Quot Capita: Majesty

That works as well in the city view screen? well, crap. I'm gonna have to test it out. My thx.
 
Ok SOG, here's a brief list to get you started. I'll see what I can dig up on the Naacal and the continent of Mu (other than the brief blurb here) when I get more time.

1. Akrotiri (Ancient Thera);

Western civilisation has long been fascinated with the Ancient Greeks: a race who advanced art, science and mathematics at almost superhuman speed. But the Greeks weren’t the first highly-complex civilisation to arise in Europe. Just as modern Europe is in awe of people like Archimedes, Plato and Homer, so were the Greeks in awe of the Minoans.

Put simply, the Minoans were brilliant. Arising on Crete around 2,700 BC, they spread across the Aegean Sea, building towering palaces, three-storey buildings, cobbled roads and establishing Europe’s first drainage and water systems. While we were still living in huts, smashing each other across the head with flint axes, the Minoans had created a highly-sophisticated Empire that would span a thousand years…before collapsing in under fifty, following the overnight destruction of Akrotiri.

A small, unimportant trading port, Akrotiri had the misfortune of being at ground zero when the Thera volcano exploded, detonating with the force of four Krakatoa’s. The town was instantly swamped with ash. The blast triggered tsunamis that smashed Crete to pieces. Crops were destroyed, the sun blotted out and the entire Minoan civilisation reduced to ashes. In a single lifetime, an Empire that had lasted sixty generations fell into ruin and disappeared, its incredible achievements all but lost to history.

2. The Continent of Mu (Pacific Ocean):

Like Atlantis, Mu was said to be almost-frighteningly sophisticated. The whole of humanity was concentrated in its dozens of glittering cities, ruled over by a God-like ‘white race’ - an unfortunate indication of the time the myth arose in. With outposts in India, Central America, China and Egypt, the people of Mu influenced the development of all great civilisations, until their continent vanished at the dawn of history, devoured in a single night of fire and flooding. Fast forward to our modern times and there is precisely zero evidence that Mu ever existed. However, that hasn’t stopped the wishful few from bringing it up every time some new underwater landmass is unexpectedly discovered.

3. Ys (Brittany, France):

The legend of Ys is what happens when you collide the myth of Atlantis with Sodom and Gomorrah. Situated alongside modern Brittany in France, Ys was said to be a spectacular city-state, protected from the roaring sea by a complex dam system that kept the population from drowning at high tide. Built sometime between 1500 BC and the 5th century, it was allegedly also a deeply immoral place - a French Sodom that was wiped out when King Gradlon (a semi-historical figure) opened the dam in a fit of wrath and drowned the entire population. Although possibly thought to be historical fact many years ago, Ys is now known to be nothing but fiction: an interesting tale that’s been told for generations, and believed by no one.

4. The Kingdom of Mohenjo Daro (Modern Pakistan):

There are some mysteries we, in all likelihood, will never know the answer to. The ancient city of Mohenjo Daro is one such mystery. Uncovered in modern-day Pakistan in 1911, it’s been dated from around 2,500 BC - 1,900 BC, and all evidence indicates it was stunningly advanced. There are no palaces, no temples or anything else suggesting an autocratic rule. The streets are well-planned and supported by a complex drainage system, and the entire city seems to have a bizarre focus on sanitation. Where you might expect a seat of government or a religious altar, instead there sits a gigantic communal bath. According to National Geographic, the city’s entire culture may have been constructed around concepts of cleanliness. But we can’t say for sure, any more than we can say why it was suddenly abandoned.

This is a genuine riddle in archaeology. There are no signs of flooding, no signs that a competing city invaded. There is some evidence that climate change disrupted a vital river, but that wouldn’t account for the swiftness with which it was abandoned. All we know is that, around 1900 BC, Mohenjo Daro’s inhabitants left their city, never to return. Why that might be, we’ll probably never know.

5. Tripura (Ancient India):

In Hindu tradition, the Tripura were three cities - one made of iron, one of silver and one of gold - that sat on Earth, in the sky and in heaven. Populated by corrupt and evil demi-Gods, they were eventually destroyed when Shiva set them alight in a fit of wrath, burning everyone inside. Now it’s likely that this is just another story, a myth that arose separately to the Genesis account of the Cities of the Plain. But isn’t it possible that they and other accounts - such as the ancient Akkadian Poem that describes cities being destroyed in a rain of fire - come from the same, half-forgotten memory: of the morning when a meteor burned high above Ancient Canaan? If it were true, that would make this long-forgotten town the inspiration for some of the world’s greatest and oldest legends. If it were true.

