Turn 0 1450 AD
Everything looks good and I know rrau would never do me wrong.
Huich'on looks well defended despite warnings.
We disband some warriors and a regular archer. Some of our cities are going to finish infrastructure and will be able to pop out infantry.
The only city thats unhappy is Memphis and thats for good reason. Rrau just rolled em.
ToE is not being built by any of the AIs
IBT:
Refining comes in and we set our sights on Steel in 4 turns running a deficit.
Hoovers is complete
People love us and we get two palace expos. The façade is gorgeous!
Turn 1 1455 AD
Rrau has set me up w/ some galleons filled w/ fine units.
The three muskets in Alexandria are toast. We attack w/ infantry after bombing them to 1hp apiece so to save movement of the armies and cavalry to the next target.
Rail to the forces and sign a RoP w/ Alexander to put units in Cleos face ASAP.
First army arrives to find Alexander has a pack of rifles going against Cleos muskets.
We attack w/ an army, dispatch the musket to find the second layer of defense is a pike.
An elite cavalry kills off the pike and we get a GL!
More regular muskets are behind the vet pike. Vet cav kills a regular musket.
Vet cav retreats from regular musket but next cavalry takes him out leaving a lone LB.
Vet cavalry takes Byblos
The wounded Celt unit (rifle) outside Huich'on is now dead.
IBT:
We lose our supply of saltpeter but thats fine because we now have our own supply.
Sell two luxuries to Smoke and get 27gpt in return. I didn't even haggle on this for some reason and left money on the table.
Turn 2 1460 AD
Bomb and then kill off all defenders of Byblos. Egypt has three more cities strung out.
IBT:
The Celts land 4 more rifles outside of Huich'on.
Turn 3 1465 AD
We make peace with the Celts and get a WM and 24g as well.
Moving troops towards Cleos outposts. Wont be able to reach all of them this set of turns. WW might get to be a real problem.
Well go on a selling spree of luxuries and excess resources for cash to bump up entertainment to 20%. However, the only buyer for anything is Smoke so we sell him spices for 22gpt. Now I know I left money on the table.
IBT: Nothing
Turn 4 1470 AD
Nothing
IBT:
Steel comes in and we go for Combustion at 60% in 6 turns while building some cash.
Turn 5 1475 AD
We trade Industrialization to Smoke Jag for incense and gold.
Industrialization to Gilgamesh for Communism to build police stations if needed.
IBT:
Renew a deal w/ Abu for furs at an outrageous price (2 techs, 1 lux and 9g).
Sumeria and the Celts make peace.
Turn 6 1480 AD
We found John Wonson.
Our army lands outside of Avaris.
Were following the sea born armies w/ infantry to occupy whatever we conquer.
Bump research to 80% at +4gpt to bring in Combustion in a total of 5 turns.
IBT:
Nothing
Turn 7 1485 AD
Starting the great irrigation project. Many of our cities in the northern territories are utterly corrupt so Im reworking the land for food to support growth and specialists. Were transporting the bulk of our workers in the homeland to the north.
Our army takes Avaris and immediately boards her transport for the next target. The reinforcing units are coming up.
We have two more gems hooked up but no buyers.
We have 17 cities on the edge of happiness (content).
IBT:
We get the Pentagon. I should have switched it over last turn to Wall Street but I missed it.
Turn 8 1490 AD
We found Bob.
We found Hyundai City
Army drops off next to Pithom. Too bad the city is only size 1 because it would make a great passage to Buto.
Combustion in 2 turns. We keep hiring CEs in the north and making sure the tech pace remains the same.
All the high turn production cities are worked over.
Were down to 11 content cities. This is a good thing.
IBT:
Sumeria and Arabia sign a peace treaty.
Turn 9 1495 AD
Auto-raze Pithom. The Maya have a monster stack of units just to the north of what was Pithom.
Still at 11 content cities.
Ephasis has two workers blocking all but ampibious landings but there's a galleon w/ units 3 moves out to drop off defense.
Image of Ephasis and approaching forces
IBT:
Combustion is compete and we start on Mass Production in 4 at 36gpt.
Turn 10 1500 AD
We found Hillsville in the, well... hills of former Egypt.
Image of new cities..
Cities are content but WW has been creeping up.
Image of MapState Happiness tab...
We have two armies hanging out on this thin strip of land. There's a galleon going around to the North to transport either of these guys to the last Egyptian city. Also, there's a galleon coming up w/ a settler to place on one of those red dots, probably the southern one, and then sail right on through w/ either army. Have fun killing Cleo.