4000 (0): I can't remember the last time I started a game. Shouldn't Greebley be doing this?
Our worker moves E-S and our nomadic settler moves NE. We're almost on the coast, but none of the coastal locations we can see would improve on our starting site, so our settler founds Angkor in place. The town turns out to have a forest/game tile.
We begin max research on WC as agreed.
3950 (1): Our worker follows the river SE to its mouth but doesn't find anything interesting; so our nomad continues NE and discovers a cow. I'll move it a few more tiles to make sure it settles on the best site claiming the cow.
3900 (2): We're on a rather short river, unfortunately.
3850 (3): Our worker abandons his scouting career and starts roading a silks tile.
Excellent--our nomad, making its last possible move away from the cow, finds a river and some floodplains. The new city won't be on the river, but plenty of river tiles will be available for commerce. In this mod, where a city can grow to size ten without an aqueduct, that's the more important factor. By the time the town is at size ten an aqueduct will be a quick build, and a fortiori because we're agricultural.
Angkor scout --> National Symbol.
3800 (4): We found Hanoi.
It's just a guess which way the scout should go, but with the ocean to the east I'll send it basically west.
3650 (7): Our scout reaches a red border.
Angkor National Symbol --> scout, Hanoi WORKERS' HOUSES --> National Symbol.
3600 (8): We meet the Japanese. They have WC and The Sail, and don't have Masonry or Pottery. We're able to get WC for Masonry, 1 gpt, and 5 gold, but can't find a reasonable way to work The Sail into the deal.
We begin researching The Wheel at max.
3500 (10): Angkor scout --> scout. This scout heads south.
3450 (11): Hanoi National Symbol --> warrior.
3400 (12): Angkor scout --> warrior. This scout heads north.
3300 (14): Angkor warrior --> Slaver's Hut.
3250 (15): Our western scout spots a purple border.
3200 (16): We meet the Koreans, and we're able to get BW and 40 gold for Pottery; we don't even have to offer WC.
Hanoi warrior --> warrior. We can use a few more cheap MP units; building all spearmen this early is too expensive.
3150 (17): Our northern and southern scouts are moving slowly through hills and mountains, but they've discovered gems and wines, respectively.
3100 (18): A Portuguese transport shows up off our coast, coming from the south. We get The Sail and 10 gold for WC. We then gain Polytheism and 4 gold from the Koreans for WC and TS.
Our northern scout spots a Spanish transport. The Spanish are far behind in technology; perhaps we're their first contact. We sell them Masonry for their 60 gold. I don't really know whether that's a good exchange in this mod, but they're about to meet the Portuguese transport, so someone's going to get their money and it might as well be us.
3050 (19): Our northern scout finds ivory. An ivory/wines city would be possible in this area, but it would be otherwise worthless.
Hanoi warrior --> warrior.
Angkor auto-produces our first clan, which we upgrade to a settler, and Hanoi auto-produces our first apprentice, which we upgrade to a worker.
3000 (20): Hanoi is just about to get the cultural expansion that will let it work its cow.