1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

R.E.D. World War II development thread

Discussion in 'R.E.D. World War II Edition' started by Gedemon, Jul 14, 2011.

  1. Lose

    Lose King

    Joined:
    May 1, 2011
    Messages:
    345
    Location:
    Washington, D.C.
    Really looking forward to the next updates, the world 1936 maps look good but crashes after turn 0 playing as Japan :(
     
  2. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    it is really annoying to have your plane destroyed :D

    more seriously, I hadn't though that diplomacy was used with this mod, but I note to try to find a better fix.

    Ideally I would want deals to be canceled at will (with diplomatic penalty) but didn't plan that for R.E.D. WWII but my other mods... Now if I can test it in R.E.D., I'll do it.
     
  3. Lose

    Lose King

    Joined:
    May 1, 2011
    Messages:
    345
    Location:
    Washington, D.C.
    I dont play around with diplomacy as much on the non world maps, but for the world map I tried to play around with diplomacy as Japan. I think Japan/Germany should be able to declare war on each other and vice versa for the allies.
     
  4. Lose

    Lose King

    Joined:
    May 1, 2011
    Messages:
    345
    Location:
    Washington, D.C.
    Just tried the world map as Japan 1936, crashes after I hit next for turn 0. I want to play this map so bad :( :(
     
  5. thecivinator58

    thecivinator58 Warlord

    Joined:
    Jul 31, 2012
    Messages:
    243
    Location:
    USA
    I'm stuck with v34 until the convoy crash gets fixed, but that's something to look forward to. :goodjob:
     
  6. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    you don't get it with v.34 ?
     
  7. thecivinator58

    thecivinator58 Warlord

    Joined:
    Jul 31, 2012
    Messages:
    243
    Location:
    USA
    Nope, v34 is fine crash wise.
     
  8. gargoyle575

    gargoyle575 Chieftain

    Joined:
    Jan 20, 2012
    Messages:
    94
    I think this should be implemented as an option aside from alternate history. Meaning, "Alternate History" is the same as it is now but with "Complete Alternate History" no events would fire and you can attack whoever you want.
     
  9. thecivinator58

    thecivinator58 Warlord

    Joined:
    Jul 31, 2012
    Messages:
    243
    Location:
    USA
    I second this.
     
  10. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    A total "Free mode" is planned. Don't ask me when, I didn't even started to think at how many functions will have to be updated. could be very fast or very long :)

    I've almost finished the SQL code for the new initialization method for units. Now I have to fill the initialization tables...
     
  11. Parthius

    Parthius Chieftain

    Joined:
    Aug 31, 2004
    Messages:
    97
    I've noticed that the AI still has a tendency to attack cities with aircraft long past the point of it doing any good. Namely, it continues to attack a city after the city has reached the minimum level for air damage. If you could put in a test and have the aircraft switch targets once the bombing will have no effect, it would really help the AI.
     
  12. gargoyle575

    gargoyle575 Chieftain

    Joined:
    Jan 20, 2012
    Messages:
    94
    This is good to hear, I've just been removing all events (DOF, DOW, PEA) that involve America on the 1936 map so I can play as America without getting forced to join sides.
     
  13. corrylb19

    corrylb19 Chieftain

    Joined:
    Oct 12, 2012
    Messages:
    6
    Will v. 38 fix the convoy crash?
     
  14. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    Replacing the AI for bombers like I've done for the fighters is planned, but more complex. That's why I used the "destroy improvements around over-bombed cities" features, to prevent those bombers to completely waste their turn (and HP).
     
  15. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    I hope it will be fixed before, v.38 is not *soon*
     
  16. thecivinator58

    thecivinator58 Warlord

    Joined:
    Jul 31, 2012
    Messages:
    243
    Location:
    USA
    Do you think Hungary could be in by v38, given that what's left to do (not that much) is done?
     
  17. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    maybe, but it's still not finished AFAIK.
     
  18. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    ok, debugging the new code has taken me longer than expected, but it's finally done :D

    It will save me a lot of time when balancing / adding units.

    @T_KCommanderbly: I'll post the project with a quick "how to add new units" once I've merged your work so you can have a look...
     
  19. Maccai

    Maccai Chieftain

    Joined:
    Mar 12, 2003
    Messages:
    12
    Do you have plans to add a Liberation of Paris event or something similar to convert Vichy cities back to French control? Currently it doesn't seem like there's a way to get rid of Vichy France with events turned on and locked diplomacy.
     
  20. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,325
    Location:
    France
    yep, planned, I need to define when the event will trigger (the result being Vichy France going under control of the axis power controlling Paris)
     

Share This Page