kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,793
You can win any victory condition with any ideology, but if fastest is your key, I'd say freedom is either Cultural or Diplomatic. For me, I almost always end up going diplomatic when I play freedom, simply because it happens much faster than cultural if there's one just remotely cultural focused opponent in the game. That's not because CV is badly designed but because DV comes too early.I must admit though I would have won faster probably going purposefully wide, taking autocracy or order instaed.
If not, what victory condition is your "staple victory" with freedom policy tree? (the victory that is the normally pursued, the fastest/easiest victory)
I can't for the life of me understand how people can rate "Treaty Organizations" as bad, it gives you essentially 120 influence for free during the 30 turn time that the trade route lasts. Sure, the trade route will give a little less gold than with a major civ, but even if it gives you 10 GPT less (which I think is bigger difference than you will see in most cases), that's only 300 gold lost with the value of the influence boost being way more than 1000 gold in late game. If you have 8 trade routes going, that means the value of this tennet is potentially something like 8 x 700 / 30 = 180 GPT wich is WAY more than any other tennet in the game. And that's not even counting the secondary benefits in terms of CS bonuses and world congress benefits that you get from being ally with every city state on the map.