The combat strength and other stats of the Outlaw would also increase with each era, making it continuously more difficult to catch and kill them. Ideally, whenever an Outlaw is killed, a little pop-up with the reward details would appear, complimented by
this audio bite, even if it is a bit more Bolivian than Texan.
Classical Era: Free Horseman. Reward: 3 turns' worth of Culture for killing Bill Longley.
Medieval Era: Free Knight. Reward: 3 turns of Culture for killing Sam Bass.
Renaissance Era: Free Lancer. Reward: 3 turns of Culture and 250 Golden Age points for killing Jessie Evans.
Industrial Era: Free Ranger. Reward: 4 turns of Culture and 250 Golden Age points for killing Jim Miller.
Modern Era: Free Ranger. Reward: 4 turns of Culture, 250 Golden Age points, and a free Great Work of Writing for killing John Wesley Hardin.
Atomic Era: Free Ranger. Reward: 4 turns of Culture, 500 Golden Age points, and a free Great Work of Art for killing Butch Cassidy and the Sundance Kid.
Information Era: Free Ranger. Reward: 4 turns of Culture, 500 Golden Age points, and a free Great Work of Music for killing Bonnie and Clyde.
Writing: The Life of John Wesley Hardin, by John Wesley Hardin.
"A bullet to the front of the head demonstrates good marksmanship. A bullet to the back of the head demonstrates good judgement."
Art: Butch Cassidy and The Sundance Kid (poster), by Tom Beauvais
Music: A Day in the Life of Bonnie and Clyde, by Mel Torme