Rat14 - 3 v 3 AWE

Sorry folks, my internet went on the fritz Sunday, cant reach this site @ work (banned), so...
 
...............I mean now....

Research changed to currency (15).
After that alphabet and drama. 3 moves/road doesn’t give us anything at the moment.
I am not sure why theRat turned of GP production in capital. It’s on again.
Stack moving to Germany (we should've waited for more units). Large stack coming towards our stack, and we got no catapults. Terrible.
We’re probably going to die. I'm not sending them home now.
Stuttgart pwned!!11 lol
We are fortified on forest hill and promote macemen to woodsman 1. Next turn its bloody battle.
Next turn - nobody attacked us yet but there are 17 units around us, so I'm not even going to fart.
Next turn - we killed two praetorians, still in the middle of the hub doing nothing.
I had to promote 2 more units with woodsman and our maceman is woodsman 2 now.
Next turn -some units disappeared in fog. That’s cool. More Cyrus’s units on the way. That’s cool 2.
Next turn - lucky. We killed 5 units total. Other units .... went somewhere in the fog, Rest owned by Cyrus.

LEAVE GP production in capital. If we get engineer - awsome. If not…i’ll kill somebody (just kiddin) After currency I suggest alphabet and drama ASAP. Or literature if we get engineer.
 
I usually prefer using the cottages than GP. Tech is pretty important. However this is an alliance game so we could get away with it this game. For straight up AW games turning off the towns in the capitol is suicide.

Speed 3 will be nice because we want to get units to the front lines. We should extend the roads toward the AI too. It takes forever to reach them.

I wouldn't have bothered killing random units. I would have sent our units up north and killed German cities like Cyrus is doing.
 
It depends. If you can hire scientists and still get tech in the same time then it’s clearly better to have those scientists than working 2 cottages. Having academy later pays off anyway. Also being able to get G engineer at this stage is big.
Having road to the hub is a two edged sword. By the same token Cesar’s praetorians can come knocking on our door. I’ve seen it happen and it sucks.
 
As for our stack.... I didn’t want to move them on open because they would’ve got owned for sure. In fact,at this point I think its better to let them sit there get some exp and wait for catapults and elephants.
 
ThERat - up
Talamane - on autoskip
Greebley
Landmonitor - back on 21st April
acidsatyr

I think having 2 strategies in a Civ4 SG will prove not too good in the long run. That's why I got back all the specialists to work. However, we can't repeat that same thing over and over again. I will leave them as specialists until we get one, then all the citizens go back to work. I don't think the capital is a good place to run specialists. We got all the nice matured cottages there.
I don't think we have been playing this game generally very well as a team so far and can thank our partners that we are still alive. Well, at least we provided them with pyramids and the right military techs.

got it, will play tonight
 
My connection is back up.
ok, great...:goodjob:

ThERat - up
Talamane - on deck
Greebley
Landmonitor - back on 21st April
acidsatyr
 
save

Pre-Turn
we won't get a city from Persia, thus we might want to expand outwards, the next spot there would be nice
will get the GP out of our capital before switching back to working all tiles.

use a sword to take out a Chinese sword, Germany looks pretty much gassed

IT our stack does not get attacked

1. 810AD
zzz

2. 820AD
Persia is threatening Munich now
defeat a praet and chariot

3. 830AD
there is now a big stack of units next to ours
WW is increasing, most likely need to revolt to police state soon

IT our stack goes 3:1 on defense losing our mace
Munich is razed and currency is in, going for calendar for more luxes

4. 840AD
we got a great scientist, ask our 2 friends for 1100 gold, now we can increase research to 80%
calendar due in 5 turns

IT defeat 2 more praets on defense

5. 850AD
WW is still increasing at 4 faces now, it will be viable to switch with 6 faces

6. 860AD
zzz

7. 870AD
WW seems to shoot up a lot in the last few turns, now 6 faces, decide to revolt

8. 880AD
finally move our stack forward

9. 890AD
moving forward

10. 900AD
calendar is in, we need drama for lux, thus go for alphabet next

Germany is down to 1 city, but Persia seems somewhat distracted by the barb towns that popped up, thus moved our stack towards Cologne
 
This will be in 1.61, btw. Some strange business here. The years are advancing by 15 instead of 10, and the game started in the year 800 AD. Is this the right save or some weirdness with the 1.61 version? I have completed my turns which consisted of watching very unhappy people slowly make military units and those units very slowly moving towards German territory. I am a bit concerned about the year business in the 1.61 version. Ten turns from 800 AD got me to 950 AD. :confused: Do you want me to post it?
 
More investigation on my part has revealed that SG's which change from 1.52 to 1.61 are in for some grief. Evidently the patch changes the way in which turns are converted to years for the various speeds of the game(s).

Rat did post the correct save. When i look at the event log, the years are strange. Calendar comes in @ 785 AD, for example.
 
I did not patch eyt as I wanted to wait what is happening first...what does the rest know about compatibility issues of 1.52 and 1.61
 
i installed 1.61, it's much harder since chopping is nerfed and i think ai is better, i think monarch now is what emperor used to be.... in any case, i think we should continue with new patch.
 
Why are we running zero culture? It means 1/2 our empire is unhappy. I raise Culture to 20% and lower science to 60% and the amount of science is the same with us losing less money because we now have everyone working.

We also have no theatres which are one of my favorite buildings. I start a bunch. The are cheap, have a lot of culture and +2 happiness per city (when we run 20%).

I see we have made no progress on extending the road toward the enemy even though I sent a settler down last turn to do that.

Also why didn't we start improving the silks yet? We seem to have gotten the tech already.

Not sure our Axemen are going to do much. There are now Longbowmen in the town that the AI are busy giving promotions to. So really nothing to report - we entered no battles.

Mostly tried to get our civ back on its feet. For whatever reason it feels to me that we are doing very poorly. The other two AI are doing it all.
 
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