RB2b - Mali - Noble - Just Win Baby!

Woot! So is the order above the play order? Does everyone have the game and installed?

We're spiritual and financial - i'm in the middle of my first game with Saladin (Spiritual and philosophical). Spiritual is good - no anarchy when changing civics. I'm not sure what financial does. I did see something in Sullla's walkthrough about "cottage spam" as a financial civ - I assume that means putting cottages down everywhere and reaping the commerce income. Maybe we can look into that.
 
I'm here, and yes I have the game installed and it's running great.

regoarrarr said:
I'm not sure what financial does.

Financial trait gives a bonus of 1 commerce to any tile that is already making 2 commerce. Since a village gives two commerce spamming them goes great with this tech [or at least that's what others are saying, haven't tried it yet].
 
Yep, I have the game installed, ready whenever.
 
Alright, I'll make the game, and we'll get this started!

Looking forward to playing with everyone, let's make this a memorable one.

-Jester

One other note: Speaker, I presume you mean for me to make a game with the name "RB2b", not "RB2a"? :)
 
Welcome, one and all, young and old, but especially our team here at the Realms Beyond Civilization Succession Game Number 2 Subsection B to this thread, the very hearth and home of our first SG experience!

I'll be your host, Jester, and the Malinese the instrument of our limitless ambitions! So, folks, here we have it: the first thirty turns! Without futher ado, let us commence:

(1) 4000 BC: I start the game. We begin in a position that’s nice in rivers, but poor in food. However, we’re next to some grain, and that helps. I found our city, Timbuktu, and the barbarian hut pops, giving us some maps. I set production to a warrior.

Time to weigh our situation: We have wheat, which is good. We’re next to marble, which is *very* good. Sugar, gold and pigs are also visible. The gold is right next to some beautiful flood plains. We should consider some dotmaps for putting a nice specialist city up there. Also, we’re right next to the coast, which should be a high priority for putting down a city or two. Hopefully, we’ll get fish, clams, crabs, ‘n all that nice seafood.

For our first tech, I select mysticism. I doubt we’ll be able to land either Hinduism or Buddhism, but I figure we might as well take a shot at getting Judaism. It is only noble, after all, and I’d like to have a religion if we can make it. Agriculture has to wait until we have a worker anyways, so, to invoke Sirian, that which can wait, should wait! (Now watch as he completely disagrees with everything I’ve said here.)

Mysticism due in 6 turns.

I move our warrior to the coast. No luck yet.

(2,3,4) 3960, 3920, 3880: Exploring to the northeast

(5) 3840 BC: Stone to the northeast! Marble plus stone = options.

(6) 3800 BC: Fish discovered to the NE. There’s a spot for a city that could get corn, stone and fish. Definitely a preferred site for our dotmapping. Plus, we’re apparently at the bottom of a peninsula. On the minus side, that means our capital is hogging all the space for potential cities. On the plus side, there are clams down south! Linguine alla Vongole for everyone!

(7) 3760 BC: We meet Peter, to the NE. Hopefully he doesn’t steal our stone!

And, as luck would have it, I’ve just discovered my first bug. I minimized the window (to add to this report you read right now), and upon my return to the game, the “there will be peace in our time” option is *under* the interface window! I can’t click on it, and that just leaves one option, war. Since we’re not really interested in war, I start to fiddle. After some experimentation, I find the “global view” button solves my problem, although it goes back to being bugged after I zoom back in. Well, fodder for the patching process, I guess.

I make peace with Peter. Hopefully he won’t hem us in, but expanding in his direction ought to be a priority for us.

Mysticism comes in, and I pick polytheism. Buddhism would be nice, but we’re almost sure to lose it, and it doesn’t lead to Judaism in any case. Polytheism is safer, AFAIK.

(8) 3720 BC: I continue to follow the coast.

(9) 3680 BC: Nothing eventful

(10) 3640 BC: Buddhism is founded in a distant land. Told you so! Well, polytheism probably isn’t a good bet then, but there’s an outside chance there’s only one spiritual player, in which case we might still get it. Time will tell I resume alas alas.

(Warning to self: 10 turns have expired. 30 turns remaining.)

(11) 3600: Timbuktu finishes its warrior. It grew a couple turns ago, and is now also working the sugar, for a nice balance of resources. I decide to build another warrior, and give our city time to grow to size 3. The game recommends a settler, but I’m dubious about that.

