R&L01 - Monarch Space Race

Gator said:
We have no coal
coal.jpg

We do have coal on the southern end of the northern Island I have a big stack of workers on top of it. It should be roaded with in 2 turns.
 
:blush: How did I miss that. I was even looking at the map using the shift-cntl-m and still did not see that one.

That means we don't have to rush to war with the others I mentioned in my prior post. But we still need more cities to increase our research rate.
 
Mistfit said:
Getting old addles the brain and weakens the eyesight :lol:

Are you saying that from experience? :mischief:

We haven't heard from rrau or Detlef yet, but here is a synopsis: Skip warring on those we know for now, and build more cities. ToE now if we can get 2 prebuilds & rails, otherwise save it.

Any thoughts on when to time the war with Egypt? I'm thinking than any delay is a good one. I must admit that I'm very suprised that no one has sold them our contact yet.
 
As long as our research rate is in the 4-6 range then holding off on ToE is the smarter move. And a quick Hoover's isn't that valuable when the infrastructure (rails and factories) needed to fully exploit the wonder are lagging behind. However, with or without the assistance of the ToE we should plan for Hoover's.

@Misfit, the note about needing a river city is a good one. In BNH01 or BNH02 I had a nice Hoover's pre-build all ready to go only to have one of my other team members point out that all those shields were in a city without a river. Doh!
 
Y'all have been chatty today. I kind of like holding off and saving ToE for MA techs (maybe fission and computers).

I also like the idea of building the military and eliminating Egypt and then turning her former cities into science farms (irrigate everything possible and then make scientist specialists)
 
The save, 1250 AD

Turn 0 – 1150 AD
Well, I had a great write-up w/ analysis of wonders and our competition but after relinquishing the computer to my son he closed out my file w/o saving. I’ll never do that again w/o saving my own files. Argh!

Short version… Everyone’s happy, things go well and it appears we’ll beat our competition to the wonders with little risk of losing one to a cascade.

IBT: Nothing

Turn 1 – 1160 AD
Mine a plains tile and MM to shave a turn off of Newton’s and Smith’s at the price of an extra turn on the bank in Inchon.

IBT: Abu wants an MPP and RoP. Hmmmmmm..... No!

Turn 2 – 1170 AD
Abu has got furs but he wants a bit much.
The upside of taking out Cleo will be getting her spices.

IBT: Nothing

Turn 3 – 1180 AD
The coal is hooked up and we can start railing, so we do.

IBT: Medicine is in and we start on Industrialization.

Turns 4 through 8
Railing and not much else. :sleep:

IBT:
A most interesting time.
The Celts have backstabbed us and declared war taking our island city . :mad:
We lost our supply of dyes.
We have finished Industrialization and set our sites on Electricity.
Smith’s Trading Company is complete.

Turn 9 – 1240 AD
We trade Engineering, Education, Wines, & TM to Abu for Furs and WM.

IBT: Newton’s University is complete.

Turn 10 – 1250 AD
Moving cavalry towards Celtic cities on our northern continent.
No trades to be had.

Money is low due to some rushed infrastructure, knight upgrades and city investigations.
Bach’s is due in 6 turns.
Electricity is due in 6 at 60% research.
The treasury is at 182g w/ +145gpt.
 
Sounds good.

The Celts are the next biggest civ in the game so eventually we were going to have to target them. Looks like the time is now. EGY will have to wait.

Question for Row: Which AW rules are we using for EGY (no trade vrs 1 time trading session) and are we allowed to build an embassy with them (flashback to SGOTM3 with the Xeno variant)? Would be interesting to get EGY to declare on the Celts and then we declare on EGY. Nothing like a little diplomatic treachery against an evil witch :)

Oh yeah, got it and will probably play tomorrow during the day.
 
RowAndLive[B said:
Variant Rules[/B], for flavor -
3 – The :evil: witch whom kept us enslaved was from the lands of Egypt. We are at AW with regards to Egypt, although we may trade with them the first turn, before declaring war (standard rules).

As stated. :D

I'm certainly not :evil: enough to have thought of your DoW suggestion. :wow:

I guess that it doesn't fit the flavor to have an embassy, but perhaps an unaffiliated "merchant group" to keep track of other nations foreign trading would be OK...
 
I forgot that was posted. (or too lazy to go back and read the first post again :lol: )

The embassy would only be necessary if we try to get EGY to DOW on the Celts. As with the trading session we would only get to use it once, due to the AW nature.

I have a feeling we could be facing both of them at the same time. Celts are likely to get a MA with EGY against us.
 
DJMGator13 said:
Question for Row: Which AW rules are we using for EGY (no trade vrs 1 time trading session) and are we allowed to build an embassy with them (flashback to SGOTM3 with the Xeno variant)? Would be interesting to get EGY to declare on the Celts and then we declare on EGY. Nothing like a little diplomatic treachery against an evil witch :)

You are truely evil. I think that's a great idea.
 
