Ragnar Danneskjold: A Tale of Freedom

Earthling

Deity
Joined
Nov 9, 2008
Messages
8,518
"I swear by my life and love of it I will never live for the sake of another man, nor ask another man to live for mine."

The old adage says that evil cannot exist if good does not allow it. Make no mistake about it: The AI in CIV are looters, they know nothing but leeching off the hard work of others. For too long this has caused stagnation among ourselves and our community, it is time for someone to bring an end to their immoral ways, time to take a stand. Our philosophy is not one of tolerance but revolution, we do not fear to use force to protect what is ours, deny our foes every cent of their ill-gotten spoils. We shall prevail, or perish. WHO IS WITH ME?!

(UPDATED)Game Rules:

-The foundation of liberty in any society is the free exchange of goods and labor. Our people will never enter into a coercive agreement with any other. ANY AI who makes a DEMAND of us will be given an IMMEDIATE DOW. This begins referring any decision of other leaders with a negative attitude towards us (Cautious and Below) acting belligerent. Furthermore, we stand by our principles even if those who wish to be our friends try to compromise them; the severity of our response will be proportional to the affront and our relations with the society (So, in regards to Pleased+ leaders, early game civics/religions may be considered differently than the late-game with UN votes, or "requests" for disposable resources vs. techs). Those who offer gifts may get a grace deference, even as we try to steer these friends away from their corrupt "scratch-each-other's back" traditions towards the practice of free trade.

-Our civilization is not to adopt any but the most free civics. Our entire philosophy develops only from what is in the free individual's rational self-interest in this world. To that end, we must remain in a default state of anarchy (= basic start of game civics) until the government we can form imposes not one iota on the people's liberty (Available civics = Representation, Universal Suffrage, Free Speech, Emancipation, Free Market, Free Religion. Note this means we will also never adopt a religion)

-The greatest people of talent and achievement among us naturally have all the same freedoms as any other citizen. We shall not abuse their abilities or demand an unfair sacrifice. (In other words, we should settle great people, not abuse the game mechanic of bulbing. Thematic uses like academies may also be acceptable. And I'm hoping that ideally we can create some nice super-cities...)

-Other guidelines may develop or be revised as the game progresses, for the purpose of fun and challenge.

The Start:

Technical Details: The excellent Perfectworld2 script; this is a Large map with 11 civs (Start Anywhere, the script tends to generate more land than some others). All other climate settings or anything else are default. Difficulty is Immortal, Speed Epic.

Starting Location:
RagnarStart0000.jpg


If people need knowledge of the UB/UU or anything I guess I can post pics but hardly think it's necessary. Traits are Agg/Fin, UU is the Beserker, UB is the Trading Post.

Strategy:
Be warned we have no easy task ahead of us. The power of the rest of the world may be against us, we have only our wits and our own might to match against theirs. Our citizens are equally committed to the cause of freedom but we never be able to gain advantages our foes may have from the mistreatment of their people. But we know the promise that lies ahead of us as well; their nations may not know how to make money, to create wealth, to prosper as free societies. And surely we will succeed in some manner in the end (All Victories Available).

In CIV terms, we should be very aware this game may quickly devolve into Always War, and try to prevent such a disadvantage as long as possible. We'll face some tough caps in the early game, particularly happiness due to lack of civics. But the start happens to be quite nice and we have very useful traits, plus the power of the greatest movers in the world, on strike against those who would steal the work of our very own hands from us.

Also, one small note: I've played just about 10 turns of the first set to explore the immediate area; I had to make sure map generation didn't screw us over, since a couple of other tests gave unacceptable starts for the purposes of this game. Also I think there's still the possibility, if there's a real consensus, to change the difficulty to Emperor (DanF's worldbuilder fix to thank, should have no other spoilers or effects). It's no good to lose too early on but we also want a challenge; I think I'm happy myself with the way things are but I may have overlooked something, so potential participants consider very carefully...

Roster: (will be edited along with whatever else needed in the OP)
Earthling
Loki Strikes
Diamondeye
PaulusIII
Anar
oynaz
(not necessarily order for playing turns, we can sort that all out).

