Afforess
The White Wizard
historically most important events the game doesn't still contain are of course plagues. how one could be done via events:
Random Event Title:The Plague strikes!
Prerequisite Techs: city planning (it's too gamebreaking if plagues strikes too early)
Obsolete Techs: modern health care (replaced by super virus event)
Other Requirements:a city with size > 10, at lest 5 less then (chance increases with bad / ratio and city size), requires animal resource in vicinity or spreading event
Main Body Text: A terrible disease strikes our city of CITY_NAME. Every day we count more ill. Corpses start to stack on the streets!
Inevitable Effects: food storage reduced by factor 0.2 (so city will lose pop easier), additional +5 +Random(0,city size/2), plague stays for 10+((yuck+5)-health)*F turns [the factor F scales with game speed. F=2 is for marathon speed](food shortage intended to lower pop size), units in the city loose up to 20% hp per turn.
Option 1 Text: there is nothing we can do about it.
Option 1 Requirements: none
Option 1 Effects: +2 for the duration of the plague. city remains contagious with a 4% chance of spreading plague to a neighboring city (same civ, 2% for others) each turn, 2% to spread disease to a trade route city.
Option 2 Text: The CIVNAME people are behind this! they poisoned the water! burn the evildoers!
Option 2 Requirements: at least 10% of CIVNAME culture in the city, no medicine tech
Option 2 Effects: -1 diplomatic penalty it CIVNAME, -1 population, CIVNAME culture is annulled, city remains contagious with a 4% chance of spreading plague to a neighboring city (same civ, 2% for others) each turn, 2% to spread disease to a trade route city.
Option 3 Text: the plague is reported to be highly contagious! quarantine the city!
Option 3 Requirements: 5 gold per city size, doctors office
Option 3 Effects: +3 for the duration of the plague. city remains contagious with a 2% chance of spreading plague to a neighboring city (same civ, 1% for others) each turn. no trade routes and -50% and -50% for the duration of the plague, plague duration reduced to 60%.
Option 4 Text: We must concentrate all efforts to find a cure for this terrible illness! Give our medical scientist all the resources they need to provide an immunization! And of course quarantine CITY_NAME!
Option 4 Requirements: 8 gold per civs all city sizes, hospital in any city
Option 4 Effects: for the affected city: +3 for the duration of the plague, no trade routes and -50% and -50% for the duration of the plague, plague duration reduced to 60%. all cities become immune to the disease
Main Body Text (for plague spread from own empire): Despite our efforts against the plague another of our cities has been stuck by the illness. People in CITY_NAME are dieing.
Main Body Text (for plague spread from different empire): A terrible disease came from distant lands to our city of CITY_NAME. Every day we count more ill. Corpses start to stack on the streets!
Other Notes: city struck by a plague cannot be struck again.
Remarks: as an alternative to option 4 there could be a tech added (for each disease, if one would implement different ones) that grants immunity after it's researched e.g. "Plague Vaccine". the prerequisite to research it would be to have at least one city that had the disease or at least open borders agreement with a civ that had this disease.
Image Attachment:
or some alternative: http://www.slideshine.de/2275
Yes, and I will add that as well.
Just to let you know, I just edited Option 3 from when you quoted me. And yes, I shall keep them coming!
Okay, thanks for the heads up.
This is very minor, but "phenomena" is plural. A single occurrence is a "phenomenon".
Okay.
I'm seeing a definite trend towards negative events. I want to keep the balance roughly even, so please, if you submit a negative event, submit a positive one as well. (It doesn't have to be positive like free gold, etc; you can make it interesting.)