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RB11 - Gandhi, the silent aggressor

ok I will check it out, btw how do I see the fat32 format? just look at properties, anyway I am not up yet
 
Luv_Muffin said:
I don't see "anti-cheat" clicked on the options list.
lurker's comment:
I don't know if it shows up here. However, the *only* reason for the pop up is because of the anti-cheat option.




ThERat said:
ok I will check it out, btw how do I see the fat32 format? Just look at properties, anyway I am not up yet
lurker's comment:
In windows explorer check the properties of C: drive. Under general it should say
Type: Local disk (or something similar)
File System: NTFS or FAT32.
 
Soul turned on admin pass which is a back door method of the no cheat option..

rb11admin.jpg


It's done to limit access to debug mode and maybe world builder. Not too sure as I don;t eff with either.

Keep in mind that I use bluemarble and those graphics are NOT blue marbles's lol. This means soul turned on admin after posting his screens since his show Blue marble graphics.

Be simple enough to just turn off the admin rights if this poses problems.

All this happened in RB-10 btw.


fear Liq's growing photoshop skills! hot enough to freeze water!

Cheers!
-Liq
 
well, both drives I have are NTFS, I just tried all those interesting suggestions, nothing worked for me.

I didn't even install any mods after reinstalling everything from scratch except blue mod (not even the scaling tool). I think we can trust each other that we do not need to activate those additional tools to make things tougher. Well, too late in this case anyway. I am going bed now :(
 
from rb-10
Drasca
The anti-cheating checkbox is more trouble than it is worth. Here is the latest save modified to remove (hopefully) that checkbox.

If possible soul, please remove the admin pass if it's causing rat this much trouble. It personally took me about an hour to get my Civ install to behave properly in rb-10, And liq is a battle hardened pc geek from many past eras:crazyeye:

Anyway rat, your turn is not up for a good amount of time yet so lets assume you can stay in..

As for people trustworthy.... DO NOT TRUST LOVE MUF!

I saw him talking to Monty out behind the granary, conspiring against the Baby Harp Seal no doubt!!!

Sealsagaintsmonty.jpg


Cheers!
-Liq
 
I've got it and will post my turns by Friday night.

Concerning Religion:
I've noticed people go all-or-nothing in the religion tree, which could be bad in an Always War game. Some points:
1. Vasselage & Theocracy, the two best early civics for war, are both in the religious tree.
2. We will never be able to trade with other civs for these religious techs.
3. We will be learning Masonry anyway (for the stone), which gives us a decent shot at Monotheism/Judaism.

Plus we can rush Feudalism & Theology by popping a Great Prophet once we have all the religious techs through Monarchy learned. IMO, the religious tree is 2nd to the metals tree in importance for warmongers. Therefore, it might be worthwhile to persue Stonehenge just for the extra Great Prophet points.

Masonry is a given IMO. Pyramids for early Police State will be vital, and we can definitely shoot for a religion. We'll need a proper base, first. More once I actually look at the map.
 
Liquidated said:
As for people trustworthy.... DO NOT TRUST LOVE MUF!

I saw him talking to Monty out behind the granary, conspiring against the Baby Harp Seal no doubt!!!

Cheers!
-Liq
You can't prove nothing, smarty pants!
hung5cf.gif

Heh Heh.

Here is my 2nd version of a dot map, including the alternative double food resource city location to the west.
rb11misc32qa.jpg

I call this work, Psychedelic Tranquillity (by Monsieur Muffin le Luv)
:D
 
Hum damn... sorry guys.. I was just looking around when I set the password... it wasn,t even in teh intention of blocking anyone from doing anything.. why would you? anyway teh pass is qweasdzxc... and I don't know how to remove it.

(I was just really trying to switch our name from Soul to RB-11... damn...)

Nice dotmap.. I would use pink and move teh blue to one east giving better coast square (coast better than ocean right?)

WOuld white 1 SE be better? ok no coast but we are on pangaea and that would give him cow... would be anothere hell of a city.. oasis, rice and cow... I don't think we will found a lot... especially if we head the religion route to get the best civic and the few wonders needed for mike plans...

Anyway we will be isolationist. so coastal trade route is not that important. And with that configuration and knowing that rome should be teh easiest conquerable civ might as well expand is way...

White sould be or priority.. 2food oasis and stone... no coast or lighthouse but hey...
 
Session 01b: The Rise of Vishnu

3000 BC: We can bump Polytheism down to 10 turns by gathering the river hill. It slows down our growth a bit (but not our production). I think the more turns we can shave off it, the better.

