R.E.D. WWII: Concepts & Suggestions

with that version you need v.27 of the mod available on steam workshop. The patch .674 have broken compatibility with version 26 of the mod.
 
Sweet looking forward to playing this. Thanks For ao the hard

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sorry if this has been answered/is stupid, but when i load the scenario, the default civs and not the ones changed/added when i load the mod in the setup. is this normal?
 
sorry if this has been answered/is stupid, but when i load the scenario, the default civs and not the ones changed/added when i load the mod in the setup. is this normal?

no. how exactly do you launch a game with the mod ?

the path is : Main Menu -> Mods (activate the 2 WWII components) -> Next (and not back) -> Single Player (at the top) -> Custom Game (chose scenario here)
 
i came across another problem when i load any of these scenarios: when i choose a civilization and start the mod, the computer chooses a random civ for me, and when the game loads i see a never ending line with one plot of land, and the minimap is a large ocean. any idea what could be wrong?
 
post your lua.log (see first post)
 
i changed the loggingenabled to 1, and i think i did something wrong with the lua.log because this is all it says:

[5721.477] Initializing Lua 5.1.4

wrong file?
 
with that version you need v.27 of the mod available on steam workshop. The patch .674 have broken compatibility with version 26 of the mod.

So why don't you upload the v.27 here too? Ppl don't usually run from one forum to another just to play a mod:) Especially if You have a imac and you cant use the steam workshop crap..
 
So why don't you upload the v.27 here too? Ppl don't usually run from one forum to another just to play a mod:) Especially if You have a imac and you cant use the steam workshop crap..

because v.26 have more working feature than v.27 and can be used by those lucky enough to have civ in offline mode and not updated...
 
because v.26 have more working feature than v.27 and can be used by those lucky enough to have civ in offline mode and not updated...

So If I use a clean version ( disk ) of Civ5 updated till 1.0.1.167 the mod will work?
 
well, every problem was fixed (thanks), except for the no production in cities. i assume this has to do with my game version or Gods and Kings, which refuses to disable.
 
well, every problem was fixed (thanks), except for the no production in cities. i assume this has to do with my game version or Gods and Kings, which refuses to disable.
what you mean "refuse to disable" ? what do you do exactly ?
 
what you mean "refuse to disable" ? what do you do exactly ?
by refuse to disable, i mean it disables the civs, units etc, but the G&K background is still there, and i can't produce anything in my cities when i run the scenarios. also, every time i open civ, G&K is still activated. is there any other way to disable it other than the DLC menu?
 
by refuse to disable, i mean it disables the civs, units etc, but the G&K background is still there, and i can't produce anything in my cities when i run the scenarios.
Make sure you've kept the mongolia DLC activated, this one is mandatory.

also, every time i open civ, G&K is still activated. is there any other way to disable it other than the DLC menu?
yes, but I won't recommend it (moving the Expansion folder out of "\Steam\steamapps\common\sid meier's civilization v\Assets\DLC" folder)
 
because v.26 have more working feature than v.27 and can be used by those lucky enough to have civ in offline mode and not updated...

So then what about v .28? (I currently have that installed and am having crash issues around the Fall of France). Will that issue be fixed if I revert to .27?

Your mod is fantastic and I just want to play 1 game to completion :).
 
Hello, this mod is better than the default game. but a few things,
1. It seems like all new projects stop at 1943. Where are the jets?
2.Do you think you could do a minor axis nation like hungary as a playable civ?
3. greece should get old british stuff. For example when britian researches the spitfire V the greece unlocks the spitfire II.Hungary could do the same thing.
4.Britian needs hurricanes. even in 1941, half of britians fighter force were hurricanes.
On a final note, playing as germany, the BF-109F project will not unlock :(
 
Same problem as king Oosterveld, I love the mod but when I click on the orange Choose Production banner and click on a production, nothing happens! It just acts like I didn't click it. I had already disabled G&K, and after the production problem showed up, I tried removing the expansion folder, yet my PC was strangely acting up and the game froze. I was loving the complexity of the one turn I played (I am a WW2 history buff, and it seemed to follow the timeline quite well), but would like to play more!

Also, just a suggestion, this game could fit in well with GK, because Marines would make island a little more realistic. Thanks! Oh, and I use RED on all my saves and it makes it look so much better.
 
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