Ragnar Danneskjold: A Tale of Freedom

I'll take it after Anar now that I'm back from London. City sites look good.
 
City sites look quite good - and I share the inclinations of the rest of the team in the following:
-"commerce monster" probably will be taken by HC, no need to panic there though
-copper resource is important so that city is probably the next priority, and again if those fogged tiles reveal more there's time to revise plans as we were discussing earlier. Also there may be room for a filler later between the copper and clam city.
-sheep/fp city and clam city are more inland, I'd rather secure the borders first.

For tech, I agree we can/should get mysticism first, as there was no immediate hurry to writing - but do we still find a path to math good? The reason being it improves our chop yeild, however there's always alpha/aesthetics lying around if anyone on the team really thinks they are necessary, I just think math is a good option. Math also opens up Construction of course which is good for us domestically and on the military front. (incidentally, this is one tech I really find much more useful in trade than one would think, at least no one on CFC talks about it much. On Deity, sure, you'd be beaten to it, but otherwise it's very solid and has more immediate use than say Aesthetics)

Espionage I think should go on someone other than HC for long term use. We can always hope for the most out of peace and friendship, but realistically I think we all know there is a good chance of conflict with the Incan, stuck in the stone Age of slavery and violence as he is.

Lastly, excellent writeup there oynaz, I certainly hope we can continue the legacy of Ronja, and everything else is top notch too. Nice screenshot angles and all too, I'm certainly intending to take time for that whenever I'm up next.

Oh, wait, double lastly, a short note - I'm very pleased we've already found a nice, secluded, mountainous, national park city :) Of course it's a very long way off, but I'd definitely like to reserve the general idea of the naming of that city since it seems like an ideal thematic site for the purpose of a specialist hideaway.
 
And so the history of our libertarian civilzation continues.

It was a period of perilous events as can be seen here:
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Luckily for our people barbaric tribes wandered off, but the threat posed was not over:
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Heroic archers of Friesvig are about to sacrifice their lives in defence of their homeland. Apparently there was no way of knowing that they would come across the barbarians that just had threatened Tindehult.

Meanwhile people of Tindlehult were experiencing horrors as they wondered why no reinforcements were coming from the capital:
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Bravely they fought against overwhelming forces of barbaric south. Apart from the archers you can see above warriors of Tindehult fought off two packs of bloodthristy warriors of the south. Once the siege was over people of Tindehult realized they survived thanks to sheer luck and poor strategic abilities of the barbaric tribes. It saddened them immensely that governors in the capital didn't care too much about their safety.

Once our sages figured out how to convert their speech into paper few letters were sent to other civilizations however to our astonishment they were not able to decipher them. At this point foreign advisiors gathered and decided that relations between all civilizations are neutral and so decision was made:
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It was argued that it's important to know your enemy.

End of chapter.

  • I didn't settle stone city as this would just incur costs now. I think it should be settled once workers hook it up with a road.
  • Archer is going straight to Pyramids city.
  • We have 4 workers. I'd say 2 more and then a settler.
  • Built 3 archers, one was killed though. We need more, too many barbarians.
  • No one has writing yet, which means after maths we might go for Alphabet, but we'll see later.
 
Excellent work Anar, you and Eric certainly have great cause to be proud. Many a time I've been thankful for the warrior's natural city defense bonus, and we've even got a river the barbs have to cross too - it was a strong defense.

Some general thoughts, and a couple more pieces of useful info if anyone hasn't been keeping up with saves.
-As we've scouted Huayna's land, we see he has Stonehenge. The Great wall went to an unknown civ. The first three religions (up to Judaism) have been founded but mostly unknown to us.
-Huayna also has a lot of Calendar resources...which could prove vital, whether he's willing to trade peacefully, or forces us into less savory methods...
-Generally, just to be aware barbs should be a strong presence against everyone on this map, both due to its size and gamespeed. (obviously lots of land, more chance to spawn on epic than normal, of course I don't know who here are marathon players...) In my personal experience it's only on Deity that the AI really isn't hampered at all, so the barbs are a mixed curse. We shouldn't face any barb uprisings ourself though, we're not at the tech prerequisites.

