Ragnar Danneskjold: A Tale of Freedom

oynaz, weren't you in the roster before me?

Anyway, can I please have a skip? I still have a few busy days ahead of me.
 
"Gad vide hvad der er bag den bakke?"

Bjarke den Nysgerrige (Bjarke the Curious) had always been an inquisitive soul. Always on the lookout for new experiences, always set to explore. Now he had one of the most difficult tasks of his life: Guard the hills south of Lake Bedefiede. For a week he kept his post, but on the eight day he could stand it no longer. What hid in the unexplored lands close to the Incan an Portuguese borders? Also, those tiny sheep warranted a lcoser look.
He set out to explore.


tinysheep.jpg


As it turned out, there was not anything interesting, but the Portuguese founded a city right on top of the copper deposits:

leira.jpg


Meanwhile, I decided not to attack the Incan settler party. I deemed it too risky, and out of character as well. Huayna elected to plunk down his city in a rather strange spot:

strangecity.jpg


In response, I put in a settler ahead of the library in Friesvig's queue. Friesvig was about to break the happy cap, and I want to claim the excellent forest spot before Huayna beats us to it.

Apart from that, nothing much have happened. Taoism is spreading quickly, and Mao has adopted it as state religion. We might end up in a lovefest here.
Oh, and a barb city has spawned to the NW:

barbcitynw.jpg


Happiness is becoming a problem. I had to stagnate Bedefield.

When Currency was in, I stopped playing. I have selected Iron Working as the next tech, as I believe we need a military resource now that the copper has gone to Joao. Nothing is invested in it, though.

I have sent some workers to Tindehult. I want to mine it and make it a production powerhouse. We should probably farm over the cottage down there later in the game.
 

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I looked at the save and have no idea how to proceed. Since no preparations for war have been started I imagine it's too late to start axemen/swordsmen+catapult war, especially that we have no metal as of now.

There are some techtrades that might be to our advantage. First idea is to go like this: currency for construction with Huayna followed by currency for alphabet with Joao. This way we might be able to get something out of Mao as he has no alphabet yet and I imagine we would have at least currency and alphabet on him so it would be likely to get ironworking from him. The other idea is: currency for alphabet from Huayna followed by currency for ironworking+smaller tech from Joao. I like the first plan more.

The other concerning thing is happiness. Most of our cities are at happy cap, which is 5/4 now and this is ridiculous for an immortal game. The more unnerving thing is that there is not much prospect of aiding this situation. We cannot adopt hereditary rule and the only happy resources we can get is ivory from Mao, silk from Joao or Huayna and spices from Huayna. And these we can only get if we have something in return, which might be dubious.

Beaurocracy, normally a very strong civic, will not help much with city cap of 5 and no production in the capital, so I do not know what tech path to follow. The only positive side of our predicament is that our neighbours are pleased with us which means no demands.

It's 10 AD and our research at breaking even % is ~45 and it's not due to fact that we overexpanded as we have only 5 cities. I do not intend to be harsh or blame anyone for it as I also participated in the decision making, but this is how I see our game in the moment.

tl;dr To recap unless you have some revolutionary plan of recovery I do not see us winning this game.
 
Sorries, but I'm going out of pocket for my summer holiday now, so I won't be available to play on in this interesting game - I wish you the best of luck :)
 
That's perfectly all right, in fact I'm actually on a trip right now, so I'm in no particular hurry on this for a couple of days, but I'll be back. We were glad to have you with us so far though, thanks. The last turnset seemed to go very well anyway, with Huayna settling his city very oddly the need for war was pretty well averted. Just a strategy post here, no heavy rp:

As to comments from Anar - it does seem like this next set may be particularly hard, but we trust you to it of course. At the least we should be able to trade some techs around, and Currency should bring in huge benefits - some aggressive chopping and settling would really help there. This game is off to a slow start, true, but I definitely would not give up hope, for a number of reasons. Diplomatically, especially with the *only* religion our people know (technically being still free to worship whatever pagan faith they like :)) we should not be facing serious problems and can expand at will. Secondly, again I know a lot of people don't have a ton of experience with the mapscript, but since I routinely play large maps on these or similar settings, what we're facing isn't too out of the ordinary - resources are really spread out, a lot of expansion is post astro, and (unless on Deity, wildball there) this really does slow the AI down too. Not that we're in an ideal situation, however it's nothing to panic about - if we can manage our own continent, we should pretty much de facto be able to handle anything else. Although since we've adopted a faith, I don't see why not to start chopping out temples/monasteries where needed, nothing in the rules prevents that. We can also detour to Drama (which should also be trade fodder) if we're really pressed, hopefully we can trade for those silks/ivory/spices very soon.

So - I might have missed it, but first thing to check is if anyone on the continent has Code of Laws - that could be viable next, if we like for trade, although the Drama path is also promising for domestic uses. Otherwise, we would do excellently going for ocean-faring tech in general, we would struggle at Lib but could do very well at that. Out of experience again tech-trading is way important on large maps - especially with free Navigation we should circumnavigate and have control of the seas, also we can act as intermediates between all sorts of other nations to get a lot of tech. We should definitely take the barb city, sheep/corn west of capital next is fine too, and the plains hill by the sheep is decent even with what Joao has done. I'd just chop missionaries from granitholm unless there's something more pressing. And our income should really get decent over time given that we're financial - just work on the happy and each new citizen adds 3+ :commerce: in the good spots.

And of course, if there's any need for more discussion, please feel free to not hurry or start with a shorter turnset - there's also no necessity to agree with me either, but these are some thoughts, and we certainly are not going to give up and turn our backs on the cause. Good luck.
 
Sorry it took so much time to answer. Anyway graphic card in my desktop is kind of burned and I am awaiting a new one, hopefully it will be shipped soon. To makes things worse my laptop won't handle civ, so I will need a skip.
 
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