RB3 - Daring Deity with Ottomans

lurker's comment: Thanks Sullla for the kill ratio, now if I could be very bold as to ask for the total one for the game? Or is that hard to get at?

The game doesn't log it so how are we supposed to find out? I certainly didn't make notes of how many zerg units I killed but in the last turnset it must have been something like 8 siamese, 10 aztecs and half a dozen Frenchies with 1 catapult loss. You can kind of tell by how we always mention it as extraordinary when we lose a unit but only sometimes drop a "killed some siamese units" line in the write-ups that the ratio is very heavily skewed in our favor ;)

Sullla: The horseman wasn't upgraded because he was at something like 100xp without promotions so it wasn't very worthwhile to spend money on him. I think Istanbul has a barracks, too.
 
The game doesn't log it so how are we supposed to find out? I certainly didn't make notes of how many zerg units I killed but in the last turnset it must have been something like 8 siamese, 10 aztecs and half a dozen Frenchies with 1 catapult loss. You can kind of tell by how we always mention it as extraordinary when we lose a unit but only sometimes drop a "killed some siamese units" line in the write-ups that the ratio is very heavily skewed in our favor ;)

Sullla: The horseman wasn't upgraded because he was at something like 100xp without promotions so it wasn't very worthwhile to spend money on him. I think Istanbul has a barracks, too.

Lurker derailing thread again: So wait a minute, is that another thing from Civ 4 that they failed to implement in 5 (OK I know it's a small thing, but it's nice to know). Every day passes and I find reasons to be more glad I decided not to buy.
 
Lurker:


Lurker derailing thread again: So wait a minute, is that another thing from Civ 4 that they failed to implement in 5 (OK I know it's a small thing, but it's nice to know). Every day passes and I find reasons to be more glad I decided not to buy.
Yeah, I just had to tell one poor soul in Questions and Answers thread that there's no Replay option either :D
But hey, we've just got free DLC with broken Mongolian civ that can't be used in multiplayer. And that's a good thing too :crazyeye:


Anyway, another derail/offtopic, but I can't stop myself from spreading the good stuff: :king:

@uberfish
Truly, deeply, THANK YOU! for giving me that link to acidsatyr's Final Frontier game - I could not believe how amazing read that was. Awesome. I lack words to describe it. I've started to copy some posts as I went along to display their awesomeness but I've stopped around 20-ish something :lol:

So much tension, plot twists, blood... THAT's how Deity should look like - you guys were totally amazing with your decisions, and even that (considered subpar) decision to vassalize Wang if used properly could be used to great advantage (which you've shown at the end btw).

It's just funny how now you're playing this game with Ottomans and you're bored, tired etc whereas back then it was fight through the teeth and everyone including lurkers were at the edge ot their seats.
Acidsatyr: "I was literary staring at this position for few days now, making sure I’ll make the right choice."
Futurehermit lurking: "Wow, just wanted to say your guys' thread has more viewings than the game registration thread :goodjob:"

Good job indeed, and I should be asleep for the last few hours you bastards - another 4hrs long night because of you :lol:
 
Thanks for sorting out the city roles Sulla, I think we were all getting a bit confused with so many cities. Always a problem with succession games as no one remembers what the cities are supposed to be doing. Lots of my civ4 succesion games featured the frequent question "this city is building X... why?" ICS obviously just makes that problem worse. At least the one thing I do think has improved with the city interface in civ5 is the bar showing how much hammers/gold/science is being produced at a glance, in civ4 you have to read several small numbers in different parts of the screen.

Not worried about the knight/pike losses, to be honest all of us have generally played well but lost resources for the team one way or another, and some losses are really to be expected when we only have medieval era troops and are fighting elephants which are supposed to destroy knights - if anything what I'd disagree with would be spending more money on replacement knights (which are getting obsolete) instead of getting Janissaries and taking a Sipahi or two on a subsequent turnset.

I think my kill ratio is something ridiculous like 70:1 which I'm making up for by poor city micro :p To be fair quite a lot of those were easy kills such as archers trying to march up and attack cities.
 
OT: so I'm curious did anyone ever run a successful civ 4 deity SG? The Acid team's second game attempt got aborted early due to an early AI wardec. If not, I must say I'm tempted to give civ4 an encore after my current civ5 SGs are done...
 
