Rodnok
Prince
I like the new Storytellers build-ups (just 1 education point early), thanks for it. I prepared a rant when I discovered they give 6 per turn and there is no limit for them, few hours later there was another version, thanks TB
I found that the current Education property makes the game a lot more challenging at Deity/nightmare. So well done!
What I'm missing though is an Educational Achievement from a culture hero.
The historical precedent would be Charlemagne (the "Father of Europe") who conquered a large part of Europe during the Middle Ages. He also loved books. Europe was mostly illiterate at that time, and Charlemagne set up a series of schools and libraries that had a major effect on European literacy level.
P.S. I dont think Charlemagne is in de game at this moment as a hero. Nor his ancestor Charles Martel who stopped the Muslim invasion of Western Europe.
I have noticed doing test play throughs that the AI does not beeline for Oral Tradition which for me is a no brainer now that Education is so important
If game mechanics are changed or added the AI needs to be changed. Sadly the AI has no real knowledge about PropertyBuildings an other AutoBuildings.
hmm... I thought Koshling had included some consideration for that. I was noticing that the operational range for Education may need to be tweaked in the xml (or the way he setup unit evaluations needs much closer analysis.) We'll have to soon take a deeper look at what he did (or did not do) to let the building and tech evaluation mechanisms know about the value of property control factors.
I have noticed doing test play throughs that the AI does not beeline for Oral Tradition which for me is a no brainer now that Education is so important
Right and I'd thought we'd been keeping up on that to a fair degree but I do need to understand more how the AI weight should be established properly. I was thinking education in particular needs a deeper look into with that.Properties only have the AIWeight tag to force on the AI to handle them. The AI has no code to see e.g. the real difference 'caused by PropertyBuildings' between -500 and +500 Disease.
Since we have no such code the AIWeight must be changed in case of changes to the effects or the amount of those PropertyBuildings or other related changes.
I agree. The civic bonus is simply too strong to fit with the current model and should be adjusted.But they do not play at Deity level
By the way, this means that +5 just for the civic (and no cost of revolt at higher difficulties) is too much. Games shouldn't have no brainers. Even at deity/nightmare the education swings to 100+ after oral tradition quickly (considering you build other no-brainer buildings), maybe even 250+.
It is the rushing for Storytellers, and to Oral Tradition (which completely removes every problem I have with negative Education completely), that is frustrating and takes too long, at 5 science per turn on Eternity it almost "forever".
Cheers