Preflight: All looks good on the map. At home the wife is pissed at me. Unrelated to gaming.
Turn 1: Scouting and building roads
IBT: Volcano in American territory went active. Lucky for them.
Turn 2: Going to send settler due east to settle on river so I build roads in that direction. Our warrior scouting to the south. Ventured the curragh out into sea and found a passage to next island over.
IBT: We grow to size 6 in Trondheim
Turn 3: Hire a taxman in Trondheim for a turn before the settler pops.
IBT: Settler pops. MM Trondheim to get growth and warrior in two.
Volcano spews on the Americans. I weep for them.
Turn 4: Move settler into position. Workers finish road and mine for Bergen and move on to do the same for next settlement.
IBT: Trondheim, warrior -> worker
Turn 5: 1790 BC, Copenhagen founded and set to build a barracks. Workers connect bonus grass. Warrior headed north to explore and looking for luxuries. Lux tax still at 20%. Both Cleo and Abe are willing to trade for writing but I decline.
IBT: Bergen barracks -> warrior (needed from MP duty to lower Lux tax)
Turn 6: 1750 BC, We meet the Celts and trade them Alphabet for Mysticism and 10g. Theyre up on us Wheel and we have writing and are 6 from Philosophy.
IBT: Zzzz
Turn 7: 1725 BC, We find the Celtic boarders. Im sending our southern warrior on a quest for the goody hut near the Americans.
IBT: Zzzzz
Turn 8: 1700 BC, Nothing much
IBT: Bergen warrior -> granary
Turn 9: 1675 BC, Woohoo, we have ivory to our north. Philosophy in 3 so Im going to check trade opportunities. Warrior headed to Trondheim.
Hmmm, we have spices and gems on our continent to the far north and now I notice a red boarder. Our track of land is looking crowded.
I get Iron Working for writing and 8 gold. America only has gold to offer and Im tempted to empty Abes coffers before someone else does. Wheel is available from Cleo with a 6g kicker but I think Ill see how it looks next turn.
MM Trondheim to get settler and growth in 1.
No iron close to us. Closest is near the Americans.
IBT: Trondheim settler -> warrior
Turn 10: 1650 BC, Our settler can head north towards the ivory or to the east towards the Americans and settle just below the three bonus grass, on a river and on the coast. Ill let the team make the call and not send him on his way just yet. Im voting for the bonus grass/river/coastal location.
With warrior in Trondheim I can set Lux to zero and push research to 90% giving us Philosophy in 2. The curraghs continue to explore as well as our warriors.
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