GreyFox
Make it so ...
great turns, too bad abt the war from Qin, I suspect someone bribe him. Looks like I have a major peace makingturnset waiting for me.
Got it.
Got it.
Ozbenno said:KK has one city and it will stand as long as it takes to get the cannons there and attack (about 4 turns).
GreyFox said:One more thing is once we are ready to hit on Bismarck, I think we can revolt out of Judaism ... it will bring little benefits then except affecting our relationship with Washy.
Ozbenno said:Washington declared on JC, which is not good news. If JC comes a calling we'll have to think about it.
GreyFox said:the yearn to return to mongolian land wouldn't hurt us
Ozbenno said:The other thought I had was to try and trade for Constitution to get jails, JC will trade Nationalism and Constitution must be around because of the emancipation unhapiness.
GreyFox said:I am not particularly worried about pop ... in all games I have played that ends up in domination AFAICR, it's always the pop limit being exceeded first followed by the land limit.
GreyFox said:I still say we should move out of any state religion, the cultural boost will helps in our land grab.
darrelljs said:Well, if it will take four turns to get our troops in position to take the city, we can take the peace now and re-declare in 10 turns, saving 6 turns of WW. It also might draw more of Bismarck's troops away from is cities. The downside is the stack will be a long way away from the front, but we have enough cities cranking troops that it might not be a big deal. The other downside is 6 more turns of WYTJTM unhappiness.
Darrell