Good catch on Papal primacy MKDelta3. I'll update it to scale based on map size. Larger maps will give less influence per city-state and smaller will give more. Religious Converts and Religious Migration are more difficult to scale as they give 1 pop rather than a specific amount of food. Given that Religious Converts only triggers if the city had another religion before it adopts your religion do you find it easy to get it to trigger often when you have to push against a preexisting AI religion? Do you use Missionaries or run in with a Great Prophet? As for the various +1 Faith from buildings pantheons, are there particular ones you think are weak in their current form? Many of them provide below average faith generation because their main draw is intended to be the other benefits they provide. Usury Ban and Work Ethic are one of the few ways to get happiness from a belief without needing a faith-purchased building. The design was to put belief happiness on buildings that couldn't be built in every city, as "+1 Happiness per city" is stronger than I wanted follower beliefs to be. The AI guns for Monument to the Gods but that is mostly due to their hard-coded belief evaluation logic being a bit skewed than the actual value of the belief. Currently the only way I can see to nerf Monument to the Gods is to reduce the production bonus or move the production bonus back to the follower belief. But 15% production is usually worth only 1-2 hammers in the first 100 turns which is why in the base game Monument to the Gods is generally considered a trap compared to Craftsmen (+1 prod per city). ----------- katfish, there are some technical limitations that make working with lakes tricky.