kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,793
Continuing from last part (find the thread for Freedom tenets here), this week's vote is Autocracy tenets.
I'd ask you to put your vote before the name of each tenet, like this:
3 - United Front: Militaristic City-States gift units twice as often when at war with a common foe.
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, you can take into account both the strength of the tenet and how universal it is in its aplicability. How you weigh these different aspects are up to you to decide. Also feel free to discuss your oppinions or tips on different tenets.
The Autocracy tenets are:
Level 1 tenets
_ - Elite Forces: Wounded Military Units inflict 25% more damage than normal.
_ - Mobilization: Gold cost of purchasing units reduced by 33%.
_ - United Front: Militaristic City-States gift units twice as often when at war with a common foe.
_ - Futurism: +250 Tourism to all Civilizations when a Great Writer, Artist or Musician is born.
_ - Industrial Espionage: Spies steal technologies twice as fast.
_ - Fortified Borders: +1 Local Happiness per Castle, Arsenal and Military Base.
_ - Universal Healthcare: +1 Local Happiness from each National Wonder.
Level 2 tenets
_ - Militarism: +2 Local Happiness per Barracks, Armory and Military Academy.
_ - Lightning Warfare: Great Generals receive +3 Movement. Armored units receive +1 Movement and +15% attack bonus, and ignore enemy ZOC.
_ - Police State: +3 Local Happiness from each Courthouse. Build Courthouses in half the usual time.
_ - Nationalism: Unit Maintenance cost reduced by 33%.
_ - Third Alternative: Strategic Resources provide double quantity. +5 Food and Science in Capital.
_ - Total War: +25% Production towards Military Units. New Units receive +15 XP.
Level 3 tenets
_ - Cult of Personality: +50% Tourism to Civilizations fighting a common enemy.
_ - Gunboat Diplomacy: Gain 6 more Influence per turn with City-States you could demand tribute from. Military units are 50% more effective at intimidating City-States.
_ - Clausewitz's Legacy: Receive a +25% attack bonus to all Military Units for the first 50 turns after this tenet is added.
I will do statistics when voting has been going for a while.
I'd ask you to put your vote before the name of each tenet, like this:
3 - United Front: Militaristic City-States gift units twice as often when at war with a common foe.
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, you can take into account both the strength of the tenet and how universal it is in its aplicability. How you weigh these different aspects are up to you to decide. Also feel free to discuss your oppinions or tips on different tenets.
The Autocracy tenets are:
Level 1 tenets
_ - Elite Forces: Wounded Military Units inflict 25% more damage than normal.
_ - Mobilization: Gold cost of purchasing units reduced by 33%.
_ - United Front: Militaristic City-States gift units twice as often when at war with a common foe.
_ - Futurism: +250 Tourism to all Civilizations when a Great Writer, Artist or Musician is born.
_ - Industrial Espionage: Spies steal technologies twice as fast.
_ - Fortified Borders: +1 Local Happiness per Castle, Arsenal and Military Base.
_ - Universal Healthcare: +1 Local Happiness from each National Wonder.
Level 2 tenets
_ - Militarism: +2 Local Happiness per Barracks, Armory and Military Academy.
_ - Lightning Warfare: Great Generals receive +3 Movement. Armored units receive +1 Movement and +15% attack bonus, and ignore enemy ZOC.
_ - Police State: +3 Local Happiness from each Courthouse. Build Courthouses in half the usual time.
_ - Nationalism: Unit Maintenance cost reduced by 33%.
_ - Third Alternative: Strategic Resources provide double quantity. +5 Food and Science in Capital.
_ - Total War: +25% Production towards Military Units. New Units receive +15 XP.
Level 3 tenets
_ - Cult of Personality: +50% Tourism to Civilizations fighting a common enemy.
_ - Gunboat Diplomacy: Gain 6 more Influence per turn with City-States you could demand tribute from. Military units are 50% more effective at intimidating City-States.
_ - Clausewitz's Legacy: Receive a +25% attack bonus to all Military Units for the first 50 turns after this tenet is added.
I will do statistics when voting has been going for a while.