Rat 40 - Introduction to CCM

I think we're agreed on Gunpowder. In addition to all the other advantages, it's the only second-tier tech we can research and that should help us more in trading.

We will have few trading partners by then, unless we can find some land soon. Given we are going to war soon with one of them. Leaves us with Spain/Carthage/Canada.
 
I looked very carefully at the exposed waters and we have three places that have not been fully explored.

1) to the east from the two boats far out to our east now.
2) north of Korea
3) east of the pine/tundra on our far south.

All the rest have ocean that we have seen. We have boats at one, so we will find out what is there. We have the boat I send towards Korea that could check out the area north.

We should pop out a boat asap from Edo. We cannot send them past Henry, so coming around past India, before we declare gives us a shot at seeing if anything is that direction. It is a long ways off.

The other shot, which is faster is to make peace with Henry and send the boat we have or make another one from the east side. We must find others soon and we have few places to test right now, without going into the ocean.
 
We will have few trading partners by then, unless we can find some land soon. Given we are going to war soon with one of them. Leaves us with Spain/Carthage/Canada.

Well, that's more than enough for some useful trades.

Good work on the survey of where we can still send boats. I don't imagine the graphics that come with this mod made it any easier.
 
Very true, it is bugger to tell an ocean from a sea. I just scrolled around real slow. It is likey that the north of Korea is a dead end though. Maybe a small lane that leads out, but probably nothing.
 
Just a note on Wonders and our GA: although we hold four Great Wonders now and can expect to capture six more from the Indians, as far as I can tell not one of the ten has industrious or agricultural character, so we're still at absolute zero as far as that goes.

The Hanging Gardens, held by the Carthaginians, do have industrious character. That's the only possibility on our continent ATM.
 
Except for the ones that all by themself trigger a GA, I was never sure what combinations would or would not. Those that say they may for our traits, we could look at closely and decide, if we want them that badly.

By the time we are working on Carthage, would could afford to raze one town to reduce the chances down the road. Anyway it is a long way off right now.
 
Paused for tech choice ? @ bottom.

We have happiness issues in Tokyo so making another scientist lowers alchemy from 7 to 6.
Builds:
Mandalay: Buddhist com in 8-grow in 3 - I rush that so that we will have more flood plains to work when culture expansion happens
Da Nang goes to a Market whidh will be followed with a castle, academy or slavery.
Rangoon goes to a Castle.
Pyongyang to a Town Center - I don't know how much corruption/waste it will fix but we'll find out. Same goes for Cheju
and Pusan.
Seoul rushes the temple.
Looking at VMXA's recent post I look at Edo and see we would waste 27 if I switch to a boat from slavery. I swap to
harbor and rush it.

I move the Monk and the Yogi into Ulsan and see animation is off. I prefer it on so next player will have to swap it back if they like.

Trade Silks,9gpt and 6g to Carthage for Gems. We have no immediate plans with Hannibal and this should insure he plays
nice. We were already exporting Elephants so now we are solidly with him. This gets Osaka back to 100% of the pop working. Ulsan gets its pop working now too. This messes up Alchemy in 6 so I swap to scientist in towns where it does not mess with time to build the improvement it is working on.

We have 1676g and make 48gpt. Double-check for riots and we're off!

IBT
Portugal fires arrows from it's boats and knock a hitpoint off the WE in Rangoon.S of Rangoon Canada brings a Chariot and a Settler out to cover their horse colony.
Seoul- WE > Town Center
Saigon - Eastern Knight. I was going to bbuild another but at 50 shields it looks bad if we build that at 20 spt. Swap tiles to growth and 17spt and it looks better.
Edo - Harbor > Merchant Ship
Ulsan - Nat Symbol > Buddhist Comm. Not really much to do there in the jungle
Mandalay - Buddhist Com > Supply Center.

