Rally points

Orpon

Chieftain
Joined
Apr 29, 2012
Messages
17
Hi. First off I'd like to apologize beforehand if this information is already available. I've tried several searches but haven't found it.

Now on to my question: Is there a way to set a rally point so that I won't have to manually move every single unit to the staging area for my next war? This gets very tedious in the late game...
 
Not to my knowledge; I know that manually sending a Unit to a particular hex (say, five turns to get there), and then - while the Unit was still travelling to that hex - I send a different Unit to that same hex, the first Units' "Route To" is cancelled.
This mechanic seems like it would, by extension, preclude any sort of Rally Point being possible. I do kind of miss the Stacks of Doom, though...
 
One unit per tile and rally points kind of seem mutually exclusive...
 
One unit per tile and rally points kind of seem mutually exclusive...

The problem is the term "rally point." It should be a rally area. For example, if I send multiple units to a particular point to rally, it should proceed to any occupiable tile within two hexes in any direction. That would solve the problem.
 
The problem is the term "rally point." It should be a rally area. For example, if I send multiple units to a particular point to rally, it should proceed to any occupiable tile within two hexes in any direction. That would solve the problem.

I really want that, please. That and a fix for the issue pxpdoo described (pathing cancellation). It'd make life a lot easier, specially when managing huge armies.
 
A rally area would be horrible as soon as there are roads/railroads at the target location.
Agreed; that in fact is the main reason you don't want to give movement orders that take more than one turn to units when your traveling on road/rail.
 
I really want that, please. That and a fix for the issue pxpdoo described (pathing cancellation). It'd make life a lot easier, specially when managing huge armies.

One of the problems I often have is that I have multiple units heading different places. Some are even the same unit type. When their route gets cancelled because another unit occupies the tile, the game gives no indication of where that unit was headed or why the route to was cancelled. Many times, I have forgotten where the unit was headed. A rally point or area would allow for a message similar to the this: "Your unit headed to rally area X cannot complete its path; please give it new orders" (or something similar). That would at least alert the player to its original intentions for the unit. I think rally points/areas would be a good idea, but maybe that's just because I have a bad memory. :D
 
. . .the game gives no indication of where that unit was headed . . .

There is a MOD that shows the selected unit's destination.
 
If you select a unit on a path the game does not display the path. I think path display (with turn numbers) was a feature in Civ4 which did not make it into Civ5.

If another unit occupies the target hex, the unit should follow its path as long as possible and then ask for new orders.
 
Just send the unit over there, he will find a good spot eventually.

On bigger maps it's easy, but if it's a smaller map, the terrain get clogged by units. Which everyone will ask for a new location.

Since it's 1upt, you will never get it and just send your guys furthest from the line to "pointX", they will arrive in the area.
 
Bump, is there any mod or plans to implement this, it gets rather annoying at large maps with many ''big'' cities producing military every turn or every 2 turns, then manually moving them across half a large map...


Moving 5-10 new units across half the map every turn manually is a pain.
So is moving 50 + units from one front to another is not fun :(.
 
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