(I) The Ostrogoths buy in the Huns against the Sassanids. The Anglo-Saxons move a really impressive amount for forces. Then, the Huns demand 15g and our TM, and I cave - we don't need more enemies.
(1): Oh grand. Our GA ends, and with our now negative income we no longer can support our temple at Dispargum.

An elite WL enslaves an Eastern Roman HC, the rest of our forces heals.
(I) The Visigoth found a city in ex-Roman territory, and an Eastern Roman Legionary approaches the hills near Besancon.
(2): The SoG produces another WL. Our forces move towards Lugdunum, and for our eastern forces I decide not to cross the Alps but to move towards Vindobona instead, because that's the general direction of Eastern Rome as well.
(I) I hate the AS as their units blockade a lot of roads.
(3): I lose a WL killing the E-R Legionary.
(4): I sell around our WM to fund our research, netting 16g. At Lugdunum, every single one of our catapults hits, then...
Yay, second RBC game today, second leader.

We slay the impressive amount of seven Legionaries and take the city, losing no units and gaining one marauder and two workers. We keep the city because of the VP location, and the leader forms an army there.
(I) Celts and Vandals get bought into the war against the Sassanids, and the Romans beg for peace.
(5): Troops move and heal. WM gets sold.
(I) The A-S escort a leader. Visigoths get bought in against the Sassanids.
(6): More movement. For a scenario that should be war-heavy, that's way too much moving for my taste...
(I) Western Rome declares war on Sassanids?!?

The Celts demand and get 19 gold.
(7): Our forces reach Vindobona and can attack next turn. Three E-R HCs are spotted there, too. They are regular, and we are in a forest across a river with catapult support, though.
(I) Western Rome buys the Vandlas into the war against the A-S! Two more HCs leave Vindobona without attacking us.
(8): Cambrai is hit by the Plague. I move out its garrison for protection, don't know if that helps. Since we have a total of five HCs around our units near Vindobona, and Western Rome still needs two more cities to be eliminated, I delay the attack on the city and kill the HCs instead. That way I also will have more warlords to attack the city next turn. Two marauders are generated. I sell around our WM for 7 gold.
(I) The Visigoth are dragged into the war against the A-S.
(9): I notice that our first army only contains three warlords instead of four, and fix that. Then, the battle of Vindobona: Only one out of five catapults hits, but we then kill the three defending Legionaries and a garrison without losing a unit and raze the city.
(I) Ostrogoths buy the A-S against the Sassanids. The Vizigoth lose one of their newly-founded size one cities against the A-S. And several W-R HCs appear out of the fog at Avignon and Lugdunum, and two archers at Rouen!

After all these quiet turns at that front they catch me with my pants down.
(10): At Avignion, it's a spear and a warlord against two HCs, one in a forest and one across a river - ugly. We have one chance, though: Enslavement. The warlord attacks one of the HCs, and it doesn't retreat, is killed, *and* creates a marauder! So Avignion is safe and doesn't need to be abandoned - at least for this turn. Two horsemen are moved towards Rouen to protect it against the archers, but I cannot do much against the HC at Lugdunum.
Aquincum can be attacked in two turns, that would be the end of Western Rome. Hopefully Lugdunum, Avignion and Rouen hold until then - sorry for not defending that front better.
When Western Rome has fallen, we should *not* attack the Anglo-Saxons! They are no threat to us when it comes to victory points, but are very strong militarily and would delay us way too long. Instead we have to attack Eastern Rome ASAP, as they have nearly 23000 VPs already. We should probably organize a dogpile against them as we won't be fast enough to kill them on our own, although a dogpile gives them more units to slay, thus accelerating their VP growth.
We may also consider a war against the Vizigoth, or at least keep an eye on them: They will lose several size one cities soon, and we should have some troops in place to make a killing blow if needed.
Overall, my turns were a bit unsatisfying. I made several mistakes, I hate the slow moving of units (I will never play an infantry game!) and all felt somewhat chaotic and uninspired - sorry. But at least I had some good combat luck!
Finish off the Romans!
Hotrod <-- UP
6thGenTexan <-- on deck
-Kylearan