As far as sign-ups go, I'm looking for a roster of roughly 6-8 players who are both interested in the theme and up to the challenge difficulty wise. And of course there's always room for anyone who doesn't feel like playing but has ideas/suggestions/interest in general. I see no reason not to go with first come, first serve but there's one caveat - I'd already invited team members from another forum game so might need extra slots depending on how numbers work out.

And since the game really will be serious about the theme, I figure I ought to clarify a little - to me I'm thinking of a strong mix into the stories and tales side of things rather than worrying about pure competition; I'd still make this a story anyway if there isn't interest by other players, but hopefully that won't be a problem. If we lose we can still go down in history as failed revolutionaries, forever inspiring future generations to stand up against the AI's oppression.

So - of course there's no intention of bringing actual real-world politics into this, nor is there any requirement for players to have read Atlas Shrugged or anything else by Rand. Hopefully no one read this far totally confused though; at the least I could recommend the book as, well, a fun read. But players are encouraged to contribute thematically appropriate names/stories/other ideas (ie. not just by Rand) as the game goes on. And I certainly am not going to try to dominate everything myself; beyond the premise I only have a couple of ideas that I'd really like to implement but the game could take plenty of turns. The idea is that, for those who aren't interested in playing but just want a good story, we players make it still entertaining for them. Anyone who believes in freedom is welcome to our cause!

Edit: Oh, I'd like to get a roster/have me post the first turnset within no more than a week, don't know if that's fast for these to tend to go as I haven't much experience with succession games, I'm sure the pace will settle down when things get going.
 
This sounds fun. I am not a great immortal player (I win 40% on fractal immortal random leader, epic speed), but taking it slow I would probably be up to the difficulty. The concept is cool, I like Ragnar, the start looks great, sign me up if you'll have me.

Sounds like happiness is going to be an issue with no HR... and all that food + no whip... My spider senses tell me pyramids + specialists should deal with happy cap + extra food issues... However I am not sure of the viability in terms of stone/urgency to settle, however this also fits in with settled gp spam, so marble and stone should probably be high priority given without pacifism + caste, GPP will probably need to be wonder-supplemented. SP may be worth thinking about if we have gold for early FR to stop religion demands.
Anywhos the cap looks great, should be able to rex like no tomorrow, workboat first working most hammer tile seems to be the way to go.
 
I don't think I'm really fit for an immortal game, honestly, but Emperor would suit me fine, if that's a possibility? (The restrictions are rather tough, anyway). I'm in for storytelling and so on aswell, ofcourse.

So, sign me up if it's Emperor. If you stick with Immortal, it's your choice if you want me in or not. I am not guaranteeing I can play up to the level, though.
Oh and I'm a Dane, so I can post long and meaningless rants in Ragnar's native language.
 
Signing in if you keep the level at Immortal. I can handle it, Ragnar ain't half bad as a leader, and to be honest nothing annoys me more than continuous demands - I'm very well versed in dealing with annoying demands. ;)
 
I have no problem with signing both of you up, thanks for the interest. For me, the worry that the difficulty could run out of hand is this - it's not that it's immortal, the start and traits are more than sufficient - it's that we'll be very restricted in civics for a good portion of the game. To clarify what I said in the OP I really just played about 10 turns to circle the scout around and make sure we're not isolated - I have no clue what resources or land we really have. And the GP restriction could be a little tough, but then again we could come up with some story reasons to bend things a little :). Also I like Loki's idea of going for the pyramids, was expecting to seek a fair number of wonders like Colossus too maybe, we'll have to see. I'm confident we can reasonably handle the war part, at least make it fun, if the other restrictions or the land don't prevent us from getting an economy.
 
No slavery + instant DOW on demand, this difficulty is probably > normal deity. I doubt there is much chance in immortal.
 
If it's possible I would like to sign up. The theme of the game is just too good to skip.

On the side note I am immortal/deity player, however have no SG experience.
 
