Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
1575 (0): Carthage flips. We lose a musketman.
Vientiane completes the Potala Palace.
Another suicide galleass sinks on its first turn at risk. This procedure seems unlikely to achieve anything when we're only two techs away from galleons anyway.
1580 (1): We're just able to re-take Carthage, held by two Swiss, but all our work in bringing the population out of resistance is lost (2-0).
We storm Hippo Regius, held by two Swiss. We lose a knight and capture a worker (4-1).
The Carthaginians have founded another city, SW of Braga.
We enmonk a Spanish longbowman in the hills (5-1).
Bah--Santander gets a cultural expansion just in time to delay our plans to attack there.
1585 (2): We auto-raze the new Carth city, Hadrumetum, held by a mixed garrison of three (8-1).
On the Spanish front we pick off a bombarde and an arq (10-1).
1590 (3): The Persians have Naval Guns, so it’s time to release one of our monopoly techs. We send Xerxes Jurisprudence and 105 gpt for NG, then send Jurisprudence to Greece for 3731gold and 6 gpt (full value) and to Canada for 154 gold and 96 gpt (all they have).
We seize Santander, held only by two arqs (12-1). We capture two workers.
We culture-bomb Santander.
A Spanish LB can't bear our yogi, but we don't get a monk (13-1).
We also unhorse a Spanish knight (14-1).
The Spanish make minor counterattacks. We repulse a longbowman and lose a musketeer (15-2).
1595 (4): I don’t want to attack Spain’s large cities with knights when we can do it in three turns with hussars, so we’re mostly biding our time on the northern front.
I like the ability of cannon to pick out the attack units from Spanish stacks in the hills.
We obliterate a longswordman this way (16-2).
We also wreck a redlined Spanish bombarde (17-2).
Two Spanish knights attack Santander. We redline one and lose a musketeer (17-3).
We lose another suicide galleass. This one survived one turn in the ocean. Great sinking animation, anyway.
1600 (5): Science down to 30%, Absolutism still due in one turn.
We blast a Spanish knight in the hills with cannon, again picking it out of its stack (18-3).
We upend two other knights near Santander, gaining a monk (20-3).
A German galleon appears off Nampo. The Germans have 11 cities, all native, and 37677 gold. They’re up on us by Exploration and we lead them by Ballistics. So we send Ballistics and 379 gpt to Germany for Exploration, then send Ballistics to Persia for 311 gold and 117 gpt and to Greece for 181 gold and 118 gpt.
Absolutism --> MilTrad, due in six turns (we’ve rushed several universities).
We’re first to Absolutism and we gain the Scientific Great Leader Quy Don.
1605 (6): OK, after the team discussion we’ll just hold onto our SGL for the moment. Arms Race certainly looks good. We have so few elites that the odds we’ll be depriving ourselves of MGLs are low.
On the Spanish front we ride down a knight and an arq, losing a knight (22-4).
We detusk a Carthaginian elephant landed near Phnom Penh (23-4).
We begin sending galleons out in all directions.
We gain 65 hussars and 48 Asian musketeers by upgrade.
1610 (7): I plan to build a garrison to support our attack on Santiago, but it can’t be done instantly with one foreign worker; three are required, though I don’t know whether they’d all be lost.
@Civinator: This almost takes the interesting challenge of using garrisons offensively out of the game, and it would be far better if one slave could build a garrison in one turn.
Edit: OK, I see that if three slaves build a garrison in one turn, only one is lost. That's a lot better.
So our attack goes in without that advantage, but we overcome the garrison of three arqs and a knight for the loss of three hussars (27-7). We gain a monk.
We culture-bomb Santiago.
Around Santander we dispose of two Spanish knights and an arq, but lose a cannon in a safe-looking attack (30-8).
We trample a Carth LB landed around Rusicade (31-8).
1615 (8): We smite four assorted Spanish units around Santiago, losing a hussar (35-9).
We storm Toledo, held by four arqs. We lose a hussar (39-10).
We capture Salamanca, held by three arqs and a knight. We lose three hussars (43-13).
