Yes, we are assuming the initial colonization of the moon is to mine helium3, super rare on earth, abundant on the moon, this is used in fusion reactors -> infinite pollution free radioactivity levels taht drop in years rather than hundreds of years energy, so earth ships food/commerce to the moon in return for He3, so in early era, He3 improvement gives food bonus, when earth contact is cutoff, we want to drop the food bonus and add a commerce or shield bonus, we were envisioning adjusting the output after a certain tech is researched or over several techs. I dont believe this needs programming but if at a certain point in the game, say ANY civ researches the tech that triggers earth cutoff we can change EVERY civs food bonus that would be ideal although not necessary