It's hard to be sure from an isometric view. A straight side view would make it easier to see. They do look short. One way to tell is that the pole is at their shoulders without looking like it angles up very much.
No. You need correct textures for your vehicle, not colours.Do you like this golden texture?
I have to fix it's hooves and tail yet.The horse looks about the proper height now.
I know, but I've still got to come up with a way to join the axles to the chariot frame.Overall proportions of the ratha look fine.
The wheel proportions & placement look pretty decent, at least for now. Perhaps the front & rear axles can be spaced a little bit further apart?
The axle seems a little thick.
It's actually a separate piece which just goes into the chariot's frame, even if they're part of the same object.When it comes time to animate remember that the shaft needs to be free to move both vertically & horizontally.
Look closely enough and you'll find that it's a trick ofIn the latest gray previews the wall height (up to the hips) looks just right. But in the golden preview it looks too high compared to the figure (above the waist). Not sure which version you are currently working with.
I have two methods and I'm not completely sure which one to do. But both take a lot of pressing the F key.The chattra is still flat - are you planning to eventually give it a convex top?
I had mentioned about having the ends of the wall curve down to the floor. Is that still in the works?
Remember tha I don't know animating -yet- so I'll just let the rendering and aniamting to somebody else.Gold texture - with the caveat of not seeing it in game it looks like a decent color. For comparison you might look at the color/texture Plotinus used on the Golden Warriors, which does look like what I imagine this should in game.
I have a few more already saved, the problem is that I've lost the original .gtx files so I only have the pics. it's trial and error or GIMP, I'll see what can be done.The wood texture is good - can it be made just a little lighter - the color of ash or oak? I think that would better match the types of wood likely to have been used.
Let me know when it's time to get into the differences between the standard version & the "special" and the riders' dress & weapons.
Most of the golden armour and equipment on the 'special' chariot's riders will be replaced by bronze and iron. I can dig up some rusty iron from the repository at parastudios if needed.Let me know when it's time to get into the differences between the standard version & the "special" and the riders' dress & weapons.
The quickest way for me to get the info to you is to forward some PMs to you with galleries I gathered for someone else. Expect several shortly. Eventually I'll post a brief summary here & add those galleries to the Indian concept art thread.Please send me some descriptions of the weapons the soldiers should have (bows, arrows, swords, daggers, etc.) so I can begin making them. As usual, don't be afraid of giving too much detail .
I like it. On the other hand, I'm not sure if it will even show at game scale. Except maybe if the ratha completely fell over during the death anim.I put some kind of suspension, otherwise the axles would be moving of their own accord. Comments?
Yes, you're definitely moving in the right direction.Now it looks a bit stronger, the old one would have snapped easily IRL, methinks
8 Pms, nice, it'll take some time to condense them into something else. I've never done a recurve bow before, but my guess is that it can't be that difficult. I'll just have to modify a torus. I'll try to do that scale armour, it looks nic and not terribly difficult. I've never done cloth or soft bodies before, expect lots of apparently stupid questions.The quickest way for me to get the info to you is to forward some PMs to you with galleries I gathered for someone else. Expect several shortly. Eventually I'll post a brief summary here & add those galleries to the Indian concept art thread.
Remember that I won't be animating. I simply don't know how. Unless it's the painfully slow and bothersome job of stop-motion.I like it. On the other hand, I'm not sure if it will even show at game scale. Except maybe if the ratha completely fell over during the death anim.
What difficulty?Yes, you're definitely moving in the right direction.
I like the curve you've added to the side walls near the chattra supports. Hopefully you'll be able to work out the difficulty with the end curving down.
The wooden square that I put on the wooden sleepers was this one:I was thinking this morning that if you send me the wood texture file it would be straightforward for me to make some brightness/contrast changes & get it back to you.