I send the new warrior up to grab the goodie hut in the northwest, and finish scouting that area.

(12) 3560: Hinduism founded in a distant land. Great, a second opponent with spiritual. Just peachy. Well, we play the hand we’re dealt ™, and try to play for Judaism. If not, I just set us back by quite a few tech turns. At least we’ll get masonry out of it.

(13) 3520: Found Peter in the east. We should be able to race him to the stone/corn/fish spot… I hope. This is a priority, for sure.

(14) 3440: Goodie hut gets us experience (5) and finds us some lions! Hooray for lions!

(15) 3400: We kill the lions. Hooray for killing lions! I take both of our unit’s promotions in woodsman, in order to speed up scouting.

(16) 3360: Our warrior, buffed by his amazing woodsman lv.2 ability (+75% in forest!) kills a wolf. Also, we meet Asoka, with whom I make peace. I can’t ask her what she thinks of Peter, which I presume means they haven’t met. Asoka is to the west, which can’t bode well for our expansion in that direction. But, we’ll make do. I still think it’s a priority to grab the stone, but maybe not if it endangers our marble.

Mr. Spock tells me that polytheism is now in the bag. I tell him to set his phaser to Masonry. (Apparently the Vulcan “live long and prosper” hand sign thingy was taken by Mr. Nimoy from the Jewish tradition. I hope this is an omen!)

(17) 3320: Warrior kills another wolf. Timbuktu builds another warrior, and I switch them to build our first settler. I pass on the chance to get a worker, because we’d need agriculture to do anything with him, and we won’t have that until after we have Monotheism.

(18) 3280: Our woodsman warrior finds tundra to the north, indicating that we’re probably near the north end of the world. Not a terrible place to be, since there’s room to expand up there.

(19) 3240: Woodsman Warrior ™ finds a Russian warrior in the north, along with a hut to explore.

(20) 3200: Horses spotted in the north. The goodie hut provides us with a fairly worthless map, but it fills in some gaps for us.

(Warning: 10 turns remain!)

(21) 3160: Same old same old.

(22) 3120: Masonry comes in. We should make some enemies, and then they’ll teach us to build high walls. (Man, I don’t understand this new tips system at all.) 12 turns until we’re either Jewish, or we ain’t. If we get it, I’ll be praised as a hero! :king: If we don’t, I’ll be condemned as incompetent. :smoke: Being a ruler sure is tough. Our warrior finds bears in the NE. That doesn’t bode well at all…

(23) 3080: Our warrior is eaten by a bear. Three strength? I haven’t seen bears that scary since the beginning of Baldur’s Gate 1! :eek: (Yeah, if you’ve been there, you remember. Bears that could kill your whole party. Ah, to be level one again. But I digress…)

(24) 3040: Nothing eventful.

(25) 3000: Same.

(26) 2960: Woodsman Warrior ™ finds another goodie hut, near Russian territory. Woodsman sure helps a heck of a lot in terms of exploring! This guy just cuts through forests like crazy.

(27) 2920: Looks like Asoka was the one to found Hinduism. How appropriate. She has apparently met Peter by now, and doesn’t care one way or the other about him. I get the impression we’ll be permanently in between these two.

(28) 2880: Nothing special.

(29) 2840: Woodsman Warrior ™ find the bears. Hopefully, his bonuses will be enough to carry the day. If not, I just made a really stupid move, and we’ll see how it goes.

(30) 2800: Woodsman Warrior (tm) wins! :hammer:

(31): 2760: I hit the “take turn”, but haven’t done anything. The game will be handed over in this state, although there’s nothing to do but wait.

Status Report: Monotheism is due in 3 turns, which means that if we’re behind, we’re not far behind. Hopefully, we’ll have Judaism in the bag, and then all celebrate with some delicious deli foods and klezmer music. If not, them’s the breaks.

Also due in 3 turns is our Settler. We can send him out with our existing warrior, then build another one in Timbuktu if we need to. Again, a worker is only valuable if you have a tech that lets you do something important with him, and at this stage, something important means food.

