My fear is that Kael has already made the AI dumber by going back to the old ways of having some civs absolutely refuse to adopt or research some religions.
I think you confuse your opinion with universial truth. The purpose of this poll, as I stated before, is curiosity. There are always people who like changes and those who dislike them. It's the big picture I am curios about.The AI is clearly in a broken state currently. I fail to grasp the purpose of this poll. Are you trying to measure how happy people are with broken AIs?
The AI is clearly in a broken state currently. I fail to grasp the purpose of this poll. Are you trying to measure how happy people are with broken AIs?
The AI is clearly in a broken state currently. I fail to grasp the purpose of this poll. Are you trying to measure how happy people are with broken AIs?
the point of a video game isn't to have the AI play as closely to the way as you play. the point of the game is to have an experience to overcome obstacles that the AI throws in your way. While it may be in the designers best interest to try and have the opposition think like you think, it is not necessary for the player to have fun. if you really want the best AI, play hotseat by yourself. this is already implemented in the game and will provide you with the best possible opponent you can imagine. think about any game you have enjoyed in the past, whether it be mario bros, golden axe or even halo. if the AI played just like you, you would hate it. goombas jumping on you, baddies casting magic while in trouble, or elites picking up healthpacks and spamming grenades? No, obstacles are put in front of you that you must overcome, just cause they don't do it the way you would have doesn't mean it is broken.
Alas, you've got me there.I think you confuse your opinion with universial truth.
Your AI feedback thread is full of examples of the problems. I'm still compiling my own list, which I'll post there (probably) later this week.Specifically what is broken?
I agree with you about obstacles vs emulation. I don't expect the AI to mimic me, nor do I care to play against myself. Part of what makes an opponent fun is that he, she or it doesn't do what you would do. The problems I see are not about the AI not playing the game "my way", they're about fundamental gaps in the AI's "understanding" of game truths.No, obstacles are put in front of you that you must overcome, just cause they don't do it the way you would have doesn't mean it is broken.
I said I'd give a list later, but I'll mention one example here just so that I don't leave that last statement unsupported. An Archer defending a hill city is a tough foe, but there is some number of Axemen that can kill such an Archer. I'm fairly confident that number is much less than 30. So when I see 60 enemy Axemen approaching one of my hill cities, defended by two Archers, I expect the city to fall in short order. When the Axemen halt their attack, and mill around waiting for who knows what, rather than lose a few to achieve victory, then I conclude: AI broken.
People who really believe this exist and think the two views are completely exclusive?
Well, maybe it'd be appropriate to do what Blake did with his BetterAI mod (that got folded into one of the later BTS patches). Give DarkxLord his sandbox AI as standard and turn the Aggressive AI option into a challenge mode where the AI tries its very best to win by playing like a human.
... My fear is that Kael has already made the AI dumber by going back to the old ways of having some civs absolutely refuse to adopt or research some religions.
Specifically what is broken?