OT: so I'm curious did anyone ever run a successful civ 4 deity SG? The Acid team's second game attempt got aborted early due to an early AI wardec. If not, I must say I'm tempted to give civ4 an encore after my current civ5 SGs are done...

This is something I'd be interested in watching; doubt I can brush my Civ 4 skills up enough by the end of this SG to participate.
 
[/delurk]

There have been multiple Civ 4 Deity Succession wins. Off the top of my head:

1. Shuffle map with Tokugawa
2. Fractal with Catherine (great because they fully showed the power of city gifting)
3. Gandhi against 3 teams of 2 AIs.

Note that all of the above are BTS. Patched Vanilla/Warlords is harder, but I don't think anyone has tried it.

[/lurker mode on]
 
I know my kill ratio exactly!
killed: 1 archer
lost: nothing

I also don't really specialize the cities much when i'm doing the ICS style, since there's so few buildings. The main thing is just to keep track of which cities are going to produce great scientists, and add whatever buildings are necessary there to get those out in a reasonable time. To that end, I think it's a mistake to micro the scientists TOO much- just leave them on, even if it adds overflow beakers.

The reason we had 1 horseman still was that, when i originally upgraded our horsemen to knights, I didn't have enough money to upgrade all of them. I left that one because it had a lot of experience but was still level 1 (from healing promotions), so it will probably never gain a level. I guess other people just left it and spent the gold on other things.

Pretty ridiculous that we're sitting at +16 happiness despite expanding so rapidly. I thought happiness was supposed to be some sort of limit on expansion? It's also funny how everying single civ in the game is at 100% approval. A little polling fraud, there?

I won't be able to play my turns for at least 1 day. I'm looking forward to blasting elephants with cannons, though (elephant guns!).
 
Lurker comment:

I'm finishing up a game with the Ottomans, I gotta say the Janissary is amazing, build more. Not on its own, but build a lot of them then upgrade to Rifleman and up and they turn into high attack, self healing death machines =p

The Janissary alone is enough to change my opinion on the Ottomans, they're every bit as good as some of the other mid tier civs.
 
Lurker comment:

I'd love to see a cIV diety game succession game AAR. :D

I hadn't played Shaferization 5 for a couple of weeks but thought I'd give it another chance.

So, I tried out the Mongols as they are my favourite Civ as well as wanting to see what the patch did to the game. It fixed some things and added some new problems. *Shakes head*

I played on Prince and I completed a conquest victory where I didn't even lose a single unit the entire game! I also never once used the instant heal promotion either.

This was on a small Pangea world with the Japanese, French, English, Romans and Iroquois.

I only allied with two city states and conquered one for fun.

Needless to say, it just wasn't fun as it was unbelievably easy.

Anyway, keep up the good work in this game. I'm quite enjoying it.
 
Lurker comment :

Good job guys! You finaly managed to push the borders and IMO when you manage to reach rifles Siam will fall like a rock because the only thing keeping him and his citys at the moments are the Elephants of doom.As for the Fresh as far as I can tell and from personal exp. I tend to think they are depleted on units(read has less then 10units its Diety afterall) so you should have a calm front on the south and with that in mind I think it is the perfect time to settle and cut the continent in half.

As for Thormodr : Try my new Hobby inspired by TheRat : Emperor/Immortal AW games.Quite interesting and challenging.
 
A pre-warning: I will be on vacation from Friday to Thursday, so you'll have to skip me for a round or two.
 
I spent a while looking around to see if there was anything major I wanted to change, but basically everything seemed fine. Almost all I had to do in my turns was kill units, trying hard not to lose anything. At this point, there just isn't much to do in managing the cities.
The only thing I noticed was that we had some spare resources, so I sold them to Egypt and Greece. I also noticed that Istanbul was building a monastery- was there some reason for that? I think we have enough social policies already.

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I have to admit, janissaries are pretty cool. I moved this one back off the hill, hoping that Siam would put a unit on the hill next turn. They did, and so the janissary retook the hill, and in the process healed himself.
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I wasn't sure what to do, so I turned to our brilliant advisors for inspiration. Turns out that, despite all our units, we're still defenseless!
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turn 1: Alex asks us to stop settling near him, but I refuse.
Siam launches a major attack across the river. I can't kill all these units, so I do what I can and then retreat from Akhetatan.
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In the west, I was able to take Ravenna. This city changed hands about 6 times during my turns.
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Also we get news this turn that Siam has entered the industrial era! That's not good. I never saw any artillery from him though, so he probably got biology.

