(0) - I move the two Quecha stack NE. I am going to post them on the spot two diagonal moves NE of Rome, so I can attack the turn after declaring war. I also switch research to The Wheel since there has been no dissent. Rome has Marble in its fat cross
(1) - Quecha #5 comes in, I start a Workboat. Growth is in four turns so I hold off switching to the plains hill, Workboat currently due in 15. I roll the Quecha towards Rome although frankly I won't need him.
(2) - Buddhism founded and adopted by Louis.
(3) - Meet Japan. Based on the number of civs met so far, this is obviously a Pangaea style Fractal map. Wolf dies attacking, and I take the Cover promotion.
(4) -
(5) Grow to size four and hit unhealthy. Work the Cows and a plains hill. Workboat in 9. Rome builds our Worker, err...I mean her Settler.
(6) - Patience...patience...
(7) So Rome sticks the Settler/Archer pair on the Mine. I know that the fog contains another Archer, which I don't plan on ever fighting. Based on the terrain, I believe if I move in the direction indicated by the arrows, the Settler/Archer pair will move SE and be a total sitting duck.
(8) And sure enough, Caesar falls for the bear trap
. In addition, the foggy Archer moves onto the Mine, and will disappear when Rome is taken next turn.
I kill the Archer and capture the Settler with the Cover Quecha (94.6% odds), then move a Quecha to cover him from foggy Archer. I move our new Worker south into the trees and cover him with Quecha #5, not that it matters. Finally, I move our two Quecha stack next to Rome (which has a Worker and an unpromoted Archer).
(9) Insult to injury, we kill the Archer at only 28.6% odds, capturing Rome, a Worker and 102 gold. I leave the Quecha unpromoted (he'll heal in four turns). Both Worker's are set to connect Rome with Cuzco.
(10) Build roads. Scout.
Darrell