RB12 - Roadkill

Great Job Torello. I didn't see that coming.
Fortune really does favor the bold.

You guys, like I said, I was up in 3 SG's all on the same day (hate to make excuses). I won't be able to play and get a report up until tomorrow. If whoever is after me would like to swap and play before me that would be fine. Thanks
 
(1) Seville constructed a courthouse and started building a horse archer.

I signed peace with Lizzy, getting no techs out of her, but I did get 220 gold, her WM, and 1gpt. I started pillaging the cottages that are no longer hers for some gold and to slow down growth in the new city she is sure to build there.

Research is also upped this turn so we can get monarchy in 1 instead of 2 turns. Our workboat is for some reason fortified on clams when it could be fishing boats.

(2) Monarchy came in and I started researching fuedalism. Cordoba will grow soon and is at it's happiness limit so I whip the horse archer there.

Unfortunately, the Missionary can't get to Mongolia due to closed borders with England, and Lizzy won't accept the deal. Our relations went down from the holy city being razed, along with some other people.

Some deficit research won't hurt us, we go up to 50% and fuedalism goes from 17 to 13 turns. I whip the courthouse at Osoka. The city isn't growing and is unhappy.

(3) (Where is the screenie? :confused: I could have sworn I took it :mad: )
Alex decides he wants a piece of us and declares war.

Cordoba builds a horse archer and starts on a library. Osoka builds a courthouse and starts on a barracks. Madrid builds a horse archer and starts on another one.

(4) Our galley defeats a Greek Galley during the IBT. I trade Pete monarchy and 200 gold for the secrets of the Compass.

Seville builds a horse archer and starts on a galley, we have a shortage with all these units we need to ship around. Santiago builds a granary and starts on a barracks. Also this turn, a Great Scientist is born in Barcelona.

(5) Madrid builds a horse archer and starts on a forge.

(6) Barcelona builds a courthouse and starts constructing a forge. Seville builds its galley and starts on a forge. Cordoba builds its Library and starts on the Heroic Epic. It is our highest production city. Osoka builds a barracks and starts a library.

Our horse archer kills a greek archer and settler that were wondering around in our territory, giving us another worker.

(7) :sleep:

(8) Lizzy wants open borders and I agree. Now we can ship our missionaries into Mongolian territory. We discover fuedalism this turn (look how a few libraries can cut research time from the orginal 13 turns to 6)! We start on Civil Service.

Whipped a library in Osoka, it was about to become unhappy again.

(9) Osoka builds the library and starts on a longbowman for defense.

(10) Santiago builds a barracks and starts on a WB???? Don't you hate it when you write an abbreviation in your notes and have no idea what it is when you report it :lol:

Overview:



A Great Scientis is in Madrid. I suggest using him to build an academy in Madrid, or save him to start a GA later on in the game. Using him to discover a tech would be quite pointless now as everyone has the tech he is offering IIRC.

A Missionary is on board to go to Mongolia. I left 3 galleys full of units unmoved this turn, so whoever is next can move then to attack the Greek city.

As far as the future goes, I suggest we take the Greek city (can't remember the name) that is to the east of us on its own island. After that we can sign a peace treaty hopefully grabbing us something. Then we regroup, and push right into Japan, grabbing the northern-most city so we can get to our other cities by boat when at peace with him (because of course he won't sign an OB agreement) and Tokyo and maybe some other cities or maybe just destroy him all together. After that we will be large and we can focus on some serious infrastructure. We are already getting pretty big and as you can see from the Fued research that went way up with some libraries, a ton of infrastructure will help us greatly.

Good Luck and the Save:
 
Hey, before this is over with we're going to need that WB :lol:

Thanks Knupp. Fun game we have going - I'll get to it tomorrow.
 
I'm sorry Zed-F and all - I had an increasingly and surprisingly insane weekend - I played today, and I will post the results tomorrow morning, I swear =)
 
Sorry for taking so long! Aside from various personal wackiness, one of my two hard drives decided to....just stop working. Now it shows up again but claims to need to be formatted.....not quite sure what to do about that. Anyways, here's my turn:

1410

Ok, a lot of maitenence needs to be done. Barcelona's about to grow into unhappiness, so I whip the forge there so it can move on to better things

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Why is Santiago working on a workboat? I think a Lighthouse is desperately needed there, and switch to that.

I notice that with England's map exchange we can see a civ we haven't met yet - the Persians! I send the area galley to go meet them as soon as possible.
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Now, to check our civics situation. We now have a few new ones available (Heridatary Rule, Vassalage). HRule will ameliorate our happiness situation greatly, and Vassalage will pretty much pay for itself - we're already paying high unit support costs, and it is clear that building more and more units is in our future. I make the doubleswap.

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1420 - Barcelona's forge finishes, is changed to a harbor.

I see a beneficial resource trade - swapping incense for gold with Peter. Gold gives us +2 happiness in all of the cities that have forges, so it is net beneficial to us...plus trading diplomacy bonuses. Our forces have landed on the small greek island.

IT - the Greeks throw a horse archer against our axeman on their island, and we win.