(1) 775AD
Canada and India have Engineering.
I ponder the wisdom of knocking that 1 defense chariot off to gain the slaves. We have no deals with them and gaining 2
slaves and Canada having 1 less town for a few turns of a meaningless war seem pretty good to me. They have 7 towns now so that would be 12.5% less power for them. But I'll save that for a future conversation.
Around Ulsan we work some roads and move the Acavs towards Osaka.
Around Mandalay we work on the floodplain
Da Nang has a worker standing on an unimproved forest. I presume he is meant for a forest chop or a road for gold. I elect chop in 4 with Da Nangs market completing in 3. Send a knight to cover him.
Sap some citizens around to get alchemy in 5.
Wonsan swaps from temple to Town Center. They have 4 happy citizens. No mood enhancers needed here but but we are wasting
2 of 7 shields and 4 of 11 gold.
The ships in the far North Sea head further E and I think I see coast peeking out!
Champlain of Canada wants Silks, Phants, 35gpt and 1723g for eng.
Asoka of India won't deal at all unless I offer. No deals.
The supply wagon from Osaka heads to Angkor after a pike picks it up.
One of the Seouls Chariots heads to Tokyo for an upgrade. Same with one in Namp'o.
MM builds and food, scientists for Alchem in 5, check happiness and...

IBT
Nothing really except Canada settles Halifax right on the S Rangoon border.
Angkor - East K > East K
Kyoto - East K > Market
Bangkok - East K > Market

(2) 800AD
Spain has Eng now too. Hopefully we can get Alchem soon to trafe with them.
North of xKorea we stroll N in the boat and the seas look like they may open wider 8 tiles from our shore.
In the far East N Sea we get land but it looks like an island. Perhaps there is more beyond.
Stroll our core with knights to check for hidden units.
I'm rushing the Town Center in pop 9 Seoul. We are exploring this mod so lets see how well they work. We get 8/14 shields and 17/28 coin. I have too many of them building and I want to see if I need to switch those builds. Follow with a Castle to get a barracks up there then a duct for growth past 10.
Swap Hanoi Wat build to a Market. The happiness is OK there and it does not grow for 7 turns. I'll follow the market with the Wat.
Upgrade the 2 injured ACavs in Osaka.
We have 4 workers and 6 slaves working around Ulsan.
Send the Asian Spear near Ulsan N for an upgrade.
Our neighbors are building Dome of the Rock in Carthage, Hagia Sophia in Turkey and Phil Stone in Bombay.
MM builds. Angkor and Rangoon swapping tiles to get Angkor 2 turn Knights with zero over run and food, scientists for Alchem in 4, check happiness and...

IBT
Royal Tourny and Enslaver produces.
Portugal sends an archer and a Cat 2 tiles S of Ulsan.
Seoul - Town Center > Theatre. Happy trouble looming. We now make 11/14s and 23/30g. I'm a believer. Builds stay.
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Osaka - Yogi produced.
Tokyo - East Knight > Temple.
Rangoon - Castle > 2 turn Pikes with no waste.

Indians announce they are building Agkor Wat And have finished the Phil Stone. 2 techs more for them. Do I smell extortion on the horizon?
Britain finishs Hagia Sophia. Sorry Spain.
Babylon finishes the Dome. Sorry Carthage.

(3) 825AD

Well it definately looks like an island in the N Sea. I'm going to probe the sea lanes and keep looking. N of xKorea there is more sea.
I'll wait on Portugal to get within range of the Yogis.
We can now get Alchem from India, he says he would be cutting his own throat to do it though, for silks ans all our gold. He has 12607g now. We'll handle the throat cutting later. Advisor says his military is equal but they fear our knight. Canada and Spain still only have Eng over us.

Alchem in 3

IBT

Portugal moves into position for us and a Spear is seen in the jungle further west of Ulsan.
Angkor - East Knight > East Knight.
Osaka - Town Center > Market
Saigon - East Knight > East Knight. 17spt in 3 turns.
Edo - Mercant ship > Slavery for shields.
Da Nang - Market > Slavery.

