RBC13C - I'm About to Stick my Foot Up Your pRNG A**!
1185 AD (0)
We are war with Denmark, Norway, England, and Poland. We have 12 turns remaining on Alliances against the first 3 (unless Thea bails out first). We have 7 turns remaining on our Alliance with the Magyars against the Poles. There are a lot of wars going around.
The Byz have all the tradeable assets.
10% lux costs us 28 gpt. Have to see about dropping lux tax after Notre Dame completes.
Adjust a few cities' tiles and builds, looking for 16 or 20 spt to build Sipahi. Rush a few Town Halls. Start a few settlers in our outlying cities.
Only about 2 hours for the pre-turn.
End result of all of this is 100 gold in the bank, and +100 gpt.
<Return>
IT - Byz want to chat. And who are the Swedes at war with? Byz want an ROP and Alliance against the Germans. I am a man of honor (she didn't offer us any money

), and decline.
1188 AD (1)
Hey, we complete Notre Dame! Ghuzz goes to settler, so I can set the lux tax to 0%.
Bursa: Town Hall --> Spear. (Frees up Sipahi doing MP duty)
Iznik: Town Hall --> Spear for MP. Then to 4-turn Sipahi.
Izmit: Town Hall --> Spear.
Sinop: Town Hall --> Smith (If we jump the Palace, this could be a terrific city.)
Denizli: Town Hall --> Temple
Even with a couple Taxmen getting fired, income is up to +104 gpt. Now to check on 0% lux ... all is good. Income to +132 gpt.
Elite Sipahi d. Polish Archer. Other units move into position to attack Torun.
1191 AD (2)
The two specialists in Ghuzz get re-outfitted as a Settler group. Ghuzz resumes building Sipahi.
Bytom reverts to Poles, we lose a Horse and gain more opportunities to leader-fish.
Ugh .. the MM around Ghuzz is awful. Can't make 40 spt at either size 10 or 11. So, one turn at 42 shields and -2 fpt, rush a Town Hall for 32 gold, then one turn at 34 spt and +2 food. This nets a Sipahi every other turn at a cost of 32 gold, but saves 60 gold on the lux tax.
Two Sipahi (one elite) win at Torun then regular horse wins, exposing a vet. Archer. Elite horse wins and reveals another vet Archer. I could probably take the city this turn, but I'll sandbag to get two more attacks with the elite units next turn.
Bytom is recaptured, one size smaller.
Spread the WM around for small profits.
IT - Norway wants peace, I say no. Then the Norwegians sign an MA vs. the Fatimids with the Abbasids.
1194 AD (3)
Mugla: Smith --> Town Hall
Edrine: Smith --> Market
Elite Sipahi wins and captures Torun. Still no leader.
Starting to assemble forward group of Sipahi to make an end-run on Pest.
Start Cycle at Ghuzz, rushing Town Hall and switching to Sipahi.
IT - Nothing.
1197 AD (4)
Still assembling stack. Will get a whack at another Polish city, just to burn it down.
1200 AD (5)
Bytom flips to the Rus. We lose two horses. Time to change strategy and just burn everything. Need to bring Settlers close behind the front.
The Byz have 16770 VP. This might be troublesome soon ...
IT - Germany and Sweden sign MA vs Poland.
1203 AD (6)
Built a few Sipahi, prepared for a final assault on the Poles.
Diplo:
Make a few bucks trading the map.
Give the Byz 32 gpt for Silks, our Furs from Sweden expire next turn.
Poland is completely worthless.
We get 50 gpt back next turn.
IT - Abbasids and Fatimids sign Peace. Byz complete Hanseatic League (couple o'turns ago, actually). Germany and England Ally vs. Fatimids.
1206 AD (7)
Torun flips to the Rus :suicide: . We lose 2 reg. Horses. You know, the Rus are winning the Polish war, and they aren't even in it! The game owes me a leader for all of these bullflop flips.
Attack on Warna: Vet Sipahi wins, Elite Horse charges and captures the city. No leader. The city burns, netting us 3 slaves. Elite Sipahi kills spear in open.
We have lost more units, by far, to flips than to enemy armies.
Re-do Peace Treaty with the Germans, it is now straight peace. He would have paid, but I wanted to keep our options open. Income is now +150 gpt.
The war with the Poles continues for at least one more turn. I have to get a leader.
IT - Byz sign Peace with Norway, freeing up another 49 gpt and getting us out of 3 MA's. Rus want to talk, say nothing important.
1209 AD (8)
Elite Horse goes after reg. Polish archer. Elite Sipahi kills spear, vet. Sipahi kills spear, vet Sipahi razes Polish city. This has gotten really irritating. I'm not even getting promotions.
