Rat14 - 3 v 3 AWE

yeah, I realized that 10 turns are very short and sweet at this time without fighting. Should have kept it at 15...never mind though.

Hey, this sounds great, we got rid of the barb city, a German city is razed and we got civil service for free. We will own the AI if this continues. We only need metal and machinery now and we will strom the other with superior units.

So, let's take care of our own hub and nicely expand while our friends pillage and raze the others...got it anyway.
 
save

Pre-Turn
things look good but decide to send the worker north for some nice sea resources
we bneed more health

1. 20AD
capital finishes library and goes for granary

2. 40AD
forest chop speeds up that granary
Hamburg looks rela threatened

3. 60AD
well, Hamburg didn't fall but they capture Illinois in the center
cross the river with 5 units at the barb town, that should help in the attack

4. 80AD
now this could get mroe ugly Rome shows up with praets, we better get metal faster
lose 3 quechua but only 1 archer left

5. 100AD
barb city got another archer but we manage to take out both and raze the town
Persia meanwhile founded a city just on our hub, we will ask for that later on

Essen was razed by the French

found Ollay and then realize that it should have been one tile to the west, I hate Civ4 without the abandon option

6. 120AD
Illinois looks as if it's going to be taken by Rome

7. 140AD
Illinois is Roman now
WW kicks in already, employ a scientist in Cuzco to slow growth

8. 160AD
China and Rome are coming after France

9. 180AD
zzzz

10. 200AD
pyramid will be done next turn, would go for a work boat forge and Colossus there
representation will help us with happy faces, thus Cuzco can go back to growth for a while

metal done in 3, next machinery so our friends can counter the praets

we also need to hook up the gold and build forges to have more happies

sorry about the worng location for Ollan
rat14200.jpg
 
Roster
ThERat
Talamane - up
Greebley
Landmonitor
acidsatyr

I'd say we really need to help Louis by getting machinery
 
we should get machinery then go for war eleph.
we should also try to build our first stack of ~ 10 units and send it to the battlefield, imo
 
its not Ollan thats in bad spot.We were suppose to raze that barb city Vandal and settle on the east coast. Vandal is sharing cows and bronze with MP and that should all go to MP....
 
also, representation will help us for few turns, after that its all Police State. I would go directly to PS
 
Very quiet builder turns. Assembling stack on the peninsula going to the hub. We may want to consider building a canal city where they are standing. This would save Cyrus a tremendous number of turns to get his galleys to the hub. I am building a road to the site, if only to speed getting units there. Horses and second stone is hooked up, we are running 70% sci, -4 GPT, machinery in 17.
CanalCity.jpg

I have clams hooked up with the boat built in Ollan, since its borders had not expanded to use it there. We have the corn/silk/whale city site to consider also. They wanted to go for aqueducts via math, but i made them go machinery. Looking at their cities, only Louis's gigantic capital really needed one.

I reconfigured Cuzco for hammers to build its forge--you may want to change that. Once the forge completes, it will get sickly again. We are running representation, but could not figure out how to get our allies to change their civics. Maybe they were revolting to the ones they wanted and could not change. I did not check every turn--the next player should try to figure out if this is possible. Our capital needs a lot of work done--it would be good to bring the gold workers down to Cuzco once they are done with the mine, etc.
 

Attachments

Looking at the game I am not happy that we let Cyrus have 2 prime city spots on our island. In fact I feel our city settling has been poor this game. Our first mistake was building the stone city first. That should have been our 3rd city. We would have connected stone nearly the same time, but had 2 strong cities instead of just the Capitol. Our second mistake is waiting so long to settle our island. Cyrus has a settler on a spot that will gain him 3 resources.

The reason I think we should have grabbed it is that we have no way to get the cities from him Even though he is on the same team, he will use those resources in a really stupid way. They would have beeen better in our hands.

Cuzco is at the edge of happiness so I decide to rush the forge so I can start a settler.

