Raider Trait changed why?

aswfreak12

Chieftain
Joined
Nov 20, 2007
Messages
49
What does the phrase "automatically pillages" mean? as in you walk over an enemy improvement and it is pillaged, or it doesn't cost movement to pillage?

Why was it changed from using enemy roads, to this? It seems to really hurt the Hippus from FFH2, even though their movement is still unmatched it really kills their awesomeness.
 
'Automatically pillages' is one free pillage action whenever you move to a tile with an enemy improvement. It does not affect roads.

The ability to ruin the enemy's economy without sacrificing movement is sweet. I feel it is more of a buff for Tasunke, really. Take a stack of 4 green horsemen, and ride through 4 towns. That's 100 turns of growth reduced to nothing times 4 and a huge chunk of cash. Now if they were promoted to mobility I+II and commando? 18 towns burned to oblivion each turn.

In case you wanted a nice city with surroundings already improved, it will hurt because you cannot prevent your units from pillaging.
 
So you're saying that you can't choose to pillage? Wow, eh.

While it would be amazing if you had the ability to choose or not. Not being able to is really off-putting, but that's probably a pain to code.
 
I found the raider trait to be rather odd as well.

I'd say though, that the way it used to be was extremely powerful. However, it was also logical.


Personally, I'd rather see ALL units naturally able to use enemy roads. A flat area of ground is a flat area of ground. It doesn't make sense that you can walk on your own flat ground faster than enemies can, just because it's inside your borders. IF you want to stop enemies using your roads, use units to block them.

That tangent aside, I think raiders shoukd perhaps be adjusted slightly, to make pillaging cost no movement, rather than being fully automatic. So that you're not forced to pillage everything.
 
Personally, I'd rather see ALL units naturally able to use enemy roads.

That's the way it was in Civ2. It was changed in civ3 because they wanted to make roads something solely positive for you, not a double-edged sword.

Think of your units slowing in the enemy lands as a result of minor local militia and resistance group.
 
Why not automatic pillage? It is awfully convenient. And it makes sense that 100% increased pillage gold makes your units want to pillage everything in sight.
 
How about make the "Raider" promotion do nothing but allow an ability to gain or remove a "Raiding" promotion, which would auto-pillage?
 
Why not automatic pillage? It is awfully convenient. And it makes sense that 100% increased pillage gold makes your units want to pillage everything in sight.

I like the way this guy thinks!
 
Why not automatic pillage? It is awfully convenient. And it makes sense that 100% increased pillage gold makes your units want to pillage everything in sight.

Because it takes a hell load of time for a cottage to grow if you play on Marathon speed. And you want those towns intact so you have to spend more movement points taking side routes.
 
Just find a path of AI-built lumbermills and citadels if you don't want to raze anything important ;)

More serious sidenote - does Raider make it impossible to occupy enemy castles/citadels?
 
Just find a path of AI-built lumbermills and citadels if you don't want to raze anything important ;)

More serious sidenote - does Raider make it impossible to occupy enemy castles/citadels?

It reduces them by a level for every unit you move in.

So putting more than 3 units in one is impossible.
 
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