Turn 2:I retook Ravenna (killing another musketeer instead- cities are a death trap in this game!). Metallurgy finishes, and I choose rifling next. Edirne finished its armory, so I changed Istanbul and Edirne so they can finish a Janissary before rifling comes in. I retake Akhetatan from Siam, and found Yukon in the northern tundra.

turn 3:Take ravenna once again, and clear out all the units around Akhatan, while the wounded units heal.

turn 4:I lost my first unit this turn :mad: Napoleon moved up aggressively, and killed a knight which was almost at full HP in one hit. Units are so fragile on open terrain! Anyway I retake Ravenna once more, and buy a jannissary in Edirne.

turn 5:By some miracle, Ravenna actually held this time! Actually I would have preferred to lose it, so I could kill another french unit inside. I buy a sipahi to replace the knight I lost, mostly just because I wanted to try it out.

Look at the situation here against Siam:
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I can't see any units, so it seems like I could probably advance and take that city. However... I'm worried that he could bring up units from the road behind the city, and kill our units as they cross the river. I really wasn't sure what to do here. It's just so hard to attack across a river in this game! In civ 4 I wouldn't hesitate to push forward and take the city, but in this game it's just way too easy to be ambushed by defending units. I decided to play it safe, and hold position until we get rifling.

Turn 6: Monty is hostile with us once again, and he's #1 in units now. We need to guard against him as well. I sent 2 janissaries to the border there, but we'll probably want more untis there.

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Turn 7: Still can't see any units from Siam. On the other side, I'm enjoying the ridiculous 5 move of the Sipahi. I gave it sentry, so it's an excellent scout.

turn 8: more french forces attack Cumae, so I move a knight there to defend. Byzantium finished a university, so I switched it to using 3 scientists. It's now a science city.

Turn 9: Golden age begins. France once again fails to retake Ravenna. Look at all these units they have!
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Siam has apparently given up on Akhetatan, and sent elephants north. I killed one with a Janissary.

Turn 10: rifling finishes, as do 2 more Janissaries. Fertilizer due in 6 turns, and then we can bulb dynamite. Here's our demographics- massively inflated by the golden age, but it's nice to be #1.
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I feel like, despite all the units that I killed, I still didn't really accomplish anything. It was just treading water. I guess it's OK though. With riflemen Janissaries, and artillery, we should be able to really start pushing forward. SevenSpirits can decide whether he wants to attack Siam now, or wait until artillery. We might be able to attack his northern city, too. France has an annoying large number of units, but I don't think he can really hurt us. Monty might be more dangerous, since he's right next to Istanbul.
 

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I checked the save and Monty is willing to declare on Nappy for 230 gold. A bargain if you ask me. Hopefully that will make it easier to get peace soon and free up more soldiers to take down Siam :)
 
I'm surprised you were able to hold on to Ravenna with that huge mass of French units, great work. I feel the same way about small frontline cities - they're a deathtrap for capturing units most of the time (actually they can be this way on civ4 deity too.)

I guess pushing east of Akhetaten is safest after artillery, if we road the hex SE of Akhetaten we'll be able to bridge into a hex outside Siamese cultural borders. The other thing we should do is keep an eye on the Egyptian demographics to see if Siam decided to switch the majority of its forces to that front.

I checked the save and Monty is willing to declare on Nappy for 230 gold. A bargain if you ask me. Hopefully that will make it easier to get peace soon and free up more soldiers to take down Siam :)

About time! I signed a pact of secrecy 30 turns ago, guess it finally worked. We should definitely take this deal ASAP so Monty burns his troops against France instead of us.
 
SevenSpirits can decide whether he wants to attack Siam now, or wait until artillery. We might be able to attack his northern city, too. France has an annoying large number of units, but I don't think he can really hurt us. Monty might be more dangerous, since he's right next to Istanbul.

Er... dang, I thought I was clear that I didn't want to play any more. Thinking about it once more, I can't say I've changed my mind. :/

Very cool that we can get Aztecs and France fighting each other now.
 
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