Raped by the computer

consider damaging the stack by siege units.

Catapults are pretty cheap and sacrificing a few of them to soften up a huge enemy stack is good horse sense.

Another thing that works wonders is if you can contrive some way to build mounted units that can begin with Flanking. A bit of collateral damage will make those huge stacks of siege units useless in a hurry.
 
You may want to watch TheMeInTeam's Let's play Civ game with saladin on youtube. He plays complete games for you to watch and since he plays very very fast it only takes 2-3 hours, and they are fun to watch since he explains the rrationale behind many of his decisions.
From what i recall he comments a bit on the workings of diplomacy in the saladin game. I also believe he wasn't in a war in that one.
It can be found on http://www.youtube.com/user/TheMelnTeam#p/u/150/Y6u-bIZhukU , scroll down the list there to the series let's play civilization immortal U, that's the game.
There was also some attention to diplomacy in the recent Tokugawa game, but that game was far from peaceful overall.
 
Back
Top Bottom