Ramarawrs Game

Yes, moving 1 square east will work. If it was me though, i would break one of the unofficial rules of civ and plant right on the corn. Future potential improvements be damned.
It saves a turn moving the settler on forest and it gives the city square 3 food right from the outset. Fish and clam is still plenty without hte improved corn imho.
 
I'm not sure what I would do with Ghandi and 3 food/forests, I want to win the game really..

I feel its a little hard to figure out what I want to do on the first turn..

Been there.

OK, I'll make my initial suggestion more specific.

1) There are five different victory conditions: which one do you understand best? Which one seems like the most fun?

2) You are playing Gandhi - what makes him different from other leaders? If you like, guess which leader is most opposite Gandhi in the game and compare the two (don't worry about application, just the facts of how they are different).

3) Given your understanding, which victory condition should be easiest to get when you are playing Gandhi?

Edit: then again, this approach may be aiming a bit high. Expand, recover, tech, launch spaceship might be more suitable.
 
Been there.

OK, I'll make my initial suggestion more specific.

1) There are five different victory conditions: which one do you understand best? Which one seems like the most fun?

2) You are playing Gandhi - what makes him different from other leaders? If you like, guess which leader is most opposite Gandhi in the game and compare the two (don't worry about application, just the facts of how they are different).

3) Given your understanding, which victory condition should be easiest to get when you are playing Gandhi?

Edit: then again, this approach may be aiming a bit high. Expand, recover, tech, launch spaceship might be more suitable.
no, it's the whole interest of the game, that you need to play with a plan :cool:

Gandhi's traits in warlords are simply the best for a cultural win. And with your starting techs you have a leg up in the race.
If you want to play the traits, go for cultural.
If you want to learn more of the basics, let it be, and go for "Expand, recover, tech, launch spaceship".

What I'd do in this situation is aiming for cultural, running a large religion feast.
You should use your forest heavy environnement too : BW is urgent.
 
Been there.

OK, I'll make my initial suggestion more specific.

1) There are five different victory conditions: which one do you understand best? Which one seems like the most fun?

2) You are playing Gandhi - what makes him different from other leaders? If you like, guess which leader is most opposite Gandhi in the game and compare the two (don't worry about application, just the facts of how they are different).

3) Given your understanding, which victory condition should be easiest to get when you are playing Gandhi?

Edit: then again, this approach may be aiming a bit high. Expand, recover, tech, launch spaceship might be more suitable.
1)I understand most of them, having played civ 3, not ..hardcore.. but.. well anyway.. Erm.. most fun.. Conquest/Domination, definetly, but I expect, since we are playing as Ghandi, we wont be warmongering.

2) Well, hes most opposite to, say, Napoleon or Genghis Khan, hes industrious and spiritual, and has fast worker, pretty much meaning hes best at cultural or..

3)I'd say cultural.
 
1)I understand most of them, having played civ 3, not ..hardcore.. but.. well anyway.. Erm.. most fun.. Conquest/Domination, definetly, but I expect, since we are playing as Ghandi, we wont be warmongering.
really?
he starts with mining = prereq for BW. You can build axes with gandhi faster than with any other leader : spiritual for quick slavery, fast workers for quick chopping. Of course, you need to build a few workers and to sacrifice every inch of wood :lol:

2) Well, hes most opposite to, say, Napoleon or Genghis Khan, hes industrious and spiritual, and has fast worker, pretty much meaning hes best at cultural or..
he's philo and spiritual. Philo makes up for a fast liberalism slingshot = last tech needed for the win. Then a bunch of artists can be flowing into your cities.

3)I'd say cultural.
If it's not fun for you, go for domination. There is no reason to play peacefully just because it's gandhi. I like cultural games, so I'd go for cultural, but if it's boring for you, there is no point.
 
1)I understand most of them, having played civ 3, not ..hardcore.. but.. well anyway.. Erm.. most fun.. Conquest/Domination, definetly, but I expect, since we are playing as Ghandi, we wont be warmongering.

When I needed to go through my first "learn warmongering" exercise, I used Gandhi to do it. He's not what you would expect, but there are compensations.

2) Well, hes most opposite to, say, Napoleon or Genghis Khan, hes industrious and spiritual, and has fast worker, pretty much meaning hes best at cultural or..

As noted above, his traits changed between Vanilla and Warlords; Spritual in both, but Industrious gave way to Philosophical.

Next question: do you know what advantages Spiritual and Philosophical give? Can you describe them? Can you identify which techs are important for leaders with those two traits?

3)I'd say cultural.

Do you know what the actual victory condition is for a Cultural win? Are you familiar with the basic strategic elements that are used to achieve a cultural victory? Do you know which techs are important?

Likewise: Are you familiar with which techs are important for a conquest or domination victory?
 
Philosophical obviously means more great people (and getting them faster). Early great people is very powerful because near the start of the game a GS can produce say 1000 beakers when your economy is producing eg 50 beakers/turn and that's twenty turns of research saved. Later in the game with bigger cities your GS can produce say 1500 beakers but your economy is producing 500 beakers/turn and you only save three turns of research. So for instance you could decide to leverage great people production by building the great library for lots of scientists, use them to research (aka lightbulb) techs and get a huge lead over your rivals.
Spiritual is a bit more subtle in that instead of giving a benefit it takes away a penalty (anarchy) from changing civics. If for instance you were playing a fairly standard war/peace expansion cycle it means you can switch from eg vassalage and theocracy for war to bureaucracy and organised religion for peace and back again without losing any commerce or production.
 
