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RB11 - Gandhi, the silent aggressor

Soul oWar

Warlord
Joined
Dec 12, 2005
Messages
139
Large Pangaea Map
A prince game on epic speed
We play as Gandhi
8 AI (Alexander, Genghis Khan, Huayna Capac, Isabella, Julius Ceasar, Montezuma, Napoleon, Tokugawa)
No City Razing
Raging Barbarian
Always War

Win by Conquest or Domination
25turns first than 10 each 24h got it and 48h total for playing

Players:
Soul oWAR*
Mike Lemmer*
Luv_Muffin*
Liquidated*
ThERat*


Ok so we have a cow and fish in the beginning. High food city. Good for whipping :)
We have fresh water with the river.
Only two hills won't be agreat production center.. (we will whip anyway)
Start on forest we should move?

We have raging barb on and always war.. so we need units.. fast unit for worker grab... (Gandhi the slaver)

So any startegy have been thoguht so far?

Did I forget something? Oh and will start when the 5 of us have tagged the thread.
 

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AW game :) warmongering :D a spot still open :drool:

would you have me for the open spot? :rolleyes:
 
Ho.. hum ... YEAH hehe you're in fifth spot taken. by the RAT, hope your not only sneaky :p
 
Yay, game on!

I'll be back on after supper to wrap my slimey little mind around our world, but I'm pretty easy going. Whatever the SG decides, I'll attempt to make it happen.

Good luck all, be back in a few hours.
(Welcome to the party, Rat)

From a quick peek, it looks nice enough to settle there.
Two resources, ocean... a few hills. Moving might not make things any better.
 
Moving 1 square north is the only option to keep the coast and settle first turn. It gives us a desert tile (can be seen in the shadow north of the warrior) and it seems that the seocnd square north in teh fog to be ocean.. from the curve in the land. It also free us a forest to chop later. (not a big fan of chopping.. I'm not good to time it). we also loose river terrain.

Moving two square to the east is a gamble. We keep our ressources we keep to the coast.. we don't know what we will get. we aren't sure if we will get a hill.

Sadly, it doesn't seems like there is a plains/hill on a coast (favorite settling location).

My 2cent so far
 
Two hills are okay for a start. No worries, we'll get mills soon enough. 2nd city may be our hammer producer, and our capital can pump out a lot of great people with two food resources & ocean tiles.
* grab fishing ASAP. Barbs can't pillage fishing boats.
* next techs, archery, animal husbandry, bronzeworking?
* get capital building a barracks first thing, we need the promotions against the AI civs.
* After barracks built, start on warriors/worker/settler and engage as many barbs as possible. Work on getting as many medic warriors as we can before axemen appear.
* grassland is for cottages, plains for farms/watermills. Try to save 3'ish forests per city for health bonus.
* If an AI scout is in range, kill it.
* You can still use the defense bonus when attacking. (move towards the enemy an stay on forest/hill tiles.) Try your best to attack when the odds are in our favor, or just defend aggressively. Until we get moving, the AI civs will have us beat on promotions, so we can't afford to toss units away at a 1:1 exchange.

Just ideas to get the SG discussion moving along.
 
thanks for letting me join, hope Sirian will not kick me out of the RB crowd ;)

my comments:
though wasting a forest, settle on the spot, it will give access to both luxes straight away. It will minimise useless desert and still give the hills for shields. With cow and fish we get plenty of food so we can build mines and cottages easily.

For techs, with raging barbs archery is a must early on, then maybe husbandry for cows (and hopefully horses), then I recommend BW for chops and copper. We need axes to be able to survive here.
 
Tech:
Fishing-Hunting-Archer-Animal Husbandry-Bronze Working-get a religion?
Build Queue:
Barrack-warrior-fishing boat-archer-archer-worker-archer-settler?

If we want the Ai to make some war between them we can't grab more than one religion... Might be better to grab none... loose gold but the more chnace for them to get them spread and spark tension... Isabella will spawn most of them thought...

Maybe we shoudl explore but concentrate on our territory? I mean less civ we meet less chance they send unit?.. teh first we meet if warrior we could easily loose our only starting defense...

Also we should dot our territory with archer on forested hills... remove fog and great defence

And I guess Merzbow fear for our safety? haha
 
sorry slept late... sun is firmly down though so ALL good.

as for the start, fish are *good* as it's one less pillagable item normally (barb ships so rare) costal too, man that's rare for me.

start kills a forest but nothing worth running off to same turn and no point gambling the north in terms of hammers.

Start is fresh water, costal and has at least 4 forests for an additional +2 health..

as for the 3ish forests, it.s .5 per forest now so 2 or 4, 3 nets us only 1 health. we have 4 easy, imo keep them, will provide good hammers at replacable parts as well.

Coast shields our eastern flank and cows are close so gtg taking advantage of the cows as soon as we get husbandry. Too many good techs to get now though since husbandry pretty $$ =/

start with mys and mining. workers have stuff to do from the get go!

so BW is up as well as bud or poly.

For techs, fishing first.
Get those fish hooked up posthaste. food and helps the commerce flow.

archery is a must sooner rather than later. Need to sense the field before figuring.

archers are hunting -> archery

For basic plan imo since we get half cost forges, slingshot for metal casting via oracle. That nets us a religion in the process. If we start poly right after fishing, we will prolly get it since the izzy loves the bud.