Our relations with the Indians and the Russians are totally neutral. We should get a scout (warrior or otherwise) out to the west to figure out how worried we have to be about Asoka. That may revise our priorities, but for now, the northeast is where we need to be, to cut Peter off from what’s rightfully ours. So, before we move on, a little dotmapping ought to help in figuring out where to put our new settler. Somewhere by the floodplains to the north might be a good plan, but so might grabbing some of the resources to the northwest.

Methos: You’re up! Monumental decisions at hand here, bold new era, and whatnot.

Regoarrarr: On deck. Limber up, because we want this one to be good!

-Jester

http://www.civfanatics.net/uploads10/RB2b_BC-2760.Civ4SavedGame
 
Hey, everybody. Me again. I drew up a crude (VERY crude) dotmap in MSPaint.

Would you believe that, after playing Civ3 since it came out, and participating in countless SGs, Epics, and all around tomfoolery, this is my very first dotmap? :eek:

Scary, I know.



So, yeah. Here's where I think we should put our cities. Remember, Russians are to the east, coast is immediately to the south, and Indians lie somewhere to the west.

Red dot is the stone-fish-corn spot that I want to keep away from the Russians. High priority, but I don't want to waste turns taking it too fast. The Russians aren't *that* close.

Blue dot would go up like a rocket early on with all that flood plain, and it gets us gold.

Yellow dot is lower priority, but wastes the fewest tiles (IMO) between Timbuktu and the other two.

So, I say, we settle blue dot, since it will improve our settler/worker situation, and then grab red dot, then see either if there's somewhere worth settling quickly to the west, or we get yellow dot. It's in no danger of being poached, though, so I wouldn't prioritize it too much. No resources either.

-Jester
 
Methos,

I took 30 turns to get us started. You take 20, and then it's 10-10-10-etc. until the end of the game.

-Jester
 
What do you think about blue dot 2 spaces north? It's a little looser but it gets that extra gold that we may otherwise not work, at a cost of 2 other spaces not worked that don't seem to be as valuable.

ETA - Also, if we get Judaism we should try and send a missionary to convert Peter, assuming he doesn't have another religion - try to get an ally
 
Red dot won't be very useful until we can get its culture to expand, and that is hard to do without a religion. I think we'd benefit more from blue dot in the long term because of the extra food that we can use to make workers and settlers. Settling on the river is also good, because "fresh water" adds health and I think flood plains reduce health.
 
StarrySurprise: Blue dot is the priority, I'd say. Red dot is just too far away to efficiently settle quite yet. And we can wait to see on red dot and the religion issue... we may be Jewish in a short while. ;)

regoarrar: I'll have to go back in to the game and rethink the blue dot. I'm fairly sure that my original suggestion is correct, seeing as those "two spaces not worked" are floodplains that give us tons of food. But it does somewhat depend on what's north and south of blue dot in the larger context.

-Jester
 
Asoka is a man, yes. I noticed that after quite some time of looking at ... it. :rolleyes:

But if that found its way into my report, well, that just goes to show the power of first impressions.

Mea culpa, Sulla.

:smoke:

-Jester
 
Glad to have you on the team, Veovim. So, you're in the rotation (conveniently located at the top of the thread) right after Own.

-Jester
 
2760 BC (0):

2640 BC (3): Judaism is founded. Timbuktu Settler>Warrior. Begin researching Agriculture. Warrior/Settler pair heads for blue dot..

2560 BC (5): Djenne founded, begins Warrior. Woodsman Warrior fully healed, continues scouting.

2480 BC (7): Timbuktu Warrior>Worker.

2440 BC (8): Agriculture>Hunting

2400 BC (9): Woodsman Warrior falls back into the forest, as there are lions about.

2320 BC (11): Hunting>Archer
IT: Lions die attacking Woody.

2160 BC (14): Archery>Pottery. Peter learns Bronze Working.

2080 BC (16): Timbuktu Worker>Barracks. Worker moves onto the Wheat and begins a Farm. Judaism spreads to Djenne.

1920 BC (20): Pottery>Bronze Working

-Not too for sure about going with Bronze Working. It would be nice as it shows Copper and allows Axemen (if we have either copper or iron). We could wait on Bronze Working and trade for it once we have Alphabet. Not sure if we want to wait.
-I’m not for sure if our plan was to build another Settler immediately or wait a while. I suggest finishing the Barracks and letting Timbuktu grow some.

Here’s the save
 
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