Version 4.5 released!
Changelog:
- updated to RevolutionDCM v2.51
- added Amra's improved artpack for the GreatPersonsMod
- added new animals: Siberian and Bengal Tigers, Cheetah, Elephant, Gorilla, Hyena, Mammoth, Polar Bear (Giant Panda is also added, but not activated - need to findgood spawn rates and terrains for it)
- added Bombard unitclass and Great Turkish Bombard prestige unit
- added Trench Infantry unit class
- added BioMissile v2 and Guided Missile v2
- added new resources: apple, bison, cotton, salt, shrimp, tea, timber, tobacco
- added new balance for buildings and gameplay to accomodate the new resources (forge, factory with oil and coal, industrial park cause more unhealtiness, 1 unhappiness with Civil service to balance out the new happiness resources)
- added new promotions: Arctic Combat, Desert Combat, Crusader, Coastal Guard, Fusion MegaCannon, Heroic, HighExplosiveShells, RadioactiveShells, Looter, Noble, Shields, Trench, UrbanTactics
- new technologies for the modern era to give better lifespan to modern units (Ceramic Armour, Continuous Track, Trench Warfare, Logistics, Radar, Sonar)
- further increased modularity (moved techs and units from Modern Era VD to modules)
- added some improved resource graphics from Chuggi's Improved Graphics
- added new Legendary gamespeed (1000 turns, recommended for QC)
- python corrections