01gathering.jpg


I change the queue: Warrior (for extra defense), Warrior (to protect worker), Fast Worker (to start hooking stuff up). The barracks would have taken 28 turns to build. We won't have that kind of time right now. For now, quantity > quality.

2960: Zzz

2920: Huayna's City Raiders move towards Delhi. I temporarily favor hammers to get the extra warrior up before they attack.

2880: They retreat. I move production back onto the fish.

2840: Warrior built. I fortify him on Delhi as well.

2760: Rome builds its first archer and attacks our fortified warrior.

01archers.jpg


We kill it, but he won't survive a second attack. I move him away to recuperate outside of enemy territory.

2720: Zzz...

2680: His recuperate rate is doubled outside enemy territory. I put him to sleep on a wooded hill for 7 turns.

2640: Zzz...

2600:
Vishnu: "I am become Death, the destroyer of worlds." -Bhagavad-Gita

Hinduism founded, securing us a early religion. The 10 turns we spent getting it were useful indeed, and will pay back in spades in the wars to come. My fellow bloodthirsty Hindus, do not fear the religious tree, for it contains many laws and tools to aid our dominion of the world!

Next tech: Archery.

2560: Zzz...

2520: Warrior built. I begin work on a Fast Worker and fortify our Warrior on the plains hill. A mine there will really boost our production.

2480: Zzz...

2440: Zzz...

2400: Zzz...

2360: Our scouting warrior is back to full health. Rather than send him back into Caesar's lands to go toe-to-toe with Archers, I order him to sweep south of Delhi to scout more of our lands.

And Delhi stands proud, a shining beacon of holiness that will purge the savages of the world in the millenia to come.

01delhi.jpg


NOTES:
-I cancelled an immediate Barracks because it would take 28 turns; way too long for this early in the game.
-Keep two units on each city, minimum, from now on. We can't afford to lose any cities just because an enemy gets lucky.
-My recommended next techs: Animal Husbandry, Bronze Working, Masonry, The Wheel, Pottery.
-Always War does not count for the CPUs. Caesar & Capac are already Pleased with each other over their "mutual military struggle". This also means they can trade techs, we can't. We could fall horribly behind in research if we aren't careful.
-We need to scout the territory immediately west & south of us. The west has a lot of hills by food resources; if horses or copper pop there, we're golden.
-Build a settlement convoy next: 2 warriors & a settler. Delhi isn't large enough to build barracks without putting a serious crimp in its production; right now, quantity is more important than quality.

It's all yours, Muffin; make us proud.
 
Also, the only Industrious civ we're up against is Napoleon. That means if we keep abreast in the Tech race, we can complete just about any wonder we want to. I would start with Stonehenge once we hook up the stone; not only will the obelisks be useful, but the Great Prophets it spawns can be used to rush Feudalism and Theology. After that? Definitely Pyramids; Police State's +25% military unit production is a free Forge, and we can also switch to Representation if we need more research.

P.S. Almost forgot: I deleted the admin password so it doesn't ask for one anymore. See if that works.
 
could the next player try and get rid of that restriction so that I could still participate...thanks
 
rat try and load the col's save, it has admin turned off..

if still having issues please let me know and I'll ask drasca.

man I just read col's report and he said as much.... Liq slap's Liq silly.

Cheers!
-Liq
 
keep in mind we do want priesthood and pottery after BW. we want forges open for the oracle. animal husbandry is also so important... grrr.

Cheers!
-Liq
 
Too many techs, not enough beakers. I hear that a lot. And we have to research it all ourselves!

I wouldn't mind going for Oracle either. However, the one I have my eye on is Pyramids. It'll take us a quarter of the usual time (Industrious + Stone) and Police State will be a huge advantage to us. If we combine that with Forges, +50% production to military units in our hammer cities? *whistles*
 
Preturn:
What a lovely one city empire. Looks all so tidy and at peace.
This should be a relaxing turnset.
Work for my round; sniff the flowers, visit the neighborhood, kill something.

1. 2320 BC
I moved our woodsman warrior.
Look at them fish in our nets! (no tanks to play with, so I'm browsing)

I decide that as we are waiting for our worker, I might as well take our
second warrior for a walk. Doing "anything" is better than doing nothing.
He can be easily replaced.

2. 2280 BC
Our warriors are walking around. But I think one of them scared some birds.

3. 2240 BC
We have gems south of our Capital.
rbturn121em.jpg

Nice to know.

Archery due next turn.

4. 2200 BC
rbturn114mw.jpg

Archery is discovered! Start on Animal Husbandry.
Lots of gems to our south.

