Rat14 - 3 v 3 AWE

good call on the stone city for the pyramids. I would swap Tiwanaku to a worker once it grows to 2. It won't hurt.

It's great to hear the AI pillaging our enemies, that will slow them down. That's why I do not wish us to go for HA's too soon. Cyrus can churn out cheap immortals for the time being.

Meanwhile we should try and build up a nice empire with as many cities/wonders as possible. We might want to try to get CoL first for a religion for our friends.

Roster
ThERat
Talamane
Greebley - up
Landmonitor
acidsatyr
 
Science: I went for Monarchy next. Getting our capitol to grow beyond size 4 seems imperative.

I built two more workers. The one we had took most of my turn to connect the stone.

If we want the pyramids we can also chop some trees. I set our next build to Oracle, but I would switch to Pyramids or build a settler

Actually, I think building settler(s) until we get monarchy might make sense. Pyramids is a long number of turns (45?) even with the stone. Then with Monarchy we can grow some and work more forests.

BTW, I think I would have waited on building the stone town and gone for a high resource town first. We could have settled the town on my turn and gotten the stone at the same time. The difference is that we would have 3 towns instead of 2 and we would be better off (though it may have taken 2-3 chops to get the Settler in time).

We have Barbarian warriors in the south.

Our allies continue to pillage the enemy.
 
having stone early is useless cuz nobody will build pyramids at this point. And i bet you we'll be the one who build pyramids later
we have no bronze yet
 
Good news for acidsatyr. I have come to the conclusion that I need every waking minute for stuff other than Civ right now. I'll be back on April 21st. I'll still be cheking the forums, so if you don't mind, keep my spot in the queu and I'll let you guys know when I'm ready to play again.

Basically I need about 2.5 weeks worth of skips.
 
Inherited turn:

16 turns 'till Monarchy.
Two barbs closing up on archer.
Capital switches from Oracle to Archer

Turn 1 (1225 BC)
Tiwanaku finishes barracks. Starts Archer.
Bismarck having troubles with Immortals and archers, last in score.
Berlin pillaged completely.
We are lucky we are with Cyrus and Lui, probably the best allies we can have
, computer knows how to play them really good. Cyrus has excellent early UU.
I don’t know if we chose to be with them or is it random.)

Turn 2 (1200)
Archer kills one of the barbs.
Two workers next to forest hill finish cottage. They go to hill to chop forest
and speed up archer and next settler.

Turn 3 (1175)
Workers start chopping.

Turn 4 (1150)

Other barb closes on our archer
Monarchy in 12.

Turn 5 (1125)
Archer (now exp 7/2) kills barb warrior.
Barb archer shows up northeast of our capital.
Two workers stay on hill and mine.
Send new Archer from Cuzco to protect workers.
Settler in 12.

Turn 6 (1100)
Barb archer enters forest. Our archer goes to hill.

Turn 7 (1075)

Our Archers kills barb archer. Stays on the hill as another archers shows two
squares away.
Tiwanaku finishes Archer. Starts another archer.
I send our 7/2 archer south to explore. Of course there is a barb city there.

Turn 8 (1050)
Tiwanaku expands and iron is just outside its border...
I switch its grow/production from 9/12 to 18/4
Workers start road from hill to capital.

Turn 9 (1025)

Our 7/2 archers enters barb city territory south. City is on a hill, not on the best location
and there are three archers. Will have to wait a little bit b4 we take it out.

Turn 10 (1000)
Archer on the hill stays there to heal.
3 workers start building a road to the north, toward our next city
(which we need to get as soon as possible)

Turn 11 (980)
zzzz

Turn 12(960)
Workers continue to road…

Turn 13 (940)
Tiwanaku build archer.
Starts Stonehenge (done in 14). Cheap and we need prophet.
Workers continue to road, and there is a barb city two squares away from our
next city (so that one to will have to be razed as well).

Turn 14 (920)
nothing much

Turn 15 (900)
Settler done, sending it north.
Starting q-warrior.

Turn 16 (880)
Found north city – Machu Picchu.

Turn 17 (860)
1st barb axmen shows up.
Send our 7/2 archer on hill next to him. Promote to guerilla I.
two workers start chopping obelisk for newly founded city.
Switch 2 heredity rule.
One worker start chopping forest next to capital for archer and overflow goes for
Temple (or whatever next player wants).

Turn 18 (840)
Our guerilla archer on jungle hills kills barb axmen (1.3/3).
Start sailing (6) ( we were suppose to get this earlier).
Turn 19 (820)
Cuzco will grow to 5 next turn
Two workers finish chopping obelisk
Start archer, two workers will start another chopping for that town
(Next player can change production if he don’t like archer)
Maybe better to play on safe side since we have axmen showing up.
I send newly created q-warrior to go to Machu picchu (we only have one archer there
and there are 3 archers in barb city next to it)
Turn 20 (800)
Cuzco finishes archer.
Stonehenge in Tiwanaku in 9 and grows in 8.
Sailing in 4

--------------------------------------------
I played more on the safe side but I don’t feel lucky
on open vs. axmen.
My suggestions after Sailing are-> Writing , Code of Laws.
After Tiwanaku is done with Stonehenge, it should go for Pyramids.
We also should try to get catapults and IW as soon as possible.
In my test game with same settings (which I won) I was the one who built pyramids and
I never went further then Civil service. This game should be over before we exit Medieval period. WW is going to be so high (40 angry faces without Police State), that any research beyond that point is impossible. Also, since Bismarck in only one without religion, I suspect he will go for Oracle, to get Theology and Christianity.
Anyways good luck
 

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very solid turns, acid :goodjob:

I completely agree with your path. Once axes show up we better play safe.
Got it and will play tonight. I also agree on the WW in those games that make research not feasible beyoind a certain point.