(4) 850AD

Still Golden for Alchem trading opportunity.
Still no contact but the island looks longer than originally thought.
Take out the archer and cat and pick up another monk! Almost lose a Yogi goint to 1 hp against the archer.
Shoot Carthage planted a town 3s1sw of Ulsan right where we wanted to road to India.
Near Bangkok some workers finish off a mine and they get sent towards Ulsan, with escort, for roading project to India.
Rush the Town Center in Kyoto for 200g.
Alchem in 2

IBT
Kyoto - Town Center > Temple
Hanoi - Market > Castle. It does 20spt, time to build units.
Rangoon - Pike > Pike
Vientiane - Temple > Great iron mine for 50% tax output.

(5) 875AD

We take down the Port spear and get another monk. 3 total.
It looks like just an island with nothing but mountains and tundra. Korea boat is running out of sea. Dangit.
Alchemy in 1

IBT
Portugal sends up 3 units to bash.
Angkor - East Knight > East Knight
P'yongyang - Town Center > Granary
Wonsan - Town Center > Windmill. Windmills increase shields 25%

(6) 900AD

Alchemy in and Carthage has the best deal to get Eng if we kick in 11gpt and 10 g. I really wanted to get Spain in a gpt deal for insurance by she wanted 20gpt.
We get 66gpt and 20g from Canada for it and 23gpt from Spain. All they have.
India already has theology and gunpowder and everything we have won't get guns from him. We can do guns in 12, theo in
11 and Nav in 11. I like theo because it opens up 3 techs, renaissance, Clocks and Sacred Art. Guns and Nav only heads
to Naval guns. I'm going to post a partial here.
I scout with the elephant and slaver and run into an archer/ spear combo. I am stuck and have to fight but this will leave the phant exposed because there is another archer behind him.

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Congratulations on your experiment with town centres. :goodjob: 8/14 to 11/14 is certainly a substantial improvement.

Good work generating monks, too.

It would have been a mistake to pick off that Canadian settler, so I'm glad you didn't. In this mod we have to let our nearer enemies found cities for us.

Nothing that's happened so far affects our decision for Gunpowder, except that the fact that the Indians already have Theology makes it even likelier that we'll be able to trade for the latter eventually. We shouldn't be getting distracted by techs such as Clockwork and Sacred Art that aren't even on the path to hussars and cav. Obviously there are good things on every tech line, but as usual, picking one line and sticking to it is the path to success.

Also, musketmen aren't overpriced junk units in this mod; they're very useful and we want them in time to help in the Indian war.
 
Got a screen of the new sightings or a save so we can have a look at the area? Gun is probably the way to go still. We need better defenders on the border towns and on the worker stacks that are going towards new conquest.

Two things that are not so common in normal C3C 1) we can afford to upgrade 2) we can make structures with less justification as we pay no maint on them and have lots of money throught the game.
 
Agree with the rest to stay on course for gunpowder.

I like the way you rushed critical builds etc., nice job :goodjob:
 
Screenies of the sea search
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It's disappointing to see another deserted island, but thanks for posting.
 
Looking like another dead end on the horizon there. The nasty map gen to put America on that tiny island and here there are at least two islands that would have been better for them.

I have seen starting settlers on a mountain and no place at all to found a town though.
 
con't
We get guns in 11 with 2 scientists.. 6 more scientists will get it in 10. That slows growth in a few places and I feel it's a toss-up. I rush the market in Osaka for 232g. We make 68 coins there and with the added coin I can probably let up on the 8 scientists.

IBT

Our elephant defends against the archer unscathed.
More Portugal units show up to become monks.
Osaka - Market (74g now) > Windmill
Saigon - East Knight > Market
Rangoon - Pike > Market
Mandalay - Supply Center > Slavery. 3 FP and hills should get decent shield output soon.