I don't have any real succession game experience before either so that's perfectly alright, glad to have you aboard. So, some things we need to discuss:

Who's available when/what order do we want to pass the saves off? I'll have the first set this weekend and then have a lot of exams. One thing to notice is that it's epic speed so I was thinking of turnsets around 25 to start off, if people from experience or just ideas think more or less is better that's fine.

As for the start, before I get going (I'm starting turn 0 regardless, hope that's alright) we could talk about our opener - settling in place is obvious since the cap's so good on this generation. Workboat is my tentative plan - food + financial, don't see much reason not to but that's open to discussion. As mentioned before, I believe through the WB template autosave I could change the difficulty to Emperor on the 4000BC start if the team thinks that's a good idea. Again, things to note about the map/settings on that:

-Fair amount of land numerically - ~2700 land tiles I think among 11 civs, so a standard Large allotment of 10-15 naturally settled cities even without war.
-We have nothing to complain about with our traits and start. If it was just a normal game I'd be very happy with it, don't know about you all but I'd hope so too. UU and UB will also be very useful too.
-Should be a guaranteed non-Pangea given the mapscript settings- we'll be meeting civs across the seas at later points in the game. But we also shouldn't be isolated since the continent seemed big enough upon initial looking around. Note it's not impossible to maintain relations with others, especially trading for techs for a while, just might be tough if they refuse to participate in free trade ;).
-Happiness is my real concern, unfortunately Emperor doesn't make much of a direct difference here there. It really only makes a difference on how hard the AI are to fight against, maybe a few incidental things like barbs. So that's why I'm inclined to stick with things the way they are - if the land's not good enough/no resources we'd probably lose anyway, and Emperor can't change those factors, but if it is, I think Immortal is probably more of a challenge. But again everyone feel free to voice their opinions.

We also have one last option though I'd kind of hesitate about this, first because we'd need to request some help from a non-player to do so and avoid spoilers. So, we could come up with some sort of "thematic bonuses" to the game as time goes on, maybe related to great people (since we won't be allowed to abuse bulbing/engineer rushes or anything). The good part about this is that it's flexible if we decide something is needed after the game is started, or we could also make mini-challenges or quests before we could get these rewards - like 'converting' enough civs to Free Religion or spreading a certain Corporation or something. But again I'm at least willing to try without any extras, and don't have any really great ideas myself, so just throwing this out there.

Also, we still have room for more players, thanks for the interest of everyone so far. I'm not sure if you were in Duckweed or just wondered over from the game you're starting up to comment.

Lastly, any good thematic names for the city itself? I'm actually intending to reserve a couple of the Rand-related ones for later...We always have the option of naming as time goes on, after wonders/events/happenings etc.
 
Names for the city?
'Ormevig', 'Frieshøj' or perhaps 'Krabbekysten', although the last one is a bit meh.

I'd prefer Emperor, still.
 
I am available all the time, hopefully will have no exams this year :)

Turnsets of 25 seem fine to me. As to the difficulty I would prefer to stick with Immortal, but I can go with either one.

About the opening. I agree with the workbout plan, as we can start building it from turn 0. Worker + agriculture is an alternative, but we have unirrigated corn, so it's not that great. Notice that we probably have no hills in BFC, which means NO production (apart from chopping). Moreover we cannot go metal casting + caste system for some production substitute. So without slavery this capital is not that strong in the early-mid game.

To recap I would say settle in place and then workbout - workbout - worker, while researching mining - bronze working. Then I would chop 2 missing workbouts, while working crabs.

Hard to talk about a plan without seeing our surroundings, but growing our capital to 5 working crabs and corn and then start chopping settlers and workers plus some defending units.
 
Lurker's comments

I'd settle 1S or 1N to leave a space for another good city. The capital just cann't work on so many food tiles.
 
I'm not sure if you were in Duckweed or just wondered over from the game you're starting up to comment.

Have not noticed of this. It's an interesting theme. However I am in two SG games now and the large map is the major concern stopping me. I'll be interested to watch this thread.:)
 
Can we settle another city 1S of the sheep? How does the 2 tiles across water settling rule work? because if it applied that would be a great option for distribution of food, but IDK how it works on same land mass as I have never tried same landmass 2 tile across water before.

