Ok, here's my little piece about forts and bunkers
Random Event Title: Maginots dream
Prerequisite Techs: Mathematics
Obsolete Techs: Space Flight
Other Requirements (Gameoptions, Buildings, etc...): Triggering unit must be fortified for 15 turns, %Civ% must be at war (for like 15 turns?).
Main Body Text: Your soldiers near %City% have lasted the enemy for quite some time now. Their small earthworks make them feel pretty confident about defending this place. But on the opposite, their morale to leave now and face the enemy has dropped quite a lot.
Option 1 Text: Let them continue to work on their entrenchments and tell them to get settled there. Static Warfare is the future anyway! (Plus, we run out of men...)
Option 1 Requirements: %Civ% is below half of the army-size of all civs,
costs 35

(for the housing and the fortress materials.)
Option 1 Effects: A fort is built on the place where the event-triggering unit is fortified. The unit loses all movement points but gets promoted to drill I, II and III.
(Has to be abandoned later maybe as it can't be upgraded without movement, I think... ;-) Is there a way to get around this?)
Option 2 Text: Make this place a stronghold for our guerilla warfare! The Ho Chi Minh trail shall be nothing compared to those underground facilities!
Option 2 Requirements: The "bunker" technology, 350
Option 2 Effects: You receive a bunker where your unit is fortified. in the North-East and South-West of the unit as well (if possible)
Triggering unit loses 1 movement point and is promoted to trench I,II and III
Option 3 Text: Tell our soldiers to get ready to leave, the time for hiding is over, cities have to be taken back! Arrange a workforce out of the local population and let them continue the works.
Option 3 Requirements: The locals demand goods for their efforts: 50
Option 3 Effects: A worker and a trade caravan is generated on the plot.
The triggering units morale is demolished and it loses half its hitpoints.
Option 4 Text: "Let them continue their outstanding works and..." "Sir?" "Yes?" "The enemy is approaching!" "Continue to coordinate the trenching. I have to hurry, helping this unit to survive at least one more turn!!!"
Option 4 Requirements: Enemy unit has to be located beside triggering unit
Option 4 Effects: Unit gets ability to build forts and is promoted to "heroes of the sword" and to combat I,II and III
Other Notes/Comments: Re-occurring Event,
can occur for the same player twice.
Image Attachment:
@Afforess: Is it possible to make units produce

,

,

where they are located via events? Or is it too complicated and slowing down the game? It would be interesting to see what happenes when units on plots consume food etc. Maybe people would try to play a more strategic game with forts etc. And maybe this forces the AI to do so, even more than now, too.