Quot Capita

I honestly hope this will quench everyones thirst for varied animals:

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Gorilla looks like strength 4.
 
Heh I like it as King Kong. Good looking models, the tiger is especially nice.
 
Hello,

I really like this victory as it allows me to ease off a bit (I had to tense a bit in Conquest only victory).

Anyway, is this modular-able? I ask because I want it in other mods that have WoC ability (RoM to name my favorite one).
Thanks!
 
Ah ok thank you for clearing that up but I have two more questions now. How would I go about adding a couple of the leader heads (Putin and Reagan for example) into QC and make it work properly?
 
@os79: well, it's some SDK and python, so it's up to Zappara to merge it in.

Oh, he doesn't do DLL thing. He just move in RevolutionDCM's dll, that is all. If it is all you added in, then is it possible for me just to replace the dll with your dll and few other files that go with it? if it is more complicated than that, then forget it :).
Thanks.
 
@HunterThompson: just check the LHs added to QC under [Quot capita]Assets/Modules/Custom Leaderheads folder. You can pretty much create a new LH based on that + adding the art files.
You can check tutorial threads from here on CFC about adding a Leaderhead,Modular loading and WoC.

@os79: Hmmm. The dll might even work (or not, I don't remember if I added something else that would not function in a different mod), but you most certainly need python changes merged - so not that easy, but doable, if you know how to do that. (The victory screen at least)
 
@os79: Hmmm. The dll might even work (or not, I don't remember if I added something else that would not function in a different mod), but you most certainly need python changes merged - so not that easy, but doable, if you know how to do that. (The victory screen at least)

OK. I guess, forget it. I can always wait for later after some issues are out of way of RoM before asking for it later on. :goodjob: on your mod :). It is nice and definitely looking forward to your cool overhauled Great Persons like you said before.
 
Version 4.5 released!

Changelog:

- updated to RevolutionDCM v2.51
- added Amra's improved artpack for the GreatPersonsMod
- added new animals: Siberian and Bengal Tigers, Cheetah, Elephant, Gorilla, Hyena, Mammoth, Polar Bear (Giant Panda is also added, but not activated - need to findgood spawn rates and terrains for it)
- added Bombard unitclass and Great Turkish Bombard prestige unit
- added Trench Infantry unit class
- added BioMissile v2 and Guided Missile v2
- added new resources: apple, bison, cotton, salt, shrimp, tea, timber, tobacco
- added new balance for buildings and gameplay to accomodate the new resources (forge, factory with oil and coal, industrial park cause more unhealtiness, 1 unhappiness with Civil service to balance out the new happiness resources)
- added new promotions: Arctic Combat, Desert Combat, Crusader, Coastal Guard, Fusion MegaCannon, Heroic, HighExplosiveShells, RadioactiveShells, Looter, Noble, Shields, Trench, UrbanTactics
- new technologies for the modern era to give better lifespan to modern units (Ceramic Armour, Continuous Track, Trench Warfare, Logistics, Radar, Sonar)
- further increased modularity (moved techs and units from Modern Era VD to modules)
- added some improved resource graphics from Chuggi's Improved Graphics
- added new Legendary gamespeed (1000 turns, recommended for QC)
- python corrections

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@HunterThompson: it seems your voice has an echo! ;)

As for the resources:
Apple is your standard health resource, also giving +food with plantation.
Bison is almost like a cow, but should be rarer in most cases, and more valuable to the AI.
Tea is a mix of happiness and health, with some commerce and +1 food.
Cotton is a happiness resource, with +commerce.
Tobacco is interesting, it adds happiness galore(plantation, market, supermarket), but also adds unhealtiness. Also a good +commerce plot.
Shrimps is like crabs.
Salt is again interesting, as it provides health and happiness, but it obsoletes with Chemistry.
Prime timber is really a plot booster, it's not tradeable and does not provide you a resource. It provides +1 hammer on a forest plot, and also +hammer with a lumbermill. It disappears once the forest is removed, so think about it first!
 
Very nice!

I like what you're done with the resources. Especially timber & tobacco. Those are good ideas.

I'm downloading it now & looking forward to try out some of the new promotions. :)
 
Nice work! Going to play my first Emperor game, though I always feel a little guilty playing QC because I should be sharpening my unmodded multiplayer skillz :D. Going back to unmodded feels like there's something missing though.
 
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