As for government I am not so sure which is better: communism or facism. Maybe Civinator can tell us more?
Great you are talking now about governments, as I took a big effort in forming them for CCM.

As you all still know, CCM is designed to switch governments more frequently and I hope, that even experienced gamers can take some profit by doing so.
In CCM the question -even for warmongers like you all are - is not communism or facism -or monarchy or theocracy or democracy or despotism -there can be situations in CCM when each of them could be the best choice. Besides despotism all governments have paid labor.
Fascism looks splendid for warmongers (and that is what it should do). The big backside of that government, that wasn´t discussed here yet, is: It is xenophobic. This means, you only can get growth in culture if more than half of the city population belongs to that civ. The consequence in gameplay is that you have a lot of cityradius-1-cities in new conquered districts. Even your "culturebombs" wouldn´t work here as long as the population barrier isn´t broken. So it can be a great government for conquering bigger regions, but than something other must come.
Communism doesn´t have that culture barrier and is great in spying. So most CCM prebetatesters -who also are warmongers- had a tendency to use this government more frequently. In the next version the master spies for that government will be one step less qualified.
Don´t call me mad, but consider that even democracy can be a great government for warmongers in CCM, presupposed you have a massive basis in religious happiness to balance warweariness for a longer time - and don´t forget you can pay cities of other civs.
In late phases of CCM-testgames I frequently had the situation, that all forms of governments were used by AI civs. The clue to success is to switch the governments according to the situations you have to master in your game.
