Rat39 - Silence is Ottoman Yellow

But Greebley says above that he made two extra attacks with an army before hitting Enter, so nothing interesting actually happened, unfortunately.
 
We get flight on the first IT. We're only 2 techs away from tanks, so I'll go for that rather than shutting down research.

Turn 276 - 1430AD
Found Flight and Harbor, get an airstrip up nearby.

Take Eretria from the Greeks. Autoraze Persian Borazjan (founded on the last IT).

IT
No attacks, only one bombing run.

Turn 277 - 1435AD
Found Forward and gain gems.

Gain a leader while clearing a landing near Philly, and another while taking on some infantry blocking the railroad towards Grab All The Love.

Take Rhodes from the Greeks. Abandon Eretria. Autoraze Dutch Zwolle (founded on the last IT).

IT
We lose Forward along with a Sipahi army...

Turn 278 - 1440AD
Abandon Rhodes, found some tactical towns instead.

Take Delphi from the Greeks without artillery, and capital Knossos with arty.

Take Lauwersoog and Harlingen from the Dutch with arty.

Take Troy from the Greeks without arty. Replace it to gain furs.
Take and abandon Pergamon from the Greeks with arty.
Take and abandon Corinth from the Greeks without arty, injuring a few armies.
Take Lahore with arty, after founding a tactical town.

The enemy has been completely removed from the east of the choke area.

IT
We lose Tactical 1, 2 and 3 and Lauwersoog to the Persians.

Turn 279 - 1445AD
Found Forward Again and Blocker 1 and 2.

Retake Tactical 1, 2 and 3 from the Persians on steroids, gaining a leader. Also retake Lauwersoog.

Abandon Delphi, Lahore, Tactical 3.

I have to stop a bit early, a pity I couldn't get more turns in, because we'll really start picking up speed now, with the Dutch stacks almost gone.

Notes:
- I sent an army to pillage the 2 Dutch rubber sources, almost there
- Some towns are starving, because they cannot grow anyway. I was planning on having their ducts done and fixed at size 7, but ran out of time. This is why we don't have much money, but we're at a decent positive cash flow, and are also getting money from taking towns (Dutch and Persian).
- I thought we were very low on number of units. Even though Sips are better now, I've chosen to build Infantry in cities that could finish them faster than Sips. I think we should continue to do that and also attack with infantry to pick off loose units, until we get to tanks.
 

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Good work. :goodjob:

Any reasonable strategy will work now, but it might be simplest for us to fight our way to the Calcutta chokepoint, block it off with three armies, and then clear the Persian lands without distractions from the southwest.

ThERat
whomp
Northern Pike
Greebley
Mumpulus
I. Larkin UP
 
I will be on the trip to/at Natal (NE of Brazil 2-12 Oct); will not finish before, but they say that Internet exists there.

Are we going to win by conquest or Domination?
 
I'd like to win by conquest, since we settled for domination last time. I don't think anyone else has expressed an opinion.
 
Since there aren't any one tile island I'd like to do conquests too.
 
Hey ... where is everyone?
 
Sorry, with my style 1 turn take 1 day approximatly. But with Arties I move forward well.
 
I am done. let somebody else finish it.

Turn 281 : 1450AD
---- captured the Dutch city Kolhapur
---- captured the Greek city Mycenae
---- captured the Dutch city Calcutta
---- settled Artypost2
---- captured the Dutch city Jaipur

Turn 282 : 1455AD
---- captured the Dutch city Echizen
---- captured the Dutch city Nara
---- captured the Dutch city Ise
---- captured the Dutch city Tokyo
---- captured the Dutch city Matsuyama
---- settled ArtyPost3
---- captured the Dutch city Shimonoseki
---- captured the Dutch city Den Helder
---- captured the Dutch city Izumo
---- captured the Greek city Satsuma
---- settled Artypost4

Turn 283 : 1460AD
---- captured the Dutch city Izumi
---- settled Artypost5
---- captured the Greek city Kagoshima
---- captured the American city Yokohama
---- captured the Dutch city Bangalore
---- captured the Dutch city Enschede
---- settled Artypost6
---- settled Artypost7
---- captured the Dutch city Middelburg
---- city Bangalore razed
---- settled Artypost8
---- captured the Dutch city Zohak
---- captured the Dutch city Suo
---- settled Artypost9
---- captured the Dutch city Breda

Turn 284 : 1465AD
---- captured the Greek city Osaka
---- captured the Greek city Edo
---- captured the Greek city Nagasaki
---- captured the Persian city Sidon
---- captured the American city St. Louis
---- captured the American city Nagoya
---- captured the Persian city Fukushima
---- captured the Greek city Hakodate
---- captured the Persian city Persepolis
---- city Persepolis razed
---- settled Artypost10
---- settled Artypost11
---- captured the Persian city Hamadan
Kill American settler. No more.

