z0wb13
undead
- Joined
- Feb 9, 2009
- Messages
- 657
Choice of Combat 1 for triremes and +2 commerce for harbours. Nav 1 wasn't present -- not just unselectable.
perhaps you had researched corporations. this would obsolete the GLH but not the quest.
Choice of Combat 1 for triremes and +2 commerce for harbours. Nav 1 wasn't present -- not just unselectable.
Healing Plant is you discover a plant that could give if you do further research. If you don't you get 10 turns of - if you do limited research you have a small chance of losing one pop in each of your cities and a chance of gaining one permanent . If you do full blown research you have a high chance of losing one pop in all your cities and a very high chance of gaining two permanent
The way I wrote the list in my thread was just parsing the xml files - and this is done like this with a number of choices (4-6) which you don't get to choose from but are dependent on which of 1-3 you choose...
I believe I've just received this quest, but I don't have a state religion. Is it possible the presence of a state religion isn't required to get the quest, but only to get item 2 when you complete it?Quest11:
War Chariots
Prereq: THE_WHEEL AND State Religion
Obsolete: MONARCHY or LITERATURE or CODE_OF_LAWS or AESTHETICS or MATHEMATICS or ALPHABET or HORSEBACK_RIDING or IRON_WORKING or METAL_CASTING
Active/Weight: 25/200
Aim:
Build default number of players for this world size +1 Chariots (8 for standard)
Result:
1.All Chariot units gain the Combat 1 promotion
2.Spread your state religion to 5 own cities
**Event30
Brothers in Need
Prereq: You and other AI have same state religion AND can trade resources AND you have more then 1 of any of the listed resources AND the other AI lacks this resource: COPPER or IRON or HORSE or IVORY or OIL or URANIUM AND other AI is at war AND you are not at war
Obsolete: None
Active/Weight: 100/1000
Result:
1.Nothing
2.you gift Copper
3.you gift Iron
4.you gift Horse
5.you gift Ivory
6.you gift Oil
7.you gift Uranium
it depends on who you want to stay friends with. the prereqs are a bit confusing. i'm not sure if i have every gotten this event, but i have been asked for resources during wartime.
Event137
Experienced Captain
Prereq: City with Drydock naval unit with 7 or more XP
Obsolete: None
Active/Weight: 95/200
Result:
1.City gains +2 gold for its drydock
2.you pay 250 gold AND city gains Military Academy
you need steel for dry-dock. it has a high payoff, especially for just keeping one ship in harbor for a few-many turns. it will occur in almost every game you play, though its average weight means that it may take many turns to actually trigger. might as well go for the cheap military academy, though.
this is telling you that after 56 turns, there is a 99.5% chance of this event triggering during one of those turns, if it is in the game at all. this particular event is not really a practical example, but it is illustrative.