Otherwise I would consider 1N to allow shared food but if we can settle 1S of the sheep then in place is fine.

25 turn sets sounds fine, maybe switch to 10-15 later game.
 
1N is waste of a seafood. I'd say 1S or in place. Workboat first, definately.

Actually, rethinking it, "Friesvig" for capital name would be fine (means 'bay of the free', roughly).
 
Hi guys.

I am in if there is room for me and you want me. I win most of the time on emperor, but am struggling on immortal. I am a Dane as well, and I agree on "Friesvig" as the capital name.
 
Yes, sorry about the confusion Duckweed, I've been busy with exams, and it appears after all everyone should be clear on the distinction between lurkers and players.

So, first order of business I guess is what the turn order will be; first Chapter will be today. We could follow the sign-up order in the OP but if anyone is not availabe/has other preferences just speak up. So, our roster is:

Earthling
Loki Strikes
Diamondeye
PaulusIII
Anar
oynaz

So I guess this is a last chance call; from now on if anyone else wants in it should probably be a team consensus. And of course if anyone runs into the same kind of trouble where they're busy and need to drop out there's no pressure, it's just a fun game, and we can always welcome your input and ideas in the future.
 
Chapter 1: Brave New World

It might be said that our people are an unruly bunch, ever full of the spirit of exploration and new horizons. Our leader Ragnar Djanneskold, ever loyal to the promises of freedom, has gathered us here on these rich coasts to begin anew, build a society worthy of everything mankind can live up. Our first prosperous city of Friesvig is founded this day, jokingly the people have already nicknamed our grand meeting hall as Ragnar's "Palace," though the brilliance of our greatest thinker's discourse already inspires the people to great productivity.

RagFriesvigFounding0000.jpg



Some of the bravest among us are contracted as an exploring party for the lands beyond. Contracted in return for everyday resources and livelihood and, they cost our city proper no additional upkeep or taxes. Setting out to the south, after nary a week since the founding of Friesvig, they come across a quaint village of people. We offer them a peaceful trade of whatever we can offer, as it turns out they have knowledge which we cannot match, though in return for Archery we would welcome them into our society and Ragnar asks our citizens to reciprocate with common goods and shelter; there is no great effect on the city of Friesvig and the knowledge is shared among all.

RagEarlyluck0000.jpg



Our scouts continue on an optimal, though gradually more distant journey to the SouthWest. Here they relay news of the first truly important milestone in our society's history, contact with another people. The Incans, led by Huayna Capac, are an industrious nation with great inclination to seek riches as well; for now we go in peace, and know not what intentions they may have in the future.

RagMeetHuayna0000.jpg



As our scouts traverse onward they fight off some dangerous animals, trade for some beautiful gold from another village; they will be compensated for their risk and work as per their contract, though in their hearts most of our people go so far as to at least respect their bravery.

RagLion0000.jpg



The eventual advancement of our people, with great competition in some sectors led by a wealthy citizen, has brought our society to full understanding of the process of Mining. Our technological advancement to date here:

Rag1Tech0000.jpg



Likewise, our industry has produced a first armada of fishing boats; these daring captains bring wealth to themselves and have enhanced the quality of life for everyone in our city, a bright development. Our population thrives.

Rag1Cap0000.jpg



As our citizens gather to decide together on future courses of action it was prudent for our archivists to bring out the maps of what we have explored so far. Here is the knowledge, the fruits of these early days of our civilization's progress.

Friesvig and its adjacent lands

Rag1North0000.jpg



Lands to the SouthWest

Rag1SW0000.jpg



Lands to the South/SouthEast

Rag1SE0000.jpg



End of Chapter 1


Strategy:
First thing I'd hope we can continue in the future is presenting chapter summaries in more of a story-related/in character mode, at least I will try to do so with each of my sets. Of course length/detail can vary, that's all right, whatever voice and mood you feel appropriate.