(7) 925AD

I short rush some builds and swap Angkor to Windmill in 1. Struggle to get the scientists to keep guns at 9.
Dang it! Bad news losing a yogi to RNG against a sword .
Move some units around primarily stocking up Ulsan road project with East Knights and Pikes.
New Portugal ships heading N up our East coast. Units or a settler coming?

IBT

Portugese ships continue N.

Angkor - Windmill (37 spt) > Pikes in 1. Set it to 2 scientist and 31spt
Seoul - Theatre > Duct in 5

(8) 950AD

Send 1 ship out on a suicide in the N sea. I didn't mean to but it said 4 moves but in ocean I gues you get less. I thought I could get back. Fingers crossed the GLH helps.
We have about 17 knights near Ulsan now.
Continue road work. Set scientists.

IBT

Our lone warrior on sentry duty near Spain gets taken down by a hidden unit.
Astro-Hungarians have been destroyed.
Portugal ships move through our territory and continue towards Spain.

Angkor - Pike > Pike. And a clan.
Hanoi - Castle > Windmill. And a worker.
Tokyo - Temple > East Knight in 4
Cheju - Town Center > Mer Ship

(9) 975AD

Road completes between Ulsan and Core for faster movement to the front. Probably want to keep a sword roaming that road for hidden units.
Rush Slavery in Da Nang for 60g.
Ship survives. Heads East!
Kill a horse from Portugal.

IBT

Archer, sword and spear are almost to Ulsan. Port ships sail into Spainish lands.

Angkor - Pike > Pike
Vientiane > Great Iron Mine > Windmill
Da Nang - Slavery > Windmill
Ulsan - Buddhist Com > Town Center in 70??
We get culture expansions in Mandalay and Ulsan.
Ship goes down in N sea.

(10) 1000AD

I don't know why but I was able to see an enemy enslaver NE of Vientiane. No country association so I took it out with a Knight that goes elite.

Moved all but the settler. Not sure where we want him to go but I think towards Spain.
There are a few Portugal units showing up near Ulsan next turn.
Boats got nothing but there may be something S of that island. I was probing and looked at it a while. It may be something.
I might rush a few builds leave that to next player.
6 turns to guns.

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Sounds likke the set was not totally uneventful. :goodjob:

"(8) 950AD
Send 1 ship out on a suicide in the N sea. I didn't mean to but it said 4 moves but in ocean I gues you get less. I thought I could get back."

Basically coastal ship pay a penalty at sea and sea/ocean ships pay a penalty in the coastal waters. Very easy to just move and then get the doh moment.

"IBT
Our lone warrior on sentry duty near Spain gets taken down by a hidden unit."

That is why I suggest we move it as it was just waiting to die and feed them a slave or prophet.

"(9) 975AD
Road completes between Ulsan and Core for faster movement to the front. Probably want to keep a sword roaming that road for hidden units."

May want to make it tandem sword/pike as swords have 1 defense iirc and will just be more fodder.
 
New Roster:
Northern Pike - on deck
Greebley
vmxa
barbslinger - just played
ThERat - up

Also, India is still up Guns and Theo. We're even or ahead of others. Road to India is almost ready. I think we will be warring next set.
 
Well done building our road south. :thumbsup:

India is in anarchy, which is peculiar. They can't just have discovered any government tech. Might a Wonder be involved?
 
As to the upcoming war. Maybe we could set up some sort of kill zone to absorb the initial rush of Indians? Yhey, most likely have hordes of demi-god produced units just aching for a fight. We could let them use the road to approach Ulsan and then knock them off. I would also look at some of the East Knights I left behind in the core and swap them with pikes so we can get more into the fray.
 
lurker's comment: I just noticed this today and will be lurking. Great lineup!! Also, always good seeing my fellow AZ Wildcat and drinking buddy 'Slinger around again. :cheers:
 
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