6. Hyperborea (Ancient Greek):

HYPERBOREA was a fabulous realm of eternal spring located in the far north beyond the land of winter. Its people were a blessed, long-lived race free of war, hard toil, and the ravages of old age and disease.

Hyperborea was usually described as a continent-bound land, bordered by the great earth-encircling river Okeanos to the north, and the great peaks of the mythical Rhipaion mountains to the south. Its main river was the Eridanos, which flowed south, drawing its waters directly from the Okean-stream. The shores of this stream were lined by amber-bearing poplar trees and its waters inhabited by flocks of white swans. Blessed with eternal spring, the land producing two crops of grain per year. But most of the country was wild, covered with rich and beautiful forests, "the garden of Apollon."

To the south the realm was guarded by the bitterly cold peaks of the near-impassable Rhipaion mountains. This was the home of Boreas, god of the north wind, whose chill breath brought winter to all the lands to the south--Skythia, Thrake, Istria, Celtica, Italy and Greece. The peaks of the mountains were also the home of Griffins (eagle-lions), and its valleys were inhabited by the fierce, one-eyed Arimaspoi tribe. Directly to the south lay Pterophoros, a desolate, snow-covered land cursed by eternal winter.

Hyperborea was a theocracy ruled by three priests of the god Apollon. These gigantic kings, known as the Boreades, were sons or descendants of the north wind Boreas. Their capital contained a circular temple dedicated to the god where hecatombs of asses were sacrificed in his honour. The musical race also celebrated his divinity with a constant festival music, song and dance. The hymns were joined by the sweet song of circling, white Hyperborean swans.

7. Buyan (Slavic Mythology):

n Slavic mythology, Buyan (Буя́н) is described as a mysterious island in the ocean with the ability to appear and disappear. Three brothers – Northern, Western, and Eastern Winds – live there.

It figures prominently in many famous myths; Koschei the Deathless keeps his soul hidden there, secreted inside a needle placed inside an egg in the mystical oak-tree; other legends call the island the source of all weather, created there and sent forth into the world by the god Perun. It is also mentioned in 'The Tale of Tsar Saltan, of His Son the Renowned and Mighty Bogatyr Prince Gvidon Saltanovich, and of the Beautiful Princess-Swan' (an opera by Nikolai Rimsky-Korsakov) and many other Slavic folktales.

Some scholars interpret Buyan as a sort of Proto-Indo-European Otherworld (see Fortunate Islands). Others assert that Buyan is actually a Slavic name for some real island, most likely Rügen.

That should keep you busy for a day or three :D. I'll see what I can dig up (heh, a pun, funny :lol:) on the Naacal in the next few days.
 
Hi guys i like this game, but there are a bug i think, that make this impossibile to continue a game, i mean, when i playing, there are some period that when i end the turn, the game start to be in LOOP loading waiting for other player to end their turn, but i waited like one hours and nothing happens, and this happen always in everygame i play! So someone here know how to resolve this issue?
I tried to resolve this issue by trying another route, like doing another research instead of the one before, or costructing another wonder or something else... Doing it its like that i can continue the game, but its really frustrating so, hope that someone here can help me to resolve this problems!

Did you follow the directions for setting up a custom game? I know the error your talking about. It happens if Revolution or any of its components are enabled. There is a bug with that version, I know its a pain, and I apologize that Revolution is in the mod but not playable, but I don't know how to fix it. Its not so simple as removing it and putting in another version of Revolution. :(:(
 
Hmnn, if memory serves, you could pm Dave uk over in the LOR thread, as he has an excellant modmod of LOR, and seems quite familiar with how things work.

Additionally, Afforness over in the AND 2 thread (or even 46 for that matter) might be able to help.

And of course there is always Strategy Only from C2C, who has an extremely dedicated crew of modders.

All it takes is a PM kiddo, no sense let a potentially great modcomp go to waste if you don't have to. It never hurts to ask questions :D.
 
Well, maybe Afforness.... Heh, lol.

If you could get the Rev going, that would definitely be awesome.
 
Hi there i find a bug, by playing atantis race, where when i start to estabilish my first city, (see attachment) the game go in crash, all setup is done like say in the first page, and playing in custom game
 

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this is a great mod really!! btw an info, how i can load faster the mod? cause when i launch civ bts the normal game is faster, but launching a mod i need to wait like 15 min, its normal? Or i need to do something??
 
Fastest way to load a save game without going through all the hoopla is simply double click your saved game from your saved game folder in BTS. I do that when I want to bypass all the loading screens on the bigger mods.
Alternatively, you could DL the Civilation Mod Chooser from the sub-forums and go that route as well. Either way works, I just simply prefer the double click method. Seems faster to load a game that way.
 