5. 2160 BC
We meet & declare war on Nappy!
rbturn132kc.jpg

Too far away to attack, so continue scouting.

HC has a scout west of our capital.

6. 2120 BC
Dehli builds worker, start on Archer.
For some reason, Nappy sent his scout into the trees, following our
woodsman warrior. Okay Nappy, you want to see what I got?
rbturn148zk.jpg

*Warrior opens a can of [censored] all over that scout!
Warrior defeats (1.62/2): French Scout

Our western warrior scout discovers gold near the gems! This is a mineral
rich area! Definately need hard-hats down south.

7. 2080 BC
Woodman warrior promoted (woodsmanII), heals for 1 turn.

8. 2040 BC
Woody (our woodsman warrior), spots Julie's City Attack warrior in the bush.
rbturn151ce.jpg


I figure I'll test Woody now, Julie's warrior is half strength.
I can't see us getting too many gifts like this, so I risk the defense bonus.
I figure, all we got to do is hit a few times and we win.

rbturn169ly.jpg

(Wow, what a hard way to earn those XP! We won, but ouch! Down to .1)
Warrior defeats (0.08/2): Roman Warrior
Woody is set to heal for the rest of my turnset.

9. 2000 BC
I spot lions west of gold resource. Totally not scared of lions.

IBT: Lions attack our warrior, we win. 'Natch.
Warrior defeats (1.40/2): Barbarian Lion

10. 1975 BC
Herodotus claims that we are the least enlightened civ in the world!
rbturn174et.jpg

(Even behind the barbs!)

Warrior heals.

11. 1950 BC
Dehli grows to size 4

12. 1925 BC
Worker moves from completed mine, to building another mine (all he can do)

13. 1900 BC
Dehli builds archer, starts settler.
Jules adopts slavery! (Somebody has BW, uh oh!)

14. 1875 BC
I find cows, and Ocean to our SE. Hmmm.

15. 1850 BC
HC has a scout that went northwest of Dehli. I moved our warriors into
position to kill him when he has to turn around.
rbturn197yt.jpg


Barbarian Panther is west of Dehli, near coast.



World View:
rbturn189bs.jpg


The save
 
got it, going to sleep for a few hours as today was pretty brutal...

throw some pointers my way so I don;t make a dash for oracle!!!!!

use settler to settle white dot, want an archer for escort.

EARTH TO MUF!!!! DOT dammit not a freaking star... what's wrong with you man, the mrs muffin picking your presets?

Cheers!
-Liq
 
Pointers?
I really don't have any advice, I was flying by the seat of my pants and thirsty for promotions for our units while we had the chance.

I started the settler, you may be almost ready to settle the stone by the end of your turn, unless something bizarre happens.

That scout north of Dehli is harmless, but be carefull that we don't lose our worker! (There is a panther to the west, so keep close but ready to go for the kill if the opportunity presents itself).

Once Settler is built, might want a few more archers or warriors, then definately get the barracks! I skipped it, so that we get the stone sooner rather than later. Our population right now is #1, but I think the other civs may be trading. I think two cities adding beakers may be better than one city that is only slightly larger. And if we want the Pyramids, getting that stone hooked up makes sense. While we are building the Pyramids, our stone city should be growing enough to start building our military units as our Capital is otherwise occupied.

Tech? If we get horses, we might want to get chariots if want to counter Jules and his BW. Or go BW for ourselves, whatever.

Stats:
rbturn1103dx.jpg

EDIT:
EARTH TO MUF!!!! DOT dammit not a freaking star... what's wrong with you man, the mrs muffin picking your presets?
One man's dot is another man's star. - J.T. Kirk

Besides, we are playing Always War. Who's scared of a dot? Those ain't just stars, they are Ninja Stars!
ninja9ew.gif

*the crowd ooh's and aah's* :eek:
Ninja stars are all pointy and stuff. If you aren't careful, someone could lose an eye!
bruise8dl.gif


And just FYI, I think they look pretty. :D
 
Ahhh, that's what I like to see. Taking nice sweeping slices out of the darkness surrounding us. Stretch those warrior scouts to the limit, man. Leave no darkness unshed; I've discovered Iron nodes in 2-square patches. Also try to see two squares off any coast; don't want to miss any Whales, either.

Oh, and be sure to sweep out that western blackness. Gotta see if anything's hiding there!

Hmm, now that I think about it, Pangaea's gonna be harder than normal Continents. 6v1 all at once? Ouch. It'd be easier to take them in stages, but would it be as much fun?

As long as we get to the nukes. *cackles*
 
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