Glorthoron
Warlord
Why do howitzers in a city get more than one defensive bombardment?
nop, there is a bug with the game engine that does not unload some modded files if you goes back to main menu. The only way to prevent it is to quit the game.
Couldn't you put a popup message that would tell you what going back to the main menu does? I like going back to the main menu just to switch save games.
I've planned a fix, but it's relatively too long to code compared to the benefits.Couldn't you put a popup message that would tell you what going back to the main menu does? I like going back to the main menu just to switch save games.
there is a worst bug caused by loading a game within a game, and this one is not fixable.Or at least an option to load saved games with these mods.
can you bring back the fortify until healed option? "rest until reinforced"? Maybe only while in cities?
Also, if a unit is not attacked in the previous turn, you could allow a reinforcement bonus.
Am I seeing this wrong, or are units not in supply taking damage? Edit: Ok, I think I'm wrong about this, but it wouldn't be a bad idea. Perhaps for every turn after the first of not being in supply, damage is taken, and it could be an be an exponentially increasing amount each following turn: Turn 1 = 0 damage, turn 2 = 2 damage, turn 3 = 4 damage, turn 4 = 8 damage, etc.
Planned. Reported until I have a look at that part of the code, which I'll do when I'll try to add recon missions to aircraft.can you bring back the fortify until healed option? "rest until reinforced"? Maybe only while in cities?
Nop, too penalizing for the AI.Also, if a unit is not attacked in the previous turn, you could allow a reinforcement bonus.
Am I seeing this wrong, or are units not in supply taking damage? Edit: Ok, I think I'm wrong about this, but it wouldn't be a bad idea. Perhaps for every turn after the first of not being in supply, damage is taken, and it could be an be an exponentially increasing amount each following turn: Turn 1 = 0 damage, turn 2 = 2 damage, turn 3 = 4 damage, turn 4 = 8 damage, etc.
I don't remember, all the projectd will need a look out when the new units will be added.@Gedemon
One question, does the Fiat G.55 require XP from the Fiat G.50? Because if it doesn't, the project should come up in January '43.
That's a bit of a legend, the Tigers were notably unreliable (many were actually destroyed by their crews to avoid capture in Sicily and Russia for instance), some Panzer III variants also had reliability issue, and generally speaking, the raputitsa proved quite a difficult foe for the Heer! Broken tracks, overheating engines weren't the sole privilege of early British tanks (or the B1) which had probably not be designed with the desert in mind (or rasputitsa for the German ones).German tanks, no reliability.