We slaughter two Spanish knights around Salamanca (45-13).
The Spanish don’t counterattack, though our position is a little loose. They don’t have much left.
1620 (9): Two of our west-faring galleons approach land, and one makes contact with a Babylonian dhow. The Babs have eleven cities and they’re three techs behind us.
We take Valencia, held by two arqs and a Swiss. Even with hussars we have to make eight attacks, as three retreat and two perish (48-15).
We culture-bomb Valencia.
We finally have our road built through the southern mountains, so we take Oea and eliminate the “Strong Carthaginians” (garrison of two Swiss; 50-15). At least twelve Carth ships come off the map.
We blast an arq and a Swiss in our Spanish lands (52-15).
We redline/retreat a Spanish Jumbo attacking Valencia.
1625 (10): The Persians and the Canadians have some available funds again, so we sell them Exploration for 131 gold/113 gpt and 114 gold/94 gpt, respectively.
We storm Madrid, held by four arqs, though we lose three hussars (56-18).
We culture-bomb Madrid.
Our roaming Brahmin in the south picks off a Portuguese spearman and generates a monk (57-18).
We twist the trunk of the redlined Jumbo outside Valencia (58-18).
One of our galleons in the western ocean reaches the Inca lands. The Incas have eleven cities, all native, and they’re considerably behind us in tech.
We also meet the French in the west. They have eleven native cities and 42248 gold. They’re ahead of us by Economics, but lack Ballistics and Absolutism. They don’t place much value on Ballistics relative to Economics, so we just sell them Ballistics for 4160 gold. We then trade them Absolutism and 730 gold for Economics.
We sell the Germans Absolutism and Economics for 6860 gold. Getting MilTrad next turn will restore our tech lead.
Counting the upcoming interturn, we completed fifteen courthouses, nine universities, seven town clocks, six banks, five granaries, two academies, two marketplaces, two barracks, a castle, and a harbour this round. A great deal of rushing was involved, of course.
Two slaver victories this round didn’t yield any slaves.
Five yogi victories this round generated three monks.
Five elite victories this round didn’t produce a Great Leader.
Vientiane completes the Potala Palace.
Another suicide galleass sinks on its first turn at risk. This procedure seems unlikely to achieve anything when we're only two techs away from galleons anyway.
1580 (1): We're just able to re-take Carthage, held by two Swiss, but all our work in bringing the population out of resistance is lost (2-0).
We storm Hippo Regius, held by two Swiss. We lose a knight and capture a worker (4-1).
The Carthaginians have founded another city, SW of Braga.
We enmonk a Spanish longbowman in the hills (5-1).
Bah--Santander gets a cultural expansion just in time to delay our plans to attack there.
1585 (2): We auto-raze the new Carth city, Hadrumetum, held by a mixed garrison of three (8-1).
On the Spanish front we pick off a bombarde and an arq (10-1).
1590 (3): The Persians have Naval Guns, so it’s time to release one of our monopoly techs. We send Xerxes Jurisprudence and 105 gpt for NG, then send Jurisprudence to Greece for 3731gold and 6 gpt (full value) and to Canada for 154 gold and 96 gpt (all they have).
We seize Santander, held only by two arqs (12-1). We capture two workers.
We culture-bomb Santander.
A Spanish LB can't bear our yogi, but we don't get a monk (13-1).
We also unhorse a Spanish knight (14-1).
The Spanish make minor counterattacks. We repulse a longbowman and lose a musketeer (15-2).
1595 (4): I don’t want to attack Spain’s large cities with knights when we can do it in three turns with hussars, so we’re mostly biding our time on the northern front.
I like the ability of cannon to pick out the attack units from Spanish stacks in the hills.

We also wreck a redlined Spanish bombarde (17-2).
Two Spanish knights attack Santander. We redline one and lose a musketeer (17-3).
We lose another suicide galleass. This one survived one turn in the ocean. Great sinking animation, anyway.

1600 (5): Science down to 30%, Absolutism still due in one turn.
We blast a Spanish knight in the hills with cannon, again picking it out of its stack (18-3).
