j51
Blue Star Cadet
Yeah. I checked. There's only one version and I am not subscribed. Also, I emptied the cache again. It reinstalled, but then it vanished from the list.
Can you give an example of what you want to do exactly ?I have a question. if I would want to use a predeterminated skin of a unit which has been replaced by R.E.D, what I have to do for the new unit cannot have one made by you (you, danrell, bernie, asio, jtitan, snafusmith etc.)? Thanks
I'm reserving those models for an "extended" mod with more unit classesHey Gedemon, have you added unique AA/AT units to the mod yet? I was planning on working on that a bit. I can't mod, but at least do a bit of research for you. Maybe you could use Danrell's AA (AA) & TD (AT) models? I was gonna look through his models (from each nation) and see which ones had the highest production numbers. Thinking that one could represent the "average" model. He's certainly put down plenty of options in that sense. Perhaps you could, just like most infantry/soldier units, even use multiple models in the same unit?
I know that Danrell's models aren't really representing the CiV "AA/AT"s, those are supposed to be trailer batteries. But, it would at least give flavor to those units.
You need 4 files. You want paratrooper.fxsxml and paratrooper.gr2 in resource\Common and paratrooper_diff.dds and paratrooper_sref.dds in resource\DX9.You can unpack them with Nexus (part of the SDK--under the Nexus tab, click Script Browser, then run "Extract PAK (*.fpk) files.") They'll show up in the Resource folder of your Civ5 installation.
Alternatively, you can use the third party tool, Dragon Unpacker.