Also, you're right about the AI's not going for Writing, that's an interesting development. Tech is naturally slower by a little with these settings (size and speed again) and we're in a solid position with all those sea tiles, but that doesn't explain it all. I know Huayna has a decent religious flavor so he could be after Monarchy, really don't know the other AI are up to (Joao may close in on Writing anyway, I wouldn't be surprised). But I could see us doing Alphabet; other options are Construction or Calendar as mentioned before, depending on how things go.

I can see waiting a little bit on the stone city but there's also not too much harm in settling either - we get quite a bit of immediate production and the archer should have enough natural defense, at the cost of maintenance gold, and we're not in too big of a hurry to Math. Looking back maybe we should have been more conservative and gotten clam city third or something, but it's also nice to know that we've kept our claim on the stone - just be checking that Huayna doesn't sneak any settlers in the area, if the units are still at rest. If we are waiting keep the workers on flatland roading so they have movement to run; perhaps Beowulf can come back just as a fogbuster. I agree the capital can keep pumping the workers, Tindehult can definitely use them too.

Lastly, Good luck Paulus (and of course these are just my suggestions, so any other executive decisions are fine if anyone else has some new plans :thumbsup:)
 
Could we manage another city? Our forces and workers were already spread thin as it were, and the economy has crashed too often under my guidance to put it at risk for the sake of a commerce-poor city without trade routes and a long distance from home. Therefore I decided to keep the second settler on standby rather than to settle him immediately. I didn't see anything happening there soon and the workers were far away, and we were already a bit overstretched as it was. We found out that the Incans could trade us their knowledge now.

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So Erik kept the city of Tindehult, and Ronja's Lasses would see much action. Yet soon enough another unit would come out of the shadow of Ronja and her girls and become even better known as an archery unit. A man without any name and with no known place of birth would lead an unit known for a long time as 'Archer 5' in many battles against the barbarians. He was known to be particularly fierce in hunting down barbarian archers from the roads around Friesvig, to keep the bastards from destroying the hard work of the roadmakers. In time, his reputation became even bigger than Ronja's and he would lead the charge against the barbarians rather than defend when Ronja was not at home.

In time, their exploits even became legendary and worthy of an epic. Baleog the Fierce - the man's adopted name - was said to be able to shoot arrows straight through a man's skull, split an incoming arrow in two with one of his own, and being able to grab arrows in mid-air without ever being hit at once. Many say that these tales are exaggerated, but he won many archery battles and is surely worth of recognition as another Viking hero, next to Erik.


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(Why Baleog the Fierce? Well, we have an Erik running around as well, and I suppose an Olaf will be along within some time as well. Bonus points to whomever gets the reference... just an old computer game I played for hours in my childhood. ;))

The stone city was finally founded. It was named Nidaros - a bland name which had the notion of being temporary, due to the local chieftain not being that well-versed in language. Other advisors would be called in to think up a proper name for the city.

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And then... the bad news came in. The plans for their advanced government system were useless... Had all this nation-building been for nothing? Of course not. But it would be a major setback for the civilization, as the early discovery of Mathematics did little to alleviate their heavy hearts.

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The path ahead would not be easy.
 

Attachments

(I am guessing the reference is to the game where you control three vikings in an attempt to escape, one with a shield, one with an axe, and the third with something else (a rope?))

I think Nidaros should be named Granitholm.

Oh and :sad: about the 'Mids. I am guessing we want to trade as many techs as possible, to avoid them being demanded from us?
 
Quite surprising is the fact that we've been first to writing yet Huayna stormed through Writing and Alphabet so fast.

As to the Pyramids I didn't like the idea from the beginning ;). Anyway any chance Huayna is a happy builder of the wonder?
 