While you're working on Atlantis, the old flag is still in use. The Teamcolor folder for quot capita contains 3 flags for Atlantis but the wrong one is being referenced.
 
^^ Agreed.

Just a little feeb back concerning Atlantean CIv;

As a player, they're awesome and bordering on over-powered. Ypu've done a really good job of walking that fine line there SOG. I've played 3 games as them so far ( MON diff), and noticed in 2 of my games I've managed to jump out to a huge early start with them. Ironically, the only 2 AI civ's who manage to remotely close to me score wise has been the Anasazi and the Chimu. In the 3rd game, it took me awhile to take the lead and finally win with a SS vic.
I think it may have to do with map settings ( heh, go figure), as the 1st and 2nd game I had coastal starts and a good spread of resources within my BFC. ON my 3rd game, I had a really bad start ( middle of the jungle, limited resources, 15 tiles to closest coast) and it took me until the REN era bfore I could really anounce my Atlantean Prescense with Authority.

As an AI civ, I don't really have much feed back yet, as my current game is fairly fresh. I'm cureently playing as the Anasazi, and the scores are relatively close. Currently, the Atlanteans are in 6th place, but are rapidly beginning to improve themselves in overall world affairs.

So, IMO, other than the minor issues, you've done a really good job with them, and with the mod in general. :goodjob: kiddo.
 
Thankyou Drak. I really appreciate the feedback.

I know that there is a power disparity between some civilizations. The Scientific Trait is very powerful, and I think it is easily the thing which gives any Scientific leader a huge boast over competitors(unless the other leaders also have this trait).

I think "nerf" as they call it, is needed in this case. Orichalcum maybe too common is well.
 
Thankyou Drak. I really appreciate the feedback.

I know that there is a power disparity between some civilizations. The Scientific Trait is very powerful, and I think it is easily the thing which gives any Scientific leader a huge boast over competitors(unless the other leaders also have this trait).

I think "nerf" as they call it, is needed in this case. Orichalcum maybe too common is well.

My recommendation for the "nerf" would be to drop the free GS at the beginning of each era. I've used that to time several of my beeline strats in order to coincide with the era change. Combine that and a players experiance with tech/wonder build times, and you have a recipe for a severe runaway.
I believe if you drop the GS, that will slow down the Atlanteans sufficiantly enough in order for the AI civs to stay within reasonable distance of the player (depending on experiance, settings, map, etc.). All the other bonuses of the Atlanteans are comparable to the other civs (from what I've played of course) for the most part. I haven't tested all the other civs yet (that'll take me a day or two, heh :crazyeye:), so I can't give you feed back ( although I really do like how you did Adam Smith for the USA) until I've had a chance to play them.

Now, as for the Atlantean uber metal (:lol:). In my first two games, it was really easy to access ( I had 3 tiles in my engineer spec city with it), and in my 3rd game, no access until the REN era where I finally had a chance to trade (coastal city finally).
My recommendation would be to have it appear in only certain types of terrain, or make it deplete over time( or even both for that matter), whereby you have to continuously search/trade for it (making positive diplo or military acts a must) in order to get and maintain the shiny toys that you want.
Either way will limit the amount of UU's for them, and make the player cautious about just relying on them to win his/her battles. I know I'd be cautious with only having 1 available warpriest mixed in with a group of macemen or such, especially with how the RNG works in combat ( and yes, I'm a proud member of the :spear: club).
Toss out some potential ideas kiddo, and we'll see what happens. It's a really good civ, just needs a bit of polish to gleam :lol:.
 
And yet, I can't give the stuff away to AI civs. They don't value it at all.

Right. Thx Kingpin. I meant to touch on that matter as well.

Since your bringing in Mythological Civs, That could be another way to limit the Atlanteans ( I. E., I want the uber metal so that the Hyperboreans arn't able to build their UU) and potentially any other mythological civ from running rampant. Not to mention you could be a little evil, and place a random event that slows down that civ a bit ( hey, you play with the uber stuff, bad juju will happen :aargh:).

As for the non-mytho civs, just tweak their trade values a bit to give the Atlanteans a bit of a headache ( Oh, you want this shiny stuff? ok, how about 3 or four of your resources then), or possibly allow them to have a national unit or 2 upon gaining a certain tech level ( probably past the Mid Era) thereby showing a limited understanding of the metal (still not comparable to the Atlanteans of course) and thus having a decent interest in gaining/keeping the resource.

All sorts of possibilities here for it, and nothing wrong with experimenting a bit to fine tune things. After all, it's not like you don't have a few of us as play testers for you :mischief:.
 
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