We upend two other knights near Santander, gaining a monk (20-3).
A German galleon appears off Nampo. The Germans have 11 cities, all native, and 37677 gold. They’re up on us by Exploration and we lead them by Ballistics. So we send Ballistics and 379 gpt to Germany for Exploration, then send Ballistics to Persia for 311 gold and 117 gpt and to Greece for 181 gold and 118 gpt.
Absolutism --> MilTrad, due in six turns (we’ve rushed several universities).
We’re first to Absolutism and we gain the Scientific Great Leader Quy Don.
1605 (6): OK, after the team discussion we’ll just hold onto our SGL for the moment. Arms Race certainly looks good. We have so few elites that the odds we’ll be depriving ourselves of MGLs are low.
On the Spanish front we ride down a knight and an arq, losing a knight (22-4).
We detusk a Carthaginian elephant landed near Phnom Penh (23-4).
We begin sending galleons out in all directions.
We gain 65 hussars and 48 Asian musketeers by upgrade.
1610 (7): I plan to build a garrison to support our attack on Santiago, but it can’t be done instantly with one foreign worker; three are required, though I don’t know whether they’d all be lost.
@Civinator: This almost takes the interesting challenge of using garrisons offensively out of the game, and it would be far better if one slave could build a garrison in one turn.
Edit: OK, I see that if three slaves build a garrison in one turn, only one is lost. That's a lot better.
So our attack goes in without that advantage, but we overcome the garrison of three arqs and a knight for the loss of three hussars (27-7). We gain a monk.
We culture-bomb Santiago.
Around Santander we dispose of two Spanish knights and an arq, but lose a cannon in a safe-looking attack (30-8).
We trample a Carth LB landed around Rusicade (31-8).
1615 (8): We smite four assorted Spanish units around Santiago, losing a hussar (35-9).
We storm Toledo, held by four arqs. We lose a hussar (39-10).
We capture Salamanca, held by three arqs and a knight. We lose three hussars (43-13).
We slaughter two Spanish knights around Salamanca (45-13).
The Spanish don’t counterattack, though our position is a little loose. They don’t have much left.
1620 (9): Two of our west-faring galleons approach land, and one makes contact with a Babylonian dhow. The Babs have eleven cities and they’re three techs behind us.
We take Valencia, held by two arqs and a Swiss. Even with hussars we have to make eight attacks, as three retreat and two perish (48-15).
We culture-bomb Valencia.
We finally have our road built through the southern mountains, so we take Oea and eliminate the “Strong Carthaginians” (garrison of two Swiss; 50-15). At least twelve Carth ships come off the map.
We blast an arq and a Swiss in our Spanish lands (52-15).
We redline/retreat a Spanish Jumbo attacking Valencia.
1625 (10): The Persians and the Canadians have some available funds again, so we sell them Exploration for 131 gold/113 gpt and 114 gold/94 gpt, respectively.
We storm Madrid, held by four arqs, though we lose three hussars (56-18).
We culture-bomb Madrid.
Our roaming Brahmin in the south picks off a Portuguese spearman and generates a monk (57-18).
We twist the trunk of the redlined Jumbo outside Valencia (58-18).
One of our galleons in the western ocean reaches the Inca lands. The Incas have eleven cities, all native, and they’re considerably behind us in tech.
We also meet the French in the west. They have eleven native cities and 42248 gold. They’re ahead of us by Economics, but lack Ballistics and Absolutism. They don’t place much value on Ballistics relative to Economics, so we just sell them Ballistics for 4160 gold. We then trade them Absolutism and 730 gold for Economics.
We sell the Germans Absolutism and Economics for 6860 gold. Getting MilTrad next turn will restore our tech lead.
Counting the upcoming interturn, we completed fifteen courthouses, nine universities, seven town clocks, six banks, five granaries, two academies, two marketplaces, two barracks, a castle, and a harbour this round. A great deal of rushing was involved, of course.
Two slaver victories this round didn’t yield any slaves.
Five yogi victories this round generated three monks.
Five elite victories this round didn’t produce a Great Leader.