Preturn: Decided to wait on the island for now.
IBT: No losses
1827 AD: Raze Cori...china. It was off to the side so no point keeping it.
Bunch of units to heal and I upgrade some vet, elite* cav. The rest find a large Nubian forces that gives us 2 leaders. Get Electrical power plants.
Attack Vitcos and lose a tank. Decide to wait n this town.
Turns out there are a lot of Nubians toward the next Garrison near Tiwanaku. I end up killing them and don't reach the Garrison yet.
IBT: I removed units from Cuzco in case of a flip. However, I didn't but a defender back in so its taken. This isn't necessarily bad as it drops 5 sizes.
1828 AD:
We take out the garrison ner Tiwanaku and then attack the city losing a Tank and Cavalry. We get the Hammabari - I check and it is a very nice wonder. best for us is that it gives a courthouse and reduces corruption on our continent. However, it also gives +1 happiness.
There are 30-40 Nubian units nearby.
Oh, I investigate what Scandanavia is doing. They are are war with Italy and have no units on our continent, so the are sending units to the one Italian town on the other side of our civ near our capitol.
Capture Vitcos to build place a Settler and then Abandon. Unfortunately a Portugal town's radius is to close so I have to get another settler to put the town, Lazy Calm next to my desired spot.
Build Sugar Hiccup to get close to Machu Piccu, and Pink Orange Red to get close to Vilcas, Ollantaytampo
Machu Piccu is captured but lose units (3 I think). I abandon and build Carolyn's Fingers and Iceblink Luck.
Ollyantaytambo is captured with heavy losses. In fact the initial tanks leave the defender uninjured more often than not. In fact the Lancia at the end do much better. This is all despite the advantage of a Garrison.
Notes:
I only managed two turns but that was 9 hours. That was without really doing the workers correctly (when you scan the towns for those not working tiles to maximize worker usefulness) I don't think we should build more. A fewer number doing more useful things is better than huge numbers.
I read the post about defenders too late. I am fine with trying to keep a defender in each town, but that is definitely not the case now. I was thinking of drafting when playing because we have many towns at maximum population. However I didn't do any drafting on my turn. Note that I usually draft and then use the drafted units against weak opponents to get them to regular. Now would be a good time to do this because there are weak Nubian units. So many that I didn't attack them all. We can also go to war with Scandinavia as they have plenty of weak units we can easily get to.
I think 40 more infantry would be plenty, and 20-30 more would be fine. We have enough towns over 20 population now that we have plenty of drafting fodder to get 40 more (we then have to keep up the number of units as we add more towns).
Commando Bob is after me so he should be easily able to draft enough units and get them to regular for town defense. I usually consider conscript too weak (except sometimes for internal towns that won't be attacked). In this case we can easily get them to regular using the Vikings and Nubia.
If the next player doesn't want to populate the towns, I could do that. Not sure I have enough time for a full turn, but I could definitely in the preturn and next turn get enough for the towns. A bunch will free up anyway next turn. I was using some for attack with the large number of Nubian units around.