7ate9tin11s
Chieftain
- Joined
- Apr 8, 2010
- Messages
- 34
A race based on spreading disease. Nice. Haven't tried it yet, but a couple of things spring to mind that you may want to consider.
Blight (AC 30) could be coded to make them stronger. The Malthusites may have developed immunities to many diseases already and are used to eating low yield crops. Perhaps they could automatically get a Golden age if Blight occurs in celebration of the increased virulent plagues assaulting Erebus. Might make an intersting surprise for an ambitious Sheaim player.
There is an event in a dungeon whereby if your unit breaks open a vial they can get a wasting disease. The Malthusites ought to have an option ("Study him!") to gain valauble insight from the lab and gain a science boost.
I have attempted to make them a bit immune to blight by giving them immunity to unhealthiness in many ways and a +16 to counter blight from their palace and temple buildings, but I do like the idea of giving a golden age
I actually had edited events in the addon, but the modular load engine and custom events do not get along well (see posts 4-9ish). I may release a complete race package with overwritten events, custom python for AI, etc once I am happy with the race. They still have problems being a quite underpowered until later in the game, but since I am already editing things I may have a solution for that...I have not touched the recon line yet, have I?