Turn 285 : 1470AD
---- captured the Persian city Bactra
---- captured the Dutch city Gouda
---- captured the Persian city Istakhr
---- city Artypost10 razed
---- settled Artypost10
---- captured the Persian city Pasargadae
---- city Pasargadae razed
---- settled Artypost12
---- captured the Persian city Dariush Kabir
---- settled Artypost13
---- captured the Dutch city Samaria
---- captured the Dutch city Leiden
---- settled Artypost14
---- captured the Persian city Sardis
---- settled Artypost15
---- captured the Dutch city Delft
---- city Artypost11 razed
---- settled Artypost11
---- captured the Persian city Arbela
---- captured the Persian city Gordium
---- captured the Persian city Antioch
---- settled Artypost16
---- captured the Persian city Tyre
---- city Tyre razed
---- settled Artypost17
---- captured the Persian city Ghulaman

Continent clean. We are very close to domination, so we need to disband something if we want conquest.
Or build 1-2 City more to win next turn.
 

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ugh, now that the weekend is over I will be busy...very busy for the next week...anyone wants to jump in to finish this?
 
Forty-six cities--tremendous. :thumbsup:

Whomp, you're up after Rat--would you like to finish this off? If so, bear in mind what IL says about abandoning cities to avoid domination; we're at 66% area already.
 
I will get this tomorrow and will try to avoid domination. I suppose I should check all the cities for potential border pops.
 
I suppose I should check all the cities for potential border pops.

I am sure you guys are experts and know it already, but the best way to do so is to check the cultural advisor and look for all cities with culture close to 10, or 100 versus their cpt. I did so in my histograph game and even with ~250 cities this went rather quickly.

If I am not telling you anything new, just ignore me ;)
 
I am sure you guys are experts and know it already, but the best way to do so is to check the cultural advisor and look for all cities with culture close to 10, or 100 versus their cpt. I did so in my histograph game and even with ~250 cities this went rather quickly.

If I am not telling you anything new, just ignore me ;)
Thanks Calis. Anything to speed up the mm'ing. :)


Pre-turn: Start by turning on team color disc so I can see where all the infiltrators are at. Look for opportunities to load boats and see I have some transports that are set up for short ship chain. Start loading transports so we can siege the big island. There's a small Persian capital island that needs attention as well so I'll rush two transports. They'll be ready to drop off units next turn. Abandon a tundra town and move us to 65% land and stop the potential borders.

Send a destroyer into the big island and see the best the Japanese show is rifles. Turn off research for the final run and it slows down our research pace by a couple turns.

1475 Land a stack at the Persian capital and hammer the remaining units left on the freed continent. Continue our movement towards the big island.

1480 Take Ergili but we must have a settler on a boat. I think I know where so send out a bomber to crush their shipping. I'll need more of these.

IT 7 marines, 3 infantry and 3 cavs are dropped off near the capital.

1485 Bombard the intruders and bring home some units to protect the main continent. They're on a mountain so we'll wait for them to make the next move. Land on Echigo which will act as an airfield for our single units. One of our bombers sinks a Persian frigate. Three more to go so send 3 more bombers up near Bactra. Air transport some single units back to the main continent to handle the Dutch incursion. Decide to rush a carrier for fun.

IT A marine takes out one of our fortified infantrymen. A cav hits the capital with fully healthy sipahi army and is repulsed. As expected they split forces. Good night Persians.

1490 Destroy the remaining Persian ships with a galleon and the Persians are gone. Raze the Japanese city and plant a airfield. The Dutch incursion is repeled. Land at the Greek capital.

IT get bombarded by bombers and take serious damage on our destroyers.
1495 Greek capital Bizen is taken and the Greeks are destroyed. Bizen allows us to attack Omi and destroy Omi.

IT The Dutch come bombing again and do damage to our army at Kozuke. We're deposed at Jaipur.
1500 Take back Jaipur. Take another Japanese city and land at all three remaining cities. Dutch New Kyoto, Japanese New Osaka and Sado. It looks like our carrier will come in handy since there's 2 galleons and 5 frigates (only one full health)outside of New Kyoto. Unfortunately, our newest invention, the tank, may not be able to be used in battle. In hindsight I might have been able to keep research rate up a bit and they could've been used.

IT Juicy the transport takes down a frigate.
1505 Bombard Sado and New Osaka. Take New Osaka and keep the city. Bombard the frigate/galleon stack and reveal a galleon. Sink both galleons. Take Sado and the Japanese have been destroyed.
Hammer New Kyoto redlining a infantryman, knock out 3 of their bombers and redline a submarine. Take Dutch Kyoto and 2167g. Plant our last settler and name it Victory and we move from 66% to 67% land. Victory is sweet with conquest and domination.

Summary
Another great game with a team of really solid players. It really is a pleasure playing with you guys and I continue to learn more about this game all the time. I'm not sure what the inflection point was but it seems once we hit cavalry the momentum becomes a tidal wave. Speed kills! The save right before our 119 hour win is attached.

I don't know if there's another variant we should consider but I'm open for another since my "cage match PBEM" has stalled big time.
 

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