Summary I was able to convince several leaders to join in our fight against the Celts. Our people hear rumors of an Evil Witch when our only source of saltpeter mysteriously disappears. Several turns later we encounter the Evil Witch and rescue two cities from her weak minions. However, she has used some kind of Black Magic to inflict the mind of Alexander because he has aligned himself with the Witch (thru a MPP). Good thing is we have convinced Brennus that he should fight with us instead of against us. He will agree to fight the Evil Witch if we ask it of him.
Preturn - 1250AD
Since we have a good tech lead I use a few of our older techs to get some MA vrs. Celts
Economics to VIK & MAYA for MA
Banking to ARB for MA
Lower Sci up to 50% for Electricity in 7 - because I want to be able to rush the factory in Seoul
IBT -
Turn 1 - 1255AD
our only saltpeter source is exhausted -
TRADE: silks, wine, PHYSICS, Wmap & 54gold to MAYA for saltpeter
SUM agrees to MA vrs Celts for nothing
TRADE: Horses to GRK for Wmap, 30gold & 8gpt
TRADE: PHYSICS to VIK for Wmap, 12gold & 7gpt
capture
Lindum
autorazed Isca - there is already a settler in that area
IBT -
Turn 2 - 1260AD
recapture our island city of
Huich'on
IBT -
Turn 3 - 1265AD
rush factory in Seoul
leave sci at 50% even though 70% gets us 1 turn faster (still in 4)
IBT - Celt Archer dies attacking one of our cavs
Turn 4 - 1270AD
Seoul completes factory (now at 43spt vrs 28spt) - set to Univ Suff
incense deal with Maya runs out - renew it by giving MAGNETISM
Trade MAG to VIK for 23gpt
capture
Glanum & Curovernum
IBT -
Turn 5 - 1275AD
found New Pyongyang
IBT - Celts cascade to magellan's after we complete Bachs
Turn 6 - 1280AD
JS Bach's Cathedral completes
sci down to 30% - still in 1
IBT -
Turn 7 - 1285AD
learn ELECTRICITY set to SCI METHOD @ 70% in 4 turns
The
Evil Witch (EGY) shows up on our contact screen, since I have MapStat running I feel this qualifies as contact (I know their tech level which we would not have w/o official contact) - decide against the truly evil deed of getting EGY & CELT to fight each other - EGY does not possess Cavalry yet and has no horses - Issue DOW on the Witch - create embassy with the GRK but they will not sign MA vrs EGY (even for 2 techs and 2 luxes)
Ivory deal with VIK expires - renew it for TOG and MA vrs EGY
option for MA with ARB against EGY does not show up (they must not have contact with EGY)
capture
Nemausus (CELT)
bombard EGY city and activate GRK MPP so they declare on us (good we need some war happiness)
IBT -
Turn 8 - 1290AD
land troops in EGY
IBT - GRK rush a rifleman in Argos
Turn 9 - 1295AD
lose a cav attacking that rifle, our other cav redlines and retreat - no damage inflicted
capture
Hieraconpolis (EGY) & Elephantine (EGY with harbor, market & barracks)
IBT - GRK land 4 units by Nemausus (we have 1 wounded cav there)
Turn 10 - 1300AD
Abandon Nemausus instead of letting it get captured
Notes to Next Player
1) we need to finish creating a main rail line on our home island - so we can move troops from end to end in 1 turn
2) I have been alternating some of the builds between infrastructure and cavs
3) Celts will make peace and even sign MA vrs EGY straightup
4) GRKs have rifles
5) Sci Method is due next turn - I do not have a Palace prebuild anywhere (started a factory in Pyongyang instead) - when the factory finishes start it on a prebuild for Hoovers
6) Are we agreed on saving TOE for the Modern Age techs if possible?
1300AD save