Break here for the night, to figure out what to do. I don't think the war with Poland has any further point, as the attacks would take us farther from our goal of attacking the Magyars and getting a quick kill. We have 3 settlers active, and two Magyar cities are ripe for capturing. The biggest issue is to find the 2nd Magyar king.
We could probably use new MA's to reduce the tech cost with the Byz, and swing a 5 or 6-fer. Have to study that in the morning.
This has been one of those weird games where we win every war we are in, but are still losing. The reckonings are soon upon us. The Magyars might go in 3-4 turns, then we build and consolidate to go after the Rus. After that consolidation period, we probably have to strike at the Byz.
Hit the Diplo:
Cordova: Broke, +Medicine and Polearms. Can re-negotiate peace for a discount.
Magyars: Next victim, 8 gold, no tech.
Fatimids: 4 gold, +Medicine and Polearms.
Sweden: 22 gold, +Polearms and Seamanship. Also has furs.
Norway: Backwards and we are at war with them. Can make peace for 3 gold and their WM. Not at war with Byzantines.
France: 76 gold, no tech.
Byz: 3 gold, Education, Polearms, Religious Persecution, Mercantilism, Milling, Seamanship
Germany: 76 gold, +Polearms, Mercantilism, Seamanship. Straight Peace, so we can declare at any time.
Rus: 6 gold, +Polearms, Mercantilism, Seamanship, Religious Persecution
England: At war with us and Byz. Can make peace for 38 gold + WM. Won't.
Denmark: Backwards. At war, can make peace for 57 gold + WM. Won't.
Abbasids: 467 gold, +Education, Polearms, Religious Persecution, Mercantilism, Milling, Seamanship, Medicine.
Celts: Completely useless.
Poland: At war. Can make peace for WM, 3 gold, 1 gpt. Should I? No, keep leader fishing. If we're at war, I don't need an ROP.
So, start by making Peace with Norway. I can't hurt my brother. Plus this is a completely phony war. So we get 3 gold. Now on to the Celts, to see if our WM is worth anything. The Celt map is no more complete. To the Byz to buy their WM. Total for that charade is about 10 gold.
I have 192 gpt to spend on tech. Is there anything I definitely don't need. Milling and Mercantilism are rather unexciting. Re-sort Diplo by techs:
Byz: Polearms, Religious Persecution, Seamanship, Education
Rus: Polearms, Seamanship, Religious Persecution
Cordova: Medicine and Polearms. Can re-negotiate peace for a discount.
Fatimids: Medicine and Polearms.
Sweden: Polearms and Seamanship. Also has furs.
Germany: Polearms, Seamanship.
Abbasids: +Education, Polearms, Religious Persecution, Seamanship, Medicine.
Start with Byz, try not to trade either horses or gpt to Rus.
Education starts at 155 gpt. Alliances vs. folks the Byz are already at war with raises the price. Oh, we're at war with them too. If I made peace (for free) then immediately re-declared ... that's getting a little (pardon the pun) Byzantine. Hypothetically, that is worth 27 gpt to us. Don't do any of it. I'll wait and steal something.
1212 AD (9)
Win three battles agains Poles, promoting two Sipahi to Elite, but single Elite attack again fails to produce a leader. I may get three Elite attacks next turn. Income goes to +204 gpt. We now have 20 Sipahi. I feel like 1215 is going to be an eventful year.
IT - Lose 2 Sipahi (one Elite) to Polish units.
1215 AD (10)
Two more elite wins without a leader. Another win promotes a Sipahi to Elite.
Final Diplo check:
Nice, the Magyars got Polearms. Now we may have to face Pikes, if they get any money to do upgrades.
We can make Peace with the Poles for Polearms, WM, 7 gold and 4 gpt. I would, they have nothing else to offer us and the time is near to attack the Magyars. My leader-fishing at the end cost us 2 Sipahi and a few turns on the attack. We can certainly mount a frontal assault on the Magyars, but time is starting to tick away and a quick kill of their capital would be very helpful.
Make a few bucks shuffling around the WM.
We have 1117 gold. Next ruler may want to put it to good use by stealing a tech from the Abbasids. (Or someone we may be a little less afraid of. Maybe wait for them to get into it with the Byz again.) My target would be Education, as I think that can cascade into a 5-fer. Remember not to bother trading for Polearms, the Poles (ironically) will give that to us for Peace.
Notes on troop positions in the post with the pictures.
VP situation: Us 7480, Byz 17630. Thea is not gaining a lot of points per turn lately because all of her wars are phony.