I think in order to play this, WW needs to be fixed first.

We are lucky we are with Cyrus and Lui, probably the best allies we can have
, computer knows how to play them really good. Cyrus has excellent early UU.
I don’t know if we chose to be with them or is it random.)
Everything was complete random...
 
save


played 10 fast turns
nothing much to be done with a mere 3 cities and no metal connected
went for a quechua rush and managed to take the northern barb city losing 2 of them
gaining a worker
we did get stonehenge and are now building the pyramids
started to irrigate the grass tile so we can work the hills later on

we should continue with another quechua rush to take the southern town, we might want to have 6 of them to be safe
at the same time we should connect copper, rice and ivory, this will help us a lot
writing due in 2, then we should go for CoL

rat14600.jpg
 
Roster
ThERat
Talamane - up with 10 turns

Greebley
Landmonitor - autoskip for 2.5 weeks
acidsatyr
 
Took a sidestep to polytheism, the AIs wanted it, and it took 3 turns. After that, CoL. Cuzco needed two mil units to keep it happy @ size 6. So be it.

MP looks to be a v good mil production city--it needs a farm on the westernmost flood plains to grow. We can put cottages on the unirrigated grass plains once they are chopped. Chopping for the 'mids, then a farm for Tiwanaku. Copper mine is up, worker is ready to start ivory camp. Other worker should move to rice for Vandal. Vandal "stole" the copper mine, but that's good since its barracks will be done in 4. In 420 BC, Cyrus gave us wine, so the extra mil unit in Cuzco is superfluous. Once the ivory worker is done, he should chop, chop, chop for the Oracle in Cuzco, which can get us metal casting. Four quechas are moving towards the barb town in the south. Ideal placement its not, so razing it is probably best. We are @ 60% sci, losing 3 GPT, and it will probably drop to 50 in 4 turns. CoL is due in 14.
OracleChops.jpg


Suggested chops for the Oracle.

We should make some archers and a few axes to deter a landing. I see Louie and Cyrus have quite a few galleys. Unsure as to whether or not the enemy has any.
 

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Couple of suggestions -
MP should keep its bronze mine and try to get Oracle, not Cuzco. Cuzco should get library, now that we have writing (chop forest for library).
Oh yeah, just because AI switches automatically to research a technology, it doesn’t mean they want it, or need it. We have no use of polytheism at all.
There is a forest or two that can be chopped for Tiwanaku for pyramids (ones outside its border), and I think its production can be changed so we get pyramids about 10-15 moves quicker, but it will not grow (so what :D)
Cuzco should get 1,2 axmen, 4 q-warriors are not enough to take out that barb city.
Feel free to correct me
 
I couldnt see any need for poly. But this is what i have noticed playing AI teams: one of two things will happen (usually) the allies will start on a tech together, or nothing. I am presuming nothing means they need direction. When its cheap (like fishing was) i let them get it. In the case of fishing, it's making a big difference for the econs of Louis and Cyrus. I couldnt fathom why they would want poly. Is there a future tech that requires it? So :smoke: on my part.

MP sounds good for the Oracle. We need to micro Vandal away from the copper once its barracks is built. And there is more forest there to chop anyway. Good call. The downside to MP building the Oracle is that we wont have a good mil production city available for some time.

Havent played Quechas before, but they have a 100% bonus against archers, and one in the stack has the anti-archer promo. But taking out the barb city might should be postponed for a different reason. If the location is undesirable, then we would have to post units to bust fog, since we dont have a settler to build a new city now (or anytime soon).
 
Pretty dull turn.

We gained no techs, fought no fights, and built only an archer, barracks, Q (not sure I should have completed the Q, but it was almost done. They seem a pretty useless unit).

The 4 Q did not attack the barbarian town. It would have been 2.2 attack vs 3.8 defense and that was with the Archers having no promotions. The real problem was that the town was on a hill. Even without the +50 hill bonus though, I am not sure an attack would have been advisable - we would still have been weaker than them.

I did chop trees to speed up the Oracle and Pyramids. Once these finish these the pace should start picking up.
 
well that was short and sweet

Frankfurt captured and raised
turn 1 - zzzzzzzz
turn 2 - workers goes to mine that iron
turn 3 - Confucianism goes to Lui, research Metal Casting (21)
turn 4 - Lui convents , MC research jumps to (23), workers cuts jungle + work ivory
turn 5 - barb archers jumps out of Liguria, gets owned by our q-warrior, still 3 fortified.
one worker starts chopping for 1 axmen in capital to get rid of that city, settler almost ready in northern city
turn 6 - MP gets Oracle, we get CS. Switch to Bureaucracy.
turn 7 - Our research jumps from 21 to 18.
turn 8 - Cuzco gets axmen, go for library
turn 9 - zzzzzzzzzzz
turn 10 - settler goes to south, that barb city is done soon, sending worker to work that stone and GOLD @ VandaL
Library chopped in Cuzco...Pyramids in 10.

enjoy
 
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