Summary – I was able to convince several leaders to join in our fight against the Celts. Our people hear rumors of an Evil Witch when our only source of saltpeter mysteriously disappears. Several turns later we encounter the Evil Witch and rescue two cities from her weak minions. However, she has used some kind of Black Magic to inflict the mind of Alexander because he has aligned himself with the Witch (thru a MPP). Good thing is we have convinced Brennus that he should fight with us instead of against us. He will agree to fight the Evil Witch if we ask it of him.

RL01_03.jpg


Preturn - 1250AD
Since we have a good tech lead I use a few of our older techs to get some MA vrs. Celts
Economics to VIK & MAYA for MA
Banking to ARB for MA

Lower Sci up to 50% for Electricity in 7 - because I want to be able to rush the factory in Seoul

IBT -

Turn 1 - 1255AD
our only saltpeter source is exhausted -
TRADE: silks, wine, PHYSICS, Wmap & 54gold to MAYA for saltpeter
SUM agrees to MA vrs Celts for nothing
TRADE: Horses to GRK for Wmap, 30gold & 8gpt
TRADE: PHYSICS to VIK for Wmap, 12gold & 7gpt

capture Lindum
autorazed Isca - there is already a settler in that area

IBT -

Turn 2 - 1260AD
recapture our island city of Huich'on

IBT -

Turn 3 - 1265AD
rush factory in Seoul
leave sci at 50% even though 70% gets us 1 turn faster (still in 4)

IBT - Celt Archer dies attacking one of our cavs

Turn 4 - 1270AD
Seoul completes factory (now at 43spt vrs 28spt) - set to Univ Suff
incense deal with Maya runs out - renew it by giving MAGNETISM
Trade MAG to VIK for 23gpt

capture Glanum & Curovernum

IBT -

Turn 5 - 1275AD
found New Pyongyang

IBT - Celts cascade to magellan's after we complete Bachs

Turn 6 - 1280AD
JS Bach's Cathedral completes
sci down to 30% - still in 1

IBT -

Turn 7 - 1285AD
learn ELECTRICITY set to SCI METHOD @ 70% in 4 turns

The Evil Witch (EGY) shows up on our contact screen, since I have MapStat running I feel this qualifies as contact (I know their tech level which we would not have w/o official contact) - decide against the truly evil deed of getting EGY & CELT to fight each other - EGY does not possess Cavalry yet and has no horses - Issue DOW on the Witch - create embassy with the GRK but they will not sign MA vrs EGY (even for 2 techs and 2 luxes)

Ivory deal with VIK expires - renew it for TOG and MA vrs EGY
option for MA with ARB against EGY does not show up (they must not have contact with EGY)

capture Nemausus (CELT)
bombard EGY city and activate GRK MPP so they declare on us (good we need some war happiness)

IBT -

Turn 8 - 1290AD
land troops in EGY

IBT - GRK rush a rifleman in Argos

Turn 9 - 1295AD
lose a cav attacking that rifle, our other cav redlines and retreat - no damage inflicted
capture Hieraconpolis (EGY) & Elephantine (EGY with harbor, market & barracks)

IBT - GRK land 4 units by Nemausus (we have 1 wounded cav there)

Turn 10 - 1300AD
Abandon Nemausus instead of letting it get captured

Notes to Next Player
1) we need to finish creating a main rail line on our home island - so we can move troops from end to end in 1 turn
2) I have been alternating some of the builds between infrastructure and cavs
3) Celts will make peace and even sign MA vrs EGY straightup
4) GRKs have rifles
5) Sci Method is due next turn - I do not have a Palace prebuild anywhere (started a factory in Pyongyang instead) - when the factory finishes start it on a prebuild for Hoovers
6) Are we agreed on saving TOE for the Modern Age techs if possible?

1300AD save
 
Very nicely started Gator!

1 - can further work toward this goal.
2 - OK. Will review, but I'm sure that it's fine.
3 - May do this if necessary. Will review.
4 - Acknowledged and noted.
5 - Will do.
6 - Yes.

Roster -
RowAndLive -
UP (will grab it tomorrow night after finishing SGOTM4)
Detlef Richter - On Deck
rrau -
jb1964 -
Misfit -
DJMGator13 -
 
I was able to grab a bunch of their colony type cities (not on their main homeland). This also put our troops right next to EGY, which allowed a quick landing there.

We don't have enough troops currently available to actively fight EGY & CELT. We also need some artillery to weaken the GRK rifles, they are a good next target after EGY. Besides the Celts still are at war with the civs I signed the MAs with. So I guess we could/should stay at war with the Celts until WW starts or until they threaten a city.

@Row - Have fun with the Evil Witch.
 
We hope to be singing the song soon! :D
 
Is Detlef Richter around?

@rrau, are you ready to play if Detlef is a no show?
 
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