OK, I did one more for you. I think the attached file is what you want, let me know if it doesn't work.
Thanks Knighttime! That fixed the map issue and the poorly appearing text issue in the casualty reports under the Defense advisor too.
Yes Metro Polis. I know about the difference in the png files and color versus the gif needing 8 bit in MGE. The converter is set for 8 bit but when it does the conversion, something else is wrong. There is a known issue with a comment field. I had hoped the gif utility you provided would fix that.
I wonder why no one has ever taken one of the cities, say the smallest ones and taken off the top and scaled it and use it for a fort? This seems straight forward. Then the mod would look even more immersive with a Japanese flavor. That's something I might do last after finishing the title gif. Then the Japanese citadels would be surrounded by these smaller rings of true Japanese fortresses. It's overkill but the aesthetics would be superb.
Since the terrain issue was remedied, and looks great, there are little thatched houses that appear on the very best terrain (rich farmland). I may put a house on the grasslands terrain too that looks different. Then the land looks spectacular like real cities. Now irrigation is properly layered with very tiny blue lines and if farmed, then specks appear showing growth. And a simple orange mark appears on every mined hill and mountain. It looks outstanding. The great aspect is now anyone can use the terrain for their mods.
The title.gif will feature one of two famous Japanese woodblock artwork with skulls in them. One features an aging daimyo musing upon a snowy landscape and sees skulls in what should be a pleasant scene as he thinks of all the deaths he and his samurai have caused due to War. The other features samurai in a Kabuki play and seeing a ghastly apparition of Death. Both have the soldier's nightmares on the cost oftheir responsibilities. Which skull woodblock is better for the title.gif? Which do you prefer?
The tech tree is essentially done with two leftovers should I do naval fleets. I might have a wako fleet and an atakebune fleet as late appearing naval challenges.
Around this time period, the Wako were pirates who constantly hassled the coastline. One event will likely be a wako pirate appears far out to sea and then might be troublesome. Since the players and the AI are transporting units and potentially whole armies, then imagine losing five whole armies due to piracy. I can hear the complaints already. But actually during the Mongol invasions, both times tsnumais came and wiped out the Mongol fleets. Otherwise the Mongols would have likely been very successful.
One of the reserved units is a tsunami and it acts in an amphibious capacity. It has the effect like a barbarian army and would be triggered by an event. So it could randomly wreck the coastal cities then move inland.
About 1467, numerous defensive armies ominously lurk near the borderlands. The AI realizes they are defensive protection and hasn't tried to take enemy cities but they act to prevent an invasion. Every tribe has them now. The Takeda rushed to be the vanguard on tech progression,but both the Uesugi and Hojo have way more defensive armies by investing in them first. This means technically the Takeda has offensive armies capability and yet has not built enough defensive armies...yet. That is the difference between knowledge and wisdom.
I've been working around the clock on the mod and I am so short on sleep. I had thought about this as a Christmas present for the community but already it's playable. I might just do a beta release in three weeks so people can test it.