Hello, I would like to discuss the functionality of anti-cav +1 ranged attack. I know it's optional, but I was hoping there to be focus of making it better. Personally I like the the concept it, but there are glaring issues at hand: 1. AI incapable of taking cities if they don't have any melee/ iron/ horse units present. a. Perhaps a forcing the AI to do a melee attack every so often, so it at least eventually captures a city. (also applies to naval units) b. +1 range is replaced entirely by a psuedo 'lash-out' ability of anti-cav units: ending cav-unit (cav units only) next to anti-cav causes it to take damage. This will eliminate AI issues completely as temporal-fix until better dll accessing comes. Maybe if the anti-cav unit has move points left, it can instant-fortify instead of giving it similar melee strength as the regular melee unit when it has upgrades? 2. Gorgo/ Greeks having +2 range on anti-cav seems rather silly (particularly pikemen). I know it off-sets the peltast, but what if Peltast were made better instead as historic skirmishers instead (ie. 4 moves) - and giving her something else?