Oh yeah, and graphics wise if anyone knows tricks for cooler screenshots please feel free to share, camera angle 45 and various angles of zoom are neat as always. I kept these simple in case anybody gets too confused otherwise, and to convey the basic information we'll need, but as time goes on I've got nothing against style at least if the team's ok. Oh yeah, and I'd completely forgotten for ages but this just reminded me again, I REALLY miss the "upgrade your palace" feature from CivIII. Complete nostalgia...

So the first thing I can say is, wow, this is a neat map. We're in the land of Sheep and Corn (PerfectWorld script like many others tends to separate resources among continents). Like I said, I had explored around 10-15 turns before but very non-strategically, in a simple circle around the cap to make sure it wasn't a lonely heart island (high seafood always has that risk) (And, spoiler though it's kinda obvious, we have northern tundra too). I honestly did not know we would get Archery from the hut, that's a very nice boost. And I don't have any clue where Huayna is, other than to the west in general, but there seem to be plenty of vast expanses to explore. Very promising indeed.

Build-wise I'm thinking we'll have quite a nice mix of cottages and specialists in seafood cities, though we do seem very hurting in production. Wasn't really expecting to find wonder resources, I never do...but we'll have to make some tough calls on which ones we might want. Don't see many of those happy resources either, that could be very worrisome. But on the other hand cottaged river cities pay for themselves very quickly, Friesvig is a glorious city, and we have a team of top advisors to our as yet vaguely personified Leader. Onwards and upwards.

Note, I ended this set a few turns early of the standard 25 due to the importance of deciding on an early course of action. We can discuss dotmapping and of course builds, though I also like just finishing up this second workboat into a worker and then seeking out more cities. And whoever's next, remember mistakes are always fine, just play on and we'll always learn from them, as time goes on you really can't help little things. Well, try to keep our scout alive ;)
View attachment Ragnar Danneskjold Chapter1.CivBeyondSwordSave
 
Got it.

We have a lot of resources, I am tempted to do 2 workers after this workboat, get corn/sheep online, and grow the cap to size 4 before expansion, HC is not near and we have lots of good tiles to work, we should be able to get out a few quick cities, as to placement requires some more looking


I won't be able to play till tomorrow so hopefully we can get some discussion going.

BW-AG-AH seems the tech path of choice though

South along the East coast I see a decent production site with corn and a floodplain
 
Heh, playing tomorrow seems pretty fast after all actually, though again I don't know the typical pace of succession games (all the stories+tales I've read are even slower paced though). At least we should wait for most teammate's inputs but I'm sure you'd oblige, we'll expect you to report back with good nes. After Loki whoever wants next in the rotation should probably mention it, again I'm not the most formal guy about these things but we want the team to be on the same page. I'll probably PM everyone too, make sure they're still in/aware of what's going on.

So... I'm once again more than happy with the land we seem to have, wise use of resources will be important though. Sailing seems like a tech we're going to need to hook up cities, or else we'd have a lot of worker turns on roads, but it's not immediate, compared to AG/AH/Pottery and all. I'm thinking the settler/defenders could come after the first worker but it's still a little early to tell; the first worker could chop the second one out pretty quickly, and it would make it easier than having to build a worker in the new city. I'm also comfortable and endorse Loki's idea to expand to secure slightly more distant areas first, particularly since the sheep/plains combo right to the south isn't the most promising immediately when there's more corn+floodplains beyond. I'd also like to gauge everyone's comfort with just fogbusting/defending with warriors too- at least it's doable from my experience and is a new fad in the strategy forums due to being cheaper, but it's nice to have the option of archers too. Don't know if copper will pop up, well probably somewhere but not necessarily close, that might be something important to post mid-turnset Loki. We will have to be cautious and remember that although our people are brave and noble we cannot force our citizens into military service through slavery, so we'll have to be prepared/on the lookout for contigencies.

One other note, I believe Hinduism was founded before Buddhism this game, a little interesting; Huayna's neither though so it doesn't directly happen. Maybe I just missed notification but it goes to show it can still happen, I rarely see that for the AI.

Don't rush into things, and remember our golden rules - hopefully it's too early for anything to happen, but any troublemaking from Huayna or anyone else is met with:
"DEMANDS? You'll have to take it from our COLD, DEAD HANDS"
 
Back
Top Bottom