So maybe fishing -> poly?

Get bw before priesthood to find the metal and chop skillz - plus preq for metal casting. Oracle loves the chop.

So to recap

1. Settle in place, get fishing, start a barracks, dump shields into it when we can... it's going to be a long build.

2. If safe, go for religion to help secure oracle, otherwise ARCHERS!

3. Archers if not done yet.

4. Bw for the metal and preq for forges

5. Choose between wheel -> pottery, priesthood, or animal husbandry with goal of early forges via oracle and an early shrine from its priest GPP.

Again though, lets see the lay of the land.


Cheers!
-Liq
 
Lurking mode activated.
 
I agree. Getting a boat on those fish will give us enough food to support a mine on the plains hill, which will come in very handy if we need units.
 
1. To count as a Realms Beyond succession game, the game must observe the RBCiv Exploits List. We recommend observing the Permitted Utilities and Mods List as well, but leave that up to the discretion of the captain of each particular game.
-Quote from the RB website.
Permitted Utilities and Mods List

The following third party programs or game modifications are permitted for use in RBCiv tournament play.

* NONE! There are no mods or utilities approved for use.
I just wanted to ask, before we start the game if the mods I use are permitted by the RB rules &/or our fearless leader.

I have installed the Blue Marble and the Auto-logger. I still mainly write my turn-logs myself, but wanted to run these two past the powers that be. I wouldn't want to be breaking any Taboo or something.

I think I'm okay, but couldn't handle the teasing I would get if somebody came along and called me a knube. :crazyeye:
 
my 3 mods are also blue marble/civscale and sevlo pedia, none of which impact gameplay in any manner except my pc runs Civ better late-game.

Making sure those 3 utilities are ok. If not, I petition RB to look into them.

Cheers!
-Liq
 
I use Blue marble, bad ronald custom flag and auto-logger. There is no gameplay change and it's just make it easier on the eye. I don't think for RB suc they enfore it too bad... anyway I play my epic with that and adv, and non *****ed me so far ;)

Gonna play tonight .. now it's time to head to work.. 30 minute over icy rain.. (rained all night now it's -5C...)
 
Thank you Liq! I'll sure try it... Seems useful now.

OK started playing here is the first screen:
Settled on spot and moved Warrior NW. Started barrack and fishing (10T)

Discovered stone, pig and rice outside city ranch.
 

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rocks.... hmm that would make stonehenge a 6 turn grab... imo aim for oracle for first wonder, sling shot to metal casting is win.

Also with pigs and rice got a kick ass city 5 tiles west... if there's a sea based resource in the shadows there we have whipsville on our hands! :D

I'd scout the coast there to find out.

Our capitol has a really sweet start location, so many river tiles and health.. low on hammers so keep the 4 forests intact for the shields and the extra health. If there's one forest to cut in city radius, the forest tile adjecent west of delhi would be it... free up that commerce, less places for enemy troops to hide and regain a river tile for the win.

For now we need the grasslands forest though.

Have more than a few ways to get hammers mid game, from watemills to lumberyards.. sweet start.

Cheers!
-Liq
 
Turn 0: Settled on spot. Started Fishing.

Turn 1: Warrior.

Turn 2: Warrior discover we are free in from invasion from the north. Good news indeed.

Turn 3: Moving Warrior SW to learn the best spot for city #2. But I'm thinking about the ALways war.. if someone scout us with a warrior we loose.. movign warrior back home and start a warrior for scouting.

Turn 4: Warrior.

Turn 5: Warrior.

Turn 6: Warrior.

Turn 7: Delhi Culture expand. Under the stone, oasis under it rice in a jungle... a move two east and settle second turn would have been great :p... who knew?

Turn 8: Warrior.

Turn 9: Warrior pop hut. Roman is the closest neighbourgh to the East. Is capital 12 square away. will move my warrior there and try to enslave is worker...


Turn 10: Learn Fishing, start hunting. Warrior kill Lion. ( was on defense on hill/forest)

Turn 11: Finish Warrior send him to explore nearby hill. Start Work Boat

Turn 12: Warrior.

Turn 13: Buddhism found in distant land.

Turn 14: Warrior.

Turn 15: Get gold from hut by Cesar. Wolf attack warrior (defense on plain) Promote to wooodsman to stance him on a forest in the roman territory.

Turn 16: Make contact with the roman. Declare war! Warrior promoted to woodsman to stance him on a forest in the roman territory.

Turn 17: Make contact with the Incan.


Turn 18: Learn Hunting, start Polytheism.

Turn 19: Warrior.

Turn 20: Warrior.

Turn 21: Warrior.

Turn 22: Warrior.

Turn 23: The Quecha of the Incan come in sight of Delhi

Turn 24: Finish Work Boat, start Warrior. Tag Fish.

Turn 25:

We have a warrior licking his wounds for 3 more turn by the roman capital. If he makes a worker and sent it north for the cow. He can be easily cornored if going W, NW, N.


Warrior in production for 1 turn.. the Quecha is healing so maybe you want to work on a worker?


11 turns for polytheism. maybe you could make it so it ends on your turn by switching production for a few turns?

We are even in score with the others two (rome 71, inca 70, india 70)

OK Mike Lemmer's turn!
followed by the Luv_Muffin
 

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