When I needed to go through my first "learn warmongering" exercise, I used Gandhi to do it. He's not what you would expect, but there are compensations.



As noted above, his traits changed between Vanilla and Warlords; Spritual in both, but Industrious gave way to Philosophical.

Next question: do you know what advantages Spiritual and Philosophical give? Can you describe them? Can you identify which techs are important for leaders with those two traits?



Do you know what the actual victory condition is for a Cultural win? Are you familiar with the basic strategic elements that are used to achieve a cultural victory? Do you know which techs are important?

Likewise: Are you familiar with which techs are important for a conquest or domination victory?

Erm, no, I don't.. sorry..
Also, no I have no idea how to acheive cultural. I think the condition is three cities with legenedary culture..
 
imo you shouldnt worry so much about victory condition. Its the basics that comes first. I allready posted my dugestions for what to start with ealier in this thread...
 
Give him the start basics ;)

Either chop settlers or something else. (i only know chopping starts mostly :blush: )

So if you want to chop forests to build settlers and other stuff faster this is the way. (I didn't study the start very hard so other people may have more optimal starts than i do)

Research Bronze Working, Start building worker who you use to chop down a forest with for hammers. Some people like getting city to size 2 before chopping settlers, i usually just chops at size 1 :mischief:

So, 1st Worker- then Settler and another Warrior (if you somehow manages to lose explorer or want to get size 2 before settler) or Settler after that. Lets chop if you want to do that :lol:
 
He is ghandi so there is no reason to not get to size 2 while building a warrior then whip the worker for same amount of turn(expect you get a free warior ofc).
 
Based on what you've expressed so far, it seems that a general approach is what you need. I would recommend that you begin with an expansion opening.

The first goal would be to claim and settle 3 or 4 good cities. Intermediate steps include identifying the location of the resources that you will need, determining how close your neighbors are (so that you may judge how quickly you must claim the prime spots). You've got food at hand, which offers considerable production potential via the whip, so the early objective should also include improving those food resources.

Therefore, your early research plan should include some combination of Bronze Working, Fishing, Agriculture, and possibly Animal Husbandry if nearby food resources justify it, Archery if you've no convenient military resources. From that base, you should then begin addressing your commerce/research needs.

General approach is either worker-> axe driven production with city concentrating on growth, or workboat + whip driven production, with late worker to after growth.

The first strategic reassessment point comes when you've got enough territory mapped that you can determine where you want your cities to go.
 
Since you're not too familiar with cultural, I think VoU is right.
Get yourself a few good cities, and the techs to make them shine.

This all starts by a good round of exploration and researching BW.
Since you have few worker tasks to do and can switch for free to slavery, I recommand growing while building a warrior (exploration!).


I'd say the first round should take care of 3 things, on the tech departement and in resource departement :
- military (bronze or horses or iron or ivory)
- happiness (gold? ivory? fur?...)
- health (rice, wheat and corn are the best early health resource).

I let you check the techs necessary (don't forget that you need to connect those resources!).
 
Allright! Time for (the) fun to begin!
Do you want me to found my first city right here?
 
Ramarawr, its a bit hard to tell just how much you've played this before. Seems like not much (though if you know about chopping and whipping, that's something). It's going to take forever if you want people to walk you through each move. I would recommend that you save the game, and fool around a bit, with reloading to try different things. Try a few different locations, look closely at the effects of the city being on different squares. Then maybe play it out a few turns (maybe 3500 bc) and post it to show where things stand. People will be happy to comment on things at that point and if you really want to you can "rewind" to do it differently to that point. Make it more of a learning experience than a real game.

How does this approach sound?
 
Ramarawr, its a bit hard to tell just how much you've played this before. Seems like not much (though if you know about chopping and whipping, that's something). It's going to take forever if you want people to walk you through each move. I would recommend that you save the game, and fool around a bit, with reloading to try different things. Try a few different locations, look closely at the effects of the city being on different squares. Then maybe play it out a few turns (maybe 3500 bc) and post it to show where things stand. People will be happy to comment on things at that point and if you really want to you can "rewind" to do it differently to that point. Make it more of a learning experience than a real game.

How does this approach sound?
Erm, I don't want you to walk me through every turn. This is the first turn, and arguably a very important one. The next turn I'd think of screenie'in would be when bronze working was teched or when I'm ready for my second city.
 
What do you think?
The best way to improve you game is to build a plan and try it out.
We (VoU mostly) assessed your skills, and with those given skills gave you a route to follow. Route with which I mostly agree.

Consider this route as "your plan" (or tell us you don't like it and propose another) and tell us how you intend to apply this plan to the actual game.

do you go straight for BW, or detour to fish? or to agri?
do you settle where you are?
do you send your warrior in a direction to know a bit more about the map?
do you go worker first? if yes what for? if not, why?
 
Well, I'd go for Bw'in first, because of the millitary value, I'd prob settle where I am, because moving would put me behind (maybe the long term..) well, I'd let my warrior explore, to find opponents boundries and places for my second city.. etc.
I'd go worker first (fast worker) for improvements, and prob. after I'd go another worker, then granary, to help my city grow.
 
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