I envision ranged attacks in FF to be much like medieval warfare, where the 2 armys are too far apart to engage via melee, the longbowmen are firing volleys into the air on a ballistic trajectory, and their targets are hiding behind cover or their shields. Yeah you get SOME damage to people not paying attention, but you are not going to wipe out the opposition this way.
I like the changes Vehem is doing. Ranged combat is one of the big reasons I play FF over FfH, but that doesn't mean I want to see it become TOO powerful.
I like the changes Vehem is doing. Ranged combat is one of the big reasons I play FF over FfH, but that doesn't mean I want to see it become TOO powerful.