The turn is totally quiet. The only amusment/frustration is watching the AI do stupid moves such as giving up jungle squares so he can fight the enemy in them. My own assessment of the AI is that the strategic AI is pretty decent. Choosing what to build is above average for a game AI. However the tactical AI is still weak. The units still don't have any situational awareness or planning. Note that this is really hard to do/program. I have fooled around with AI at various times enough to know this. Still if I were to recommend to Firaxis where to direct their attention or I wanted to improve it myself, this is the area I would concentrate on. It can be made better.

We get a great profit which I use for the Mahabodhi - Buddist religious... um... thingy?.

We have one settler on the spot listed by Talamane. We also have 2 more settlers being built. I see room for 5 more cities total. I will post some dot maps to show where I would place the cities. This will get us up to 10 cities (instead of the 12 we could have had) assuming we can grab the spots fast enough. Most have overlap so the AI may not go for them. Still I would like to settle them quickly.

Another idea I had was to try to culture bomb and grab one of Cyrus' two cities. Get a great Artist for being the first to music I think it is and then build/rush culture and use the Great Artist. At the very least it will capture squares for ourselves. I don't think Cyrus will ever just give up cities - though I am not positive on this. The cities are red now though meaning he won't hand them over now and don't see a reason that would change.

Post comments if you think the dot map should be changed. Note that I moved the red dot one square to the east of my first spot. This grabbed and used the iron.

Note that we need to build 2 work boats. There is a clam down near our Capitol. 2 Galley would also be a good idea to defend them.

Rat14_AD400.jpg


Rat14_AD400a.jpg
 
got it .......................................................
 
I was foolish enough to think the AI would just give up their cities...my fault to go for the northern city instead of the south first

your assessment of the AI is right, Greebley
 
12 cities?! LOLZ

The player who had Cyrus build cities in his turn was suppose to ask for them right away.


turn 1 - settle canal city. Ollan finishes workboat, continues with barracks.
Galley in queue. sending workers to Vandal to start chopping for Chichen Itza.
turn 2 - Capital build missionary, go for Temple. I switched for great people production
in the capital (1 engineer, 2 scientists, 1 priest) for a total of +13. Cuzco is in starvation mode so don’t forget to change when its food is low.
Lui definitely having some problems.
turn 3 zzzz
turn 4 - zzz
turn 5 - ZZZZZZZZZZZZZZZZ
turn 6 - French Avignon in center raised by Chinese. Nobody can control middle at this point.
turn 7 - Production changed, Chichen Itza in Vandal in 10.
turn 8 - machinery founded. As soon as Chichen Itza is build, we need to build macemen. Maths in 6. after that Construction.
turn 9 - we got machinery in last moment. Some serious force going to attack lui. Itza should help.
turn 10 - those praetorians are no match for macemen now.

no pics cuz nothing major changed

good luck
 
save

founded 2 more cities, got mathematics and went for construction, done in 4
French repelled all the attacks and Cyrus brought some serious stacks to Germany
They managed to raze Berlin in 580AD :dance:, that will hurt
we got chichen itza

We are nicely ahead of the AI, even our score is better than the best of any of theirs
In fact we are sitting back building infra while our friends fight
France fights defensively, Cyrus attacks Germany

our south with 2 Persian cities
rat14600a.jpg


Persia in Germany, note the ruins
rat14600ab.jpg
 
Roster

ThERat
Talamane - skipped, please tell us about your status
Greebley - up
Landmonitor - back on 21st April
acidsatyr
 
I played 10 builder turns.

Went for engineering next. Not sure it was the best choice but speed 3 will help.

Placed the final two towns up in our area. Oddly we didn't seem compete with Persia for the space around our city. It is definitely possible we may not be able to flip an allies city. Unfortunately, I also misplaced it and noticed it too late.

Persia has been beating up Germany while France is tying up the rest with neither side making progress. Hamburg fell.

I sent our army toward Germany as well. No point sitting on the choke when noone was coming. We will have enough warning to build units if we need to.

Below is the picture of where our army is now. I am hoping we can damage Germany more while Persia keeps them busy (and damages them as well).

Rat14_AD700a.jpg
 
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