I think waiting for math was probably a mistake for pyramids, but it doesn't matter now, I would proceed to currency now that we have math as a pre req... currency will help quite a bit and trades well, we don't have the production for GL in our cap so Aesthetics - Lit seems less attractive than usual.

Lets get some fogbusters out, and remember DanF's fogbusting rules, a unit fogbusts all squares within 2 tiles of it regardless of if it can see through the fog there or not.
 
Alright, looks like we do need some consideration before moving ahead - first, I think this completes our first round of turns? Unless I'm missing someone, alright if it cycles back to me for the next turnset?

So first, the Pyramids going now are a bit of a disappoint, certainly not impossibly earlier, but a bit earlier than the average I would have guessed. They've gone to the same civ who got the Great Wall; very possibly an industrious little bugger, noted for potential future threat. It doesn't look like we even got some chops in for gold on the incomplete wonder (cause each forest would have been worth 90 gold with stone I think?). So with all this said we definitely need some revising of our plans.

So what I'd propose doing now is moving into REX mode - settle the Sheep/lake city, a city east of the capital (any suggestions here welcome, since I think we want both sheep/corn in BFC, and there isn't a freshwater spot with that; I could really place it anywhere) the clam city, and the copper/floodplains city to the far SE. All of these can be cottaged up if we desire, especially riverside and should pay for themselves in short time. Closer cities may go first here for maintenance reasons and already having the roads. If there aren't any other suggestions I'm also probably going to be doing a lot of chopping everywhere in this turnset - with math now 45 hammer chops will be very helpful everywhere to get out the infrastructure we need.

We also should be able to set up a library/temporary GP farm at some city - there's plenty of food all around so anywhere we can chop a library will suffice. The sheep/corn directly east of Friesvig is one possibility, though I'd like to point out that this area is also really dense in forests if there is some other wonder we wanted to chop (HG would be quite an investment though, but doable with stone).

Techwise I agree with going for Currency as our general goal - we should definitely be able to trade it at the least, and leads to CoL/Philo with bulbing which also trade well if we want. The backfill we need is open to some discussion though. Animal husbandry certainly is nice and isn't all too expensive (plus of course we reveal horses) so I probably will do that; sailing is less needed I'd think but the team could convince me; everything else I'm not really seeing right now. For full info, Portugal got the Lighthouse, just before the Mids went to distant builders; but we don't have enough coast explored to trade with them (Joao) yet I think, and the rivers we see trace back to the mountains. One riskier path to take would be trying to tech and then sell Alpha around - personally, I'd advise against this but the team should consider all options - if we put a few turns in Alpha, we could then maybe get it from HC (the AI know when we've part-researched a tech, and reduce the price), and trade to the other leaders to our benefit. But drawbacks are that this may not work, and even if it does it speeds up everyone's tech advancement, maybe not the best thing with the AI's we're facing. No new religions have been founded though, which lends more suspicion to what may be going on with distant civs.

Lastly, we really do want to put care into our relations - metagame wise to get to the point where we may be facing requests instead of demands. For instance, the distant Portuguese people have an overabundance of clams just as we have with crabs; how have our traders not seized onto this opportunity! When more tech trading becomes available prudent decisions will probably also be rewarded.

Oh, I'll try to keep everyone alive as well, though I think Beowulf really ought to move into fogbusting mode as we now have a clear picture of what our Incan neighbours are like, and we need to secure safe passage for our new settling parties. I'll definitely get some cheap fobusting warriors out there too, again, it's not too bad of a problem, but we can definitely use a lot of chopping now. There's no particular hurry for me to play so just get back with thoughts if you can, our nation has much growth ahead of it and is facing interesting times.
 
Didn't paulus just play? And yeah lots of good land... grab as much as we can. We should definitely get people to pleased/friendly as soon as we can so we don't have to deal with an early war forced by our variant.
 
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