1430 - First wave against Corinth is victorious
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Attacking with other units is more likely to fail, however, so I decide to wait a turn and use our highly upgraded horse archer rather than wasting axemen

1440 - Corinth is taken
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I don't think we can afford the city at the moment, so I raze it.
The harbor at barcelona completes, switch to catapult
Osaka builds a longbow, and I put it on a wall

I am at a crossroads here - having explored the Greek homeland some more, I was expecting to find Phalanx, and axemen, and the like....but they have nothing except for archers and warriors. Yup, the Greek lack both copper and iron, and they don't have feudalism yet. This makes me pause and think for a moment about our strategy - the current plan was to build up a little, and then take the rest of Japan. However, without any significant defenders, the Greek could be mopped up quite easily. However, there aren't many significant resources that we can see the Greek having, and Japan's cities would be better for us to take in the long term. Greece could discover feudalism at any point, and then upgrade all of its archers to longbows...which would make an effort to go after them wasted. So I decide to take peace (no techs, but 80 gold and 2gpt) and gather our forces against Japan. Besides, Japan is DEFINATELY going to attack us at some point, while Alex isnt' in much of a position to for a long time.

1450 - Due to border shifting, we no longer have sea access to Osaka. Which means we're going to have to land our troops somewhere else - I plan to position loaded galleys full of troops right outside Kyoto's borders, to wait for the war declaration.

1460 - Madrid's forge is built, and starts on a catapult
Alex builds Chichten Itza, which make me feel better about my decision to not continue the war against them!

1470 - Toledo builds a forge and switches to...I forget (a harbor?)

1480 - We finally meet Cyrus. He's jewish too (which makes 3 leaders who we have ruined our relations with by razing that holy city...). He won't give us any tech deals, but will sign open borders.

1490. Civil Service comes in, I start research on guilds (yummy conquistadors). I trade it to Peter for Machinery and 180 gold
Osaka finishes walls and starts on another longbow (the hope is that when we declare war, all of Japan's eastern cities will throw their troops against Osaka, while we mop up their capital).
Madrid finishes its catapult, starts on a market.

1500. Liz wants CS for Theology and a handful of gold....I can't decide if I like this trade or not. On one hand, anything to slow her down, and I'd rather use our gold to run deficit research on guilds...but the next player can reconsider that. Cordoba finishes the national epic, and is put on a longbow.

Troops are waiting to attack Kyoto - we're limited by number of galleys we have.

good luck!
 
Sorry guys, but I'm going to need a skip. I won't have access to my computer until at least Sunday, and maybe later.
 
So it's Perplexity's turn now, and then mine, right?

We aren't doing too bad, all things considered.
 
Uhmm... what's happening, guys? Has everyone just lost their interest? Or is it post-Valentine's day trauma?
 
Give Perplexity a skip if he doesn't respond by the time you're ready to play. It's well past his 24 hrs to post got it. (In fact it's past his 24 + 48 to post got it and play!)
 
Pre-turn: All right, a chance for revenge against Tokugawa! Excellent.

Right, looking at the map, Kagoshima is in between our territory and Osaka (which is our outpost in the middle of their lands). We need to take that to establish our supply lines, and then proceed onto Kyoto. It’s a good city – two plantations, one fish (not shared with any other city), some mountains and lots of coast.

Let’s see what we’ve got for an army. A couple of Axemen, half a dozen Horse Archers, and a single Catapult. And the year is... 1500 AD. Right. Cancel that invasion.

Tokugawa has Samurai. These make minced meat out of Axemen with no sweat, and we’ll lose a HA for every Samurai we take down, if not two (don’t forget that Toku’s aggressive as well!). We might get Kagoshima in the war, but will lose our army, and his counter-attack will take out Osaka. As for going for the capital – we don’t have enough forces.

Just so I don’t hear cries of chicken, I replayed this and dropped all the available forces in the jungle outside Kagoshima. Toku had two longbowmen sacrifice themselves on my forces, then I attacked his - and everyone died, while out of his four samurai, only two were wounded.

So, we need Knights. Oh well, guess I spend my turnset building up.

Turn 0 – Nothing.

Turn 1 – Santiago stars forge. I prefer to get these out of the way early, as it still has lots to build.

Turn 2 – Cordoba starts Harbor. These will bring in a couple of coins at least.

Turn 3 – Seville finished harbor, which took a turn off Guilds. Starts Buddhist Monastery.

Turn 4 – Osaka continues building longbows for defense.

Turn 5 – Nothing.

Turn 6 – Cordoba finishes Longbowman. It’s actually quite a good producer of beakers. Should I spend five turns on a monastery here? Oh well, we are kind of planning to invade Tokugawa, so Catapults it is.

Leonardo Da Vinci is born in Osaka this turn! No wonders to rush, and not possible to extradict him.

A Galley on GoTo ends up in Russian lands. I set it on Auto-Explore. Feel free to kill it.

Turn 7 – Cordoba goes on building catapults.

Turn 8 – Nothing.

Turn 9 – Cyrus wants Feudalism from us. He’s Jewish, annoyed already and first in score. I refuse his demands and resist the urge to do a Cartman impression.

Turn 10 – Guilds comes in! We have enough money to upgrade two HA to conquistadores. Also, Osaka lost the culture war, and is now starving to death, as it only has three tiles to work. I set research to Drama so we can build a theatre there but no beakers have been invested yet.

We have a Great Engineer in Osaka, we are bleeding cash at 60% research, we have conquistadores to build. We might also be wearing sunglasses, for all I know.

Any and all suggestions are welcome.
 
Looks like we need to improve our army in order to take down Tokugawa, so we should focus on both that and some infrastucture to keep us afloat as far as economy goes. So I think I am up(?) and will play tomorrow if I am.
 
Well, now that we have Conquistadores, we should probably build a few of them. Infrastructure-wise, we could build markets in a few more places.

I left the army on ships in Cordoba Bay, and what didn't fit is stuck outside of town next to the ships. There should be four-five catapults there now.
 
Knupp, if we don't hear from Torello by tonight, you might as well go ahead